forked from OneLoneCoder/Javidx9
-
Notifications
You must be signed in to change notification settings - Fork 0
/
OneLoneCoder_SpriteEditor.cpp
257 lines (198 loc) · 6.04 KB
/
OneLoneCoder_SpriteEditor.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
/*
OneLoneCoder.com - Sprite Editor
"Stop Crying about Paint ya big baby" - @Javidx9
License
~~~~~~~
Copyright (C) 2018 Javidx9
This program comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
under certain conditions; See license for details.
Original works located at:
https://www.github.com/onelonecoder
https://www.onelonecoder.com
https://www.youtube.com/javidx9
GNU GPLv3
https://github.com/OneLoneCoder/videos/blob/master/LICENSE
From Javidx9 :)
~~~~~~~~~~~~~~~
Hello! Ultimately I don't care what you use this for. It's intended to be
educational, and perhaps to the oddly minded - a little bit of fun.
Please hack this, change it and use it in any way you see fit. You acknowledge
that I am not responsible for anything bad that happens as a result of
your actions. However this code is protected by GNU GPLv3, see the license in the
github repo. This means you must attribute me if you use it. You can view this
license here: https://github.com/OneLoneCoder/videos/blob/master/LICENSE
Cheers!
Background
~~~~~~~~~~
Editing ASCII is not a simple as it should be, especially if you want to
include all the weird characters
Controls
~~~~~~~~
Author
~~~~~~
Twitter: @javidx9
Blog: www.onelonecoder.com
Video:
~~~~~~
Several...
Last Updated:
*/
#include <iostream>
#include <string>
using namespace std;
#include "olcConsoleGameEngine.h"
class OneLoneCoder_SpriteEditor : public olcConsoleGameEngine
{
public:
OneLoneCoder_SpriteEditor()
{
m_sAppName = L"Sprite Editor";
}
private:
int nPosX = 0;
int nPosY = 0;
int nOffsetX = 0;
int nOffsetY = 0;
int nZoom = 4;
int nCurrentGlyph = PIXEL_SOLID;
int nCurrentColourFG = FG_RED;
int nCurrentColourBG = FG_BLACK;
olcSprite *sprite = nullptr;
wstring sCurrentSpriteFile;
protected:
// Called by olcConsoleGameEngine
virtual bool OnUserCreate()
{
sprite = new olcSprite(8, 32);
sCurrentSpriteFile = L"fps_fireball1.spr";
return true;
}
// Called by olcConsoleGameEngine
virtual bool OnUserUpdate(float fElapsedTime)
{
// Zooming
if (m_keys[VK_PRIOR].bReleased)
nZoom <<= 1;
if (m_keys[VK_NEXT].bReleased)
nZoom >>= 1;
if (nZoom > 32) nZoom = 32;
if (nZoom < 2) nZoom = 2;
// Brushes
if (m_keys[VK_F1].bReleased) nCurrentGlyph = PIXEL_SOLID;
if (m_keys[VK_F2].bReleased) nCurrentGlyph = PIXEL_THREEQUARTERS;
if (m_keys[VK_F3].bReleased) nCurrentGlyph = PIXEL_HALF;
if (m_keys[VK_F4].bReleased) nCurrentGlyph = PIXEL_QUARTER;
// Colours
for (int i = 0; i < 8; i++)
if (m_keys[L"01234567"[i]].bReleased)
if (m_keys[VK_SHIFT].bHeld)
nCurrentColourFG = i + 8;
else
nCurrentColourFG = i;
if (m_keys[VK_F7].bReleased)
nCurrentColourBG--;
if (m_keys[VK_F8].bReleased)
nCurrentColourBG++;
if (nCurrentColourBG < 0) nCurrentColourBG = 15;
if (nCurrentColourBG > 15) nCurrentColourBG = 0;
// Cursing :-)
if (m_keys[VK_SHIFT].bHeld)
{
if (m_keys[VK_UP].bReleased) nOffsetY++;
if (m_keys[VK_DOWN].bReleased) nOffsetY--;
if (m_keys[VK_LEFT].bReleased) nOffsetX++;
if (m_keys[VK_RIGHT].bReleased) nOffsetX--;
}
else
{
if (m_keys[VK_UP].bReleased) nPosY--;
if (m_keys[VK_DOWN].bReleased) nPosY++;
if (m_keys[VK_LEFT].bReleased) nPosX--;
if (m_keys[VK_RIGHT].bReleased) nPosX++;
}
if (sprite != nullptr)
{
if (nPosX < 0) nPosX = 0;
if (nPosX >= sprite->nWidth) nPosX = sprite->nWidth - 1;
if (nPosY < 0) nPosY = 0;
if (nPosY >= sprite->nHeight) nPosY = sprite->nHeight - 1;
if (m_keys[VK_SPACE].bReleased)
{
sprite->SetGlyph(nPosX - 0, nPosY - 0, nCurrentGlyph);
sprite->SetColour(nPosX - 0, nPosY - 0, nCurrentColourFG | (nCurrentColourBG << 4));
}
if (m_keys[VK_DELETE].bReleased)
{
sprite->SetGlyph(nPosX - 0, nPosY - 0, L' ');
sprite->SetColour(nPosX - 0, nPosY - 0, 0);
}
if (m_keys[VK_F9].bReleased)
{
sprite->Load(sCurrentSpriteFile);
}
if (m_keys[VK_F10].bReleased)
{
sprite->Save(sCurrentSpriteFile);
}
}
// Erase All
Fill(0, 0, ScreenWidth(), ScreenHeight(), L' ', 0);
// Draw Menu
DrawString(1, 1, L"F1 = 100% F2 = 75% F3 = 50% F4 = 25% F9 = Load File F10 = Save File");
for (int i = 0; i < 8; i++)
{
DrawString(1 + 6 * i, 3, to_wstring(i) + L" = ");
if (m_keys[VK_SHIFT].bHeld)
Draw(1 + 6 * i + 4, 3, PIXEL_SOLID, (i + 8));
else
Draw(1 + 6 * i + 4, 3, PIXEL_SOLID, (i));
}
DrawString(1, 5, L"Current Brush = ");
Draw(18, 5, nCurrentGlyph, nCurrentColourFG | (nCurrentColourBG << 4));
// Draw Canvas
for (int x = 9; x < 138; x++)
{
Draw(x, 9);
Draw(x, 74);
}
for (int y = 9; y < 75; y++)
{
Draw(9, y);
Draw(138, y);
}
// Draw Visible Sprite
if (sprite != nullptr)
{
int nVisiblePixelsX = 128 / nZoom;
int nVisiblePixelsY = 64 / nZoom;
for (int x = 0; x < nVisiblePixelsX; x++)
for (int y = 0; y < nVisiblePixelsY; y++)
{
if (x - nOffsetX < sprite->nWidth && y - nOffsetY < sprite->nHeight && x - nOffsetX >= 0 && y - nOffsetY >= 0)
{
// Draw Sprite
Fill(x * nZoom + 10, y*nZoom + 10, (x + 1)*nZoom + 10, (y + 1)*nZoom + 10, sprite->GetGlyph(x - nOffsetX, y - nOffsetY), sprite->GetColour(x - nOffsetX, y - nOffsetY));
// Draw Pixel Markers
if (sprite->GetGlyph(x - nOffsetX, y - nOffsetY) == L' ')
Draw((x)* nZoom + 10, (y)* nZoom + 10, L'.');
}
if (x - nOffsetX == nPosX && y - nOffsetY == nPosY)
Draw((x)* nZoom + 10, (y)* nZoom + 10, L'O');
}
}
// Draw Actual Sprite
for (int x = 0; x < sprite->nWidth; x++)
for (int y = 0; y < sprite->nHeight; y++)
Draw(x + 10, y + 80, sprite->GetGlyph(x, y), sprite->GetColour(x, y));
return true;
}
};
int main()
{
// Use olcConsoleGameEngine derived app
OneLoneCoder_SpriteEditor game;
game.ConstructConsole(160, 100, 8, 8);
game.Start();
return 0;
}