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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<RootNamespace></RootNamespace>
<ProjectGuid>{ED6A56AE-F3D9-F40B-BF25-EF56F8A3D2B4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
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<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath>
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</ItemGroup>
<ItemGroup>
<Compile Include="Assets\CommonScripts\PolyImage.cs" />
<Compile Include="Assets\From Shadertoy\Common\ShadertoyHelper.cs" />
<Compile Include="Assets\Ocean\Ocean.cs" />
<Compile Include="Assets\Render Image Effect\Base\RenderImageEffect.cs" />
<Compile Include="Assets\Render Image Effect\BasicFix\BasicFix.cs" />
<Compile Include="Assets\Render Image Effect\Bloom\Bloom.cs" />
<Compile Include="Assets\Render Image Effect\GrayCtrl\GrayCtrl.cs" />
<Compile Include="Assets\Render Image Effect\NightVision\NightVision.cs" />
<Compile Include="Assets\Render Image Effect\ScreenBroken\ScreenBroken.cs" />
<Compile Include="Assets\Render Image Effect\ScreenRotating\ScreenRotating.cs" />
<Compile Include="Assets\ShaderEffect\2DEffect\Dynamic Image\DynamicImage.cs" />
<Compile Include="Assets\ShaderEffect\BlackHole\BlackHoleEffect.cs" />
<Compile Include="Assets\ShaderEffect\CardEffect\CardHolder.cs" />
<Compile Include="Assets\ShaderEffect\Draw\ScreenPainter.cs" />
<None Include="Assets\ShaderEffect\2DEffect\Dynamic Image\DynamicImage.shader" />
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<None Include="Assets\ShaderEffect\2DEffect\SimpleMask\Shader\EraseBg.shader" />
<None Include="Assets\ShaderEffect\2DEffect\UV\UVWave\UVWave.shader" />
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<None Include="Assets\ShaderEffect\EdgeCheck\Shader\SobelCheck.shader" />
<None Include="Assets\ShaderEffect\Reflect\Reflect.shader" />
<None Include="Assets\From Shadertoy\Common\ShaderToyTemplate.shader" />
<None Include="Assets\ShaderEffect\Crush\Crush.shader" />
<None Include="Assets\Render Image Effect\ScreenBroken\ScreenBroken.shader" />
<None Include="Assets\ShaderEffect\2DEffect\Mosaic\Mosaic.shader" />
<None Include="Assets\ShaderEffect\2DEffect\Image Sequence\ImageSequence.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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<Reference Include="UnityEngine.Networking">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
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<Reference Include="nunit.framework">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
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<Reference Include="UnityEngine.VR">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>