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Copy pathkeyconf.txt
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keyconf.txt
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//3d trees off; all boa special effects off; all boa particles at min values; all boa actors rendering half of min values; all boa postprocessed shaders off; mirrors & reflections off; most of advanced engine gl_options off;
alias boa_verylow "set bidiswitch 1; set bubbleswitch 0; set cinderswitch 0; set cloudswitch 0; set dustswitch 0; set fogswitch 0; set leavesswitch 0; set litsswitch 0; set rainswitch 0; set snowswitch 0; set smokeswitch 0; set smoketype 0; set splashswitch 0; set steamswitch 0; cl_boaspriteshadowdistance 0; set bloodlifetime 15; set boomswitch 1; set casinglifetime 15; set debrislifetime 15; set fireswitch 1; set grasslod 512; set scenelod 512; set sfxlod 512; set grasslod 512; set sparkswitch 1; set treeslod 512; set lightningdensity 1; set tc_pp_lensflares 0; set tc_pp_vignette 0; set cl_filmgrain 0; set r_colorgrading 0; set mblur 0; set blood_gibs 0; set blood_pools 0; set gl_mirrors 0; set gl_plane_reflection 0; set gl_bloom 0; set gl_fxaa 0; set gl_ssao 0; set gl_light_shadowmap 0; set gl_multisample 1; set gl_texture_filter 0;"
//3d trees off; all boa special effects off except leaves; all boa particles at wider values with blood gibs on; all boa actors rendering at min values; all boa postprocessed shaders off except colorgrading; mirrors & reflections off; most of advanced engine gl_options off;
alias boa_low "set bidiswitch 1; set bubbleswitch 0; set cinderswitch 0; set cloudswitch 0; set dustswitch 0; set fogswitch 0; set leavesswitch 1; set litsswitch 0; set rainswitch 0; set snowswitch 0; set smokeswitch 0; set smoketype 0; set splashswitch 0; set steamswitch 0; cl_boaspriteshadowdistance 0; set bloodlifetime 30; set boomswitch 2; set casinglifetime 30; set debrislifetime 30; set fireswitch 2; set grasslod 1024; set scenelod 1024; set sfxlod 512; set grasslod 1024; set sparkswitch 2; set treeslod 1024; set lightningdensity 4; set tc_pp_lensflares 0; set tc_pp_vignette 0; set cl_filmgrain 0; set r_colorgrading 1; set mblur 0; set blood_gibs 1; set blood_pools 0; set gl_mirrors 0; set gl_plane_reflection 0; set gl_bloom 0; set gl_fxaa 0; set gl_ssao 0; set gl_light_shadowmap 0; set gl_multisample 1; set gl_texture_filter 0;"
//3d trees on; all boa special effects on except clouds, dust, smoke & steam; all boa particles at normal values with droplets on; all boa actors rendering at wider values; all boa postprocessed shaders off except colorgrading; mirrors & reflections on; most of advanced engine gl_options off;
alias boa_normal "set bidiswitch 0; set bubbleswitch 1; set cinderswitch 1; set cloudswitch 0; set dustswitch 0; set fogswitch 1; set leavesswitch 1; set litsswitch 1; set rainswitch 1; set snowswitch 1; set smokeswitch 1; set smoketype 0; set splashswitch 1; set steamswitch 0; cl_boaspriteshadowdistance 512; set bloodlifetime 60; set boomswitch 3; set casinglifetime 60; set debrislifetime 60; set fireswitch 3; set grasslod 2048; set scenelod 2048; set sfxlod 1024; set grasslod 2048; set sparkswitch 3; set treeslod 1024; set lightningdensity 8; set tc_pp_lensflares 0; set tc_pp_vignette 0; set cl_filmgrain 0; set r_colorgrading 1; set mblur 0; set blood_gibs 1; set blood_pools 1; set gl_mirrors 1; set gl_plane_reflection 1; set gl_bloom 0; set gl_fxaa 0; set gl_ssao 0; set gl_light_shadowmap 0; set gl_multisample 1; set gl_texture_filter 0;"
//3d trees on; all boa special effects on; all boa particles at default values with droplets on; all boa actors rendering at default values; all boa postprocessed shaders on except lensflares; mirrors & reflections on; most of advanced engine gl_options on except for shadowmaps; normal texture filter on;
alias boa_default "set bidiswitch 0; set bubbleswitch 1; set cinderswitch 1; set cloudswitch 1; set dustswitch 1; set fogswitch 1; set leavesswitch 1; set litsswitch 1; set rainswitch 1; set snowswitch 1; set smokeswitch 1; set smoketype 1; set splashswitch 1; set steamswitch 1; cl_boaspriteshadowdistance 1024; set bloodlifetime 180; set boomswitch 5; set casinglifetime 180; set debrislifetime 180; set fireswitch 5; set grasslod 8192; set scenelod 8192; set sfxlod 8192; set grasslod 8192; set sparkswitch 5; set treeslod 8192; set lightningdensity 10; set tc_pp_lensflares 0; set tc_pp_vignette 1; set cl_filmgrain 1; set r_colorgrading 1; set mblur 1; set blood_gibs 1; set blood_pools 1; set gl_mirrors 1; set gl_plane_reflection 1; set gl_bloom 1; set gl_fxaa 1; set gl_ssao 1; set gl_light_shadowmap 0; set gl_multisample 2; set gl_texture_filter 2;"
//3d trees on; all boa special effects on; all boa particles at high values with droplets on; all boa actors rendering at high values; all boa postprocessed shaders on; mirrors & reflections on; most of advanced engine gl_options on; high texture filter on;
alias boa_high "set bidiswitch 0; set bubbleswitch 1; set cinderswitch 1; set cloudswitch 1; set dustswitch 1; set fogswitch 1; set leavesswitch 1; set litsswitch 1; set rainswitch 1; set snowswitch 1; set smokeswitch 1; set smoketype 0; set splashswitch 1; set steamswitch 1; cl_boaspriteshadowdistance 2048; set bloodlifetime 270; set boomswitch 5; set casinglifetime 270; set debrislifetime 270; set fireswitch 5; set grasslod 16384; set scenelod 16384; set sfxlod 16384; set grasslod 16384; set sparkswitch 5; set treeslod 16384; set lightningdensity 10; set tc_pp_lensflares 1; set tc_pp_vignette 1; set cl_filmgrain 1; set r_colorgrading 1; set mblur 1; set blood_gibs 1; set blood_pools 1; set gl_mirrors 1; set gl_plane_reflection 1; set gl_bloom 1; set gl_fxaa 2; set gl_ssao 1; set gl_light_shadowmap 1; set gl_multisample 3; set gl_texture_filter 4;"
//3d trees on; all boa special effects on; all boa particles at highest values with droplets on; all boa actors rendering at highest values; all boa postprocessed shaders on; mirrors & reflections on; most of advanced engine gl_options on except; highest texture filter on;
alias boa_veryhigh "set bidiswitch 0; set bubbleswitch 1; set cinderswitch 1; set cloudswitch 1; set dustswitch 1; set fogswitch 1; set leavesswitch 1; set litsswitch 1; set rainswitch 1; set snowswitch 1; set smokeswitch 1; set smoketype 0; set splashswitch 1; set steamswitch 1; cl_boaspriteshadowdistance 4096; set bloodlifetime 360; set boomswitch 5; set casinglifetime 360; set debrislifetime 360; set fireswitch 5; set grasslod 16384; set scenelod 16384; set sfxlod 16384; set grasslod 16384; set sparkswitch 5; set treeslod 16384; set lightningdensity 10; set tc_pp_lensflares 1; set tc_pp_vignette 1; set cl_filmgrain 1; set r_colorgrading 1; set mblur 1; set blood_gibs 1; set blood_pools 1; set gl_mirrors 1; set gl_plane_reflection 1; set gl_bloom 1; set gl_fxaa 4; set gl_ssao 1; set gl_light_shadowmap 1; set gl_multisample 4; set gl_texture_filter 6;"