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mapinfo.txt
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////////////////////////////////
///// GAME INFO SETTINGS ///////
////////////////////////////////
gameinfo
{
PlayerClasses = "BoAPlayer"
menufontcolor_title = "DARKGRAY"
menufontcolor_label = "DARKGRAY"
menufontcolor_value = "DARKGRAY"
menufontcolor_action = "DARKGRAY"
menufontcolor_header = "DARKGRAY"
menufontcolor_highlight = "MENUBLACK"
menufontcolor_selection = "MENUBLACK"
dimcolor = "133049"
dimamount = 0.5
fullscreenautoaspect = 3
pickupcolor = "FFFFFF"
statscreen_mapnamefont = "BIGFONT", "DARKGRAY"
statscreen_finishedfont = "BIGFONT", "DARKGRAY"
statscreen_enteringfont = "BIGFONT", "DARKGRAY"
armoricons = "armh04", 0.1, "armh04"
cursorpic = "boacurs"
pausesign = "paused"
menubackbutton = "M_BACK"
maparrow = "graphics/MapArrow.txt"
borderflat = "textures/cncr_grn.jpg"
defaultconversationmenuclass = "BoAConversationMenu"
MessageboxClass = "ClassicMessageBox"
statusbarclass = "BoAStatusBar"
ForceKillScripts = true //needed for Droplets - ozy81
AddEventHandlers = "InventoryClearHandler", "WaterHandler", "CustomShaderHandler", "SpriteShadowHandler",
"MineSweeperHandler", "CompassHandler", "MapStatsHandler", "PersistentMapStatsHandler", "UnderlayRenderer",
"TcPostProcessShaderHandler", "ZFlatDecalKiller", "SafeHandler", "LoadScreen", "KeyHandler"
}
Automap
{
Base = "Strife"
ShowLocks = True
Background = "CD CD CD"
YourColor = "29 3C CC"
ThingColor = "88 88 88" //Decorations
ThingColor_Item = "20 9C FC" //Weapons and Ammo
ThingColor_CountItem = "FC F4 20" //Treasure (usually)
ThingColor_Monster = "FC 00 00"
ThingColor_Friend = "00 FC 00"
WallColor = "44 44 44"
TwoSidedWallColor = "C0 C0 C0"
FloorDiffWallColor = "66 66 66"
CeilingDiffWallColor = "99 99 99"
ExtraFloorWallColor = "99 99 99"
NotSeenColor = "B0 B0 B0"
PortalColor = "BB BB BB"
SpecialWallColor = "AE 0E 0E"
SecretWallColor = "FF 00 FF"
GridColor = "D0 D0 D0"
AlmostBackgroundColor = "C0 C0 C0"
}
Automap_Overlay
{
Base = "Strife"
ShowLocks = True
YourColor = "29 3C CC"
ThingColor = "88 88 88" //Decorations
ThingColor_Item = "20 9C FC" //Weapons and Ammo
ThingColor_CountItem = "FC F4 20" //Treasure (usually)
ThingColor_Monster = "FC 00 00"
ThingColor_Friend = "00 FC 00"
WallColor = "BB BB BB"
TwoSidedWallColor = "3F 3F 3F"
FloorDiffWallColor = "99 99 99"
CeilingDiffWallColor = "66 66 66"
ExtraFloorWallColor = "66 66 66"
NotSeenColor = "4F 4F 4F"
PortalColor = "44 44 44"
SpecialWallColor = "AE 0E 0E"
SecretWallColor = "FF 00 FF"
GridColor = "2F 2F 2F"
AlmostBackgroundColor = "3F 3F 3F"
}
////////////////////////////////
/////// EPISODE MENU ///////////
////////////////////////////////
clearepisodes
defaultmap
{
lightmode = 3
next = INTERMAP
Sky1 = "F_SKY1"
MapBackground = "MAP_BG"
nointermission
UnFreezeSinglePlayerConversations
ForceFallingDamage
MonsterFallingDamage
// Color Grading
EventHandlers = "ColorGradeEventHandler"
// Force breaking compatibility options off
compat_maskedmidtex = 0
compat_trace = 0
}
map INTERMAP lookup "INTERMAP" //Tormentor667, MaxED & DoomJuan - Ed The Bat, Talon1024 & Ozy81 for minor edits
{
levelnum = 99
cluster = 1
}
map TITLEMAP lookup "TITLEMAP" //MaxED & Tormentor667
{
music = "D_DM2TTL"
}
map INTROMAP lookup "INTROMAP" //Tormentor667
{
levelnum = 400
}
map CREDITSM lookup "CREDITSM" //Tormentor667
{
music = "C3M6_END"
next = TITLEMAP
}
map TEST_ACT lookup "TEST_ACT" //Ozymandias81
{
music = "JUKE11"
}
map TEST_DLG lookup "TEST_DLG" // Talon1024
{
music = "JUKE14"
}
map TEST_LDR lookup "TEST_LDR" // AFADoomer
{
music = "GETTHEM"
}
// 3-digit map numbers:
// 10x -> episode secret map
// 15x/16x -> SNES easter egg maps
// 20x -> additional parts of a multi-part map (modulus by 100 for the mission number)
//##############################
//###### FIRST EPISODE #########
//##############################
episode INTROMAP
{
name = "$EPNAME1"
key = "s"
}
cluster 1
{
hub
}
map C1M1 lookup "C1M1" //Tormentor667
{
levelnum = 1
music = "NOMUSIC"
cluster = 1
}
map C1M2 lookup "C1M2" //Tormentor667
{
levelnum = 2
music = "C1M2_MUS"
cluster = 1
}
map C1M3 lookup "C1M3" //Tormentor667
{
levelnum = 3
FogDensity = 80 //mxd
music = "C1M3_MUS"
cluster = 1
}
map C1M4 lookup "C1M4" //GuardSoul & Tormentor667
{
levelnum = 4
music = "C1M4_MUS"
cluster = 1
}
map CUTSCEN1 lookup "CUTSCEN1" //DoomJuan & Tormentor667
{
levelnum = 5
music = "JUKE03"
cluster = 1
next = C1M5
}
map C1M5 lookup "C1M5" //Tormentor667 & DoomJuan
{
levelnum = 205
music = "C1M5_INT"
cluster = 1
}
map C1M6 lookup "C1M6" //Tormentor667
{
levelnum = 6
next = EndTitle
music = "C1M6_MUS"
cluster = 1
}
map C1M0 lookup "C1M0" //Tormentor667
{
levelnum = 101
cluster = 1
music = "C3M2_MUS"
}
//###############################/
//###### SECOND EPISODE #########/
//###############################/
episode C2M1
{
name = "$EPNAME2"
key = "f"
}
map C2M1 lookup "C2M1" //Tormentor667
{
levelnum = 7
music = "NOMUSIC"
cluster = 1
}
map C2M2 lookup "C2M2" //Guardsoul & Tormentor667
{
levelnum = 8
music = "NOMUSIC"
cluster = 1
}
map C2M3 lookup "C2M3" //Tormentor667
{
levelnum = 9
music = "C1M2_MUS"
cluster = 1
}
map C2M4 lookup "C2M4" //Tormentor667
{
levelnum = 10
music = "C2M4_RUS"
cluster = 1
next = CUTSCEN2
}
map CUTSCEN2 lookup "CUTSCEN2" //N00b & ??
{
levelnum = 210
music = "JUKE03"
cluster = 1
}
map C2M5_A lookup "C2M5" //Tormentor667
{
levelnum = 11
music = "C1M2_MUS"
cluster = 1
next = C2M5_B
}
map C2M5_B lookup "C2M5" //Tormentor667
{
levelnum = 211
music = "C2M5_LAB"
cluster = 1
}
map C2M6_A lookup "C2M6" //Tormentor667
{
levelnum = 12
music = "C2M4_MUS"
cluster = 1
next = C2M6_B
}
map C2M6_B lookup "C2M6" //Tormentor667 & DoomJuan
{
levelnum = 212
music = "C2M6B_IN" //"C2M5_MUS" runs after intro
cluster = 1
next = C2M6_C
}
map C2M6_C lookup "C2M6" //Tormentor667
{
levelnum = 312
next = EndTitle
music = "C2M6C_IN" //"C2M6AMUS" runs after intro
cluster = 1
}
map C2M0_A lookup "C2M0" //Tormentor667
{
levelnum = 102
music = "C2M0AMUS"
cluster = 1
next = C2M0_B
}
map C2M0_B lookup "C2M0" //Tormentor667
{
levelnum = 311
music = "C2M0BMUS"
cluster = 1
}
//###############################/
//####### THIRD EPISODE #########/
//###############################/
episode C3INTRO
{
name = "$EPNAME3"
key = "b"
}
map C3INTRO lookup "C3INTRO" //Tormentor667
{
levelnum = 13
cluster = 1
music = "C3INTR2"
}
map C3M1_A lookup "C3M1" //Tormentor667
{
levelnum = 14
music = "NOMUSIC"
cluster = 1
next = C3M1_B
}
map C3M1_B lookup "C3M1" //Tormentor667
{
levelnum = 214
music = "NOMUSIC"
cluster = 1
}
map C3M2 lookup "C3M2" //Tormentor667
{
levelnum = 15
music = "C3M2_MU2"
cluster = 1
}
map C3M3_A lookup "C3M3" //Tormentor667
{
levelnum = 16
music = "C3M3_MUS"
cluster = 1
next = C3M3_B
}
map C3M3_B lookup "C3M3" //Tormentor667
{
levelnum = 216
music = "C3M3_MUS"
cluster = 1
next = CUTSCEN3
}
map CUTSCEN3 lookup "CUTSCEN3" //DoomJuan & Tormentor667
{
levelnum = 316
music = "JUKE03"
cluster = 1
}
map C3M4 lookup "C3M4" //Tormentor667
{
levelnum = 17
music = "C3M4_MUS"
cluster = 1
}
map C3M5_A lookup "C3M5" //Tormentor667 & DoomJuan
{
levelnum = 18
music = "C3M5AMUS"
cluster = 1
next = C3M5_B
}
map C3M5_B lookup "C3M5" //Tormentor667
{
levelnum = 218
music = "C3M5BMUS"
cluster = 1
next = C3M5_C
}
map C3M5_C lookup "C3M5" //Tormentor667
{
levelnum = 318
music = "C3M5CMS"
cluster = 1
next = C3M6_A
}
map C3M6_A lookup "C3M6" //DoomJuan & Tormentor667
{
levelnum = 19
music = ""
cluster = 1
next = C3M6_B
}
map C3M6_B lookup "C3M6" //DoomJuan & Tormentor667
{
levelnum = 219
music = "C3M6BMUS"
cluster = 1
next = CREDITSM
}
map C3M0_A lookup "C3M0_A" //Tormentor667
{
levelnum = 103
music = "C3M0AMUS"
cluster = 1
}
map C3M0_B lookup "C3M0_B" //Tormentor667
{
levelnum = 104
music = "C3M0BMUS"
cluster = 1
}
//###############################/
//######## BONUS MAPS ###########/
//###############################/
map SM01 lookup "SM01" //Tormentor667
{
levelnum = 151
music = "SM01_MUS"
cluster = 1
EvenLighting
aircontrol = 0.8
}
map SM02 lookup "SM02" //Tormentor667
{
levelnum = 152
music = "SM02_MUS"
cluster = 1
EvenLighting
lightmode = 0
aircontrol = 0.8
}
map SM03 lookup "SM03" //Tormentor667
{
levelnum = 153
music = "SM03_MUS"
cluster = 1
EvenLighting
aircontrol = 0.8
}
////////////////////////////////
////// SKILL SETTINGS //////////
////////////////////////////////
clearskills
skill Nazis1
{
DamageFactor = 0.5
Aggressiveness = -0.5
SpawnFilter = Easy
EasyBossBrain
ACSReturn = 0
Key = 1
Name = "$BOASKILL1" // "German Girls" - the division of the Hitler Youth for girls aged 10-14.
replaceactor = "EnemyAstroTracer", "BabyEnemyAstroTracer"
replaceactor = "EnemyChaingunTracer", "BabyEnemyChaingunTracer"
replaceactor = "EnemyMutantTracer", "BabyEnemyMutantTracer"
replaceactor = "EnemyPanzerRocket", "BabyEnemyPanzerRocket"
replaceactor = "EnemyPistolTracer", "BabyEnemyPistolTracer"
replaceactor = "EnemyProtoTracer", "BabyEnemyProtoTracer"
replaceactor = "EnemyRifleTracer", "BabyEnemyRifleTracer"
replaceactor = "EnemySMGTracer", "BabyEnemySMGTracer"
replaceactor = "EnemySTGTracer", "BabyEnemySTGTracer"
replaceactor = "EnemyShotgunTracer", "BabyEnemyShotgunTracer"
replaceactor = "REnemyPistolTracer", "BabyREnemyPistolTracer"
replaceactor = "REnemyRifleTracer", "BabyREnemyRifleTracer"
replaceactor = "REnemySMGTracer", "BabyREnemySMGTracer"
totalinfighting
}
skill Nazis2
{
DamageFactor = 0.75
SpawnFilter = Easy
ACSReturn = 1
Key = 2
Name = "$BOASKILL2" // "Morning Stroll" - borrowed from the title of a Kraftwerk song.
replaceactor = "EnemyAstroTracer", "EasyEnemyAstroTracer"
replaceactor = "EnemyChaingunTracer", "EasyEnemyChaingunTracer"
replaceactor = "EnemyMutantTracer", "EasyEnemyMutantTracer"
replaceactor = "EnemyPistolTracer", "EasyEnemyPistolTracer"
replaceactor = "EnemyProtoTracer", "EasyEnemyProtoTracer"
replaceactor = "EnemyRifleTracer", "EasyEnemyRifleTracer"
replaceactor = "EnemySMGTracer", "EasyEnemySMGTracer"
replaceactor = "EnemySTGTracer", "EasyEnemySTGTracer"
replaceactor = "EnemyShotgunTracer", "EasyEnemyShotgunTracer"
replaceactor = "REnemyPistolTracer", "EasyREnemyPistolTracer"
replaceactor = "REnemyRifleTracer", "EasyREnemyRifleTracer"
replaceactor = "REnemySMGTracer", "EasyREnemySMGTracer"
totalinfighting
}
skill Nazis3
{
SpawnFilter = Normal
ACSReturn = 2
Key = 3
Name = "$BOASKILL3" // "Ordinary" - from Google translate.
}
skill Nazis4
{
Aggressiveness = 0.25
SpawnFilter = Hard
ACSReturn = 3
Key = 4
Name = "$BOASKILL4" // "Super Man" -- this was actually incorrect
replaceactor = "AstroDroneBall", "HardAstroDroneBall"
replaceactor = "AstroRobotSeekerBall", "HardAstroRobotSeekerBall"
replaceactor = "ClusterBomb_Debris", "HardClusterBomb_Debris"
replaceactor = "EnemyAstroTracer", "HardEnemyAstroTracer"
replaceactor = "EnemyChaingunTracer", "HardEnemyChaingunTracer"
replaceactor = "EnemyFlamebolt", "HardEnemyFlamebolt"
replaceactor = "EnemyFlamebolt2", "HardEnemyFlamebolt2"
replaceactor = "EnemyFlamerShot", "HardEnemyFlamerShot"
replaceactor = "EnemyMutantTracer", "HardEnemyMutantTracer"
replaceactor = "EnemyPanzerRocket", "HardEnemyPanzerRocket"
replaceactor = "EnemyPistolTracer", "HardEnemyPistolTracer"
replaceactor = "EnemyProtoTracer", "HardEnemyProtoTracer"
replaceactor = "EnemyRifleTracer", "HardEnemyRifleTracer"
replaceactor = "EnemySMGTracer", "HardEnemySMGTracer"
replaceactor = "EnemySTGTracer", "HardEnemySTGTracer"
replaceactor = "EnemyShotgunTracer", "HardEnemyShotgunTracer"
replaceactor = "REnemyPistolTracer", "HardREnemyPistolTracer"
replaceactor = "REnemyRifleTracer", "HardREnemyRifleTracer"
replaceactor = "REnemySMGTracer", "HardREnemySMGTracer"
replaceactor = "FlyingCleaver", "HardFlyingCleaver"
replaceactor = "FlyingHack", "HardFlyingHack"
replaceactor = "FlyingNeedle", "HardFlyingNeedle"
replaceactor = "FlyingNeedleNoGrav", "HardFlyingNeedleNoGrav"
replaceactor = "FlyingNeedleZ", "HardFlyingNeedleZ"
replaceactor = "FlyingNeedleZNoGrav", "HardFlyingNeedleZNoGrav"
replaceactor = "MechaRocket", "HardMechaRocket"
replaceactor = "MiniMechaRocket", "HardMiniMechaRocket"
replaceactor = "MiniMiniRocket", "HardMiniMiniRocket"
replaceactor = "MiniRocket", "HardMiniRocket"
replaceactor = "MutantRocket", "HardMutantRocket"
replaceactor = "NebRocketEnemy", "HardNebRocketEnemy"
replaceactor = "SeekerRocket", "HardSeekerRocket"
replaceactor = "ZTracer", "HardZTracer"
replaceactor = "ZombieRocket", "HardZombieRocket"
}
skill Nazis5
{
DamageFactor = 0.5
Aggressiveness = 1
SpawnFilter = Hard
ACSReturn = 4
Key = 5
DisableCheats
FastMonsters
Name = "$BOASKILL5" // If you don't know this...
replaceactor = "AstroDroneBall", "HardAstroDroneBall"
replaceactor = "AstroRobotSeekerBall", "HardAstroRobotSeekerBall"
replaceactor = "ClusterBomb_Debris", "HardClusterBomb_Debris"
replaceactor = "EnemyAstroTracer", "HardEnemyAstroTracer"
replaceactor = "EnemyChaingunTracer", "HardEnemyChaingunTracer"
replaceactor = "EnemyFlamebolt", "HardEnemyFlamebolt"
replaceactor = "EnemyFlamebolt2", "HardEnemyFlamebolt2"
replaceactor = "EnemyFlamerShot", "HardEnemyFlamerShot"
replaceactor = "EnemyMutantTracer", "HardEnemyMutantTracer"
replaceactor = "EnemyPanzerRocket", "HardEnemyPanzerRocket"
replaceactor = "EnemyPistolTracer", "HardEnemyPistolTracer"
replaceactor = "EnemyProtoTracer", "HardEnemyProtoTracer"
replaceactor = "EnemyRifleTracer", "HardEnemyRifleTracer"
replaceactor = "EnemySMGTracer", "HardEnemySMGTracer"
replaceactor = "EnemySTGTracer", "HardEnemySTGTracer"
replaceactor = "EnemyShotgunTracer", "HardEnemyShotgunTracer"
replaceactor = "REnemyPistolTracer", "HardREnemyPistolTracer"
replaceactor = "REnemyRifleTracer", "HardREnemyRifleTracer"
replaceactor = "REnemySMGTracer", "HardREnemySMGTracer"
replaceactor = "FlyingCleaver", "HardFlyingCleaver"
replaceactor = "FlyingHack", "HardFlyingHack"
replaceactor = "FlyingNeedle", "HardFlyingNeedle"
replaceactor = "FlyingNeedleNoGrav", "HardFlyingNeedleNoGrav"
replaceactor = "FlyingNeedleZ", "HardFlyingNeedleZ"
replaceactor = "FlyingNeedleZNoGrav", "HardFlyingNeedleZNoGrav"
replaceactor = "MechaRocket", "HardMechaRocket"
replaceactor = "MiniMechaRocket", "HardMiniMechaRocket"
replaceactor = "MiniMiniRocket", "HardMiniMiniRocket"
replaceactor = "MiniRocket", "HardMiniRocket"
replaceactor = "MutantRocket", "HardMutantRocket"
replaceactor = "NebRocketEnemy", "HardNebRocketEnemy"
replaceactor = "SeekerRocket", "HardSeekerRocket"
replaceactor = "ZFlyingHack", "ZHardFlyingHack"
replaceactor = "ZTracer", "HardZTracer"
replaceactor = "ZombieRocket", "HardZombieRocket"
}
////////////////
//DAMAGE TYPES//
////////////////
/*
AstroPoison
Creepy
Electric
Fire
Frag
FriendlyFrag
IceWater
MutantPoison
None
OccultFire
PoisonCloud
Rocket
Reznator
Smoke
Trample
Truck
UndeadPoison
UndeadPoisonAmbience
*/
DamageType IceWater
{
NoArmor
ReplaceFactor
}
DamageType MutantPoison
{
NoArmor
ReplaceFactor
}
DamageType UndeadPoison
{
NoArmor
ReplaceFactor
}
DamageType UndeadPoisonAmbience
{
NoArmor
ReplaceFactor
}
DamageType EnemyFrag
{
ReplaceFactor
}
DamageType FriendlyFrag
{
NoArmor
ReplaceFactor
}
DamageType Knife
{
NoArmor
ReplaceFactor
}
DamageType Trample { NoArmor }
DamageType Truck { ReplaceFactor }
DamageType Rocket { ReplaceFactor }
//////////////
//DOOMEDNUMS//
//////////////
DoomEdNums
{
5998=ExTeleportIfPlayerBelow
5999=ExTeleportIfPlayerAbove
6000=RepairKit
6001=Crank
6002=LaraCroft
6003=WolfBloodPool
6004=WolfColonGibs
7890=RatFamiliar
7891=BatFamiliar
7892=BloodSkull
7893=ZBatFamiliar
7894=ZyklonSkull
7895=ZyklonMonk
7997=LaserShark
7998=ActorBlockerMini
7999=ActorBlocker
8000=Shark
8001=Bodiless_Swarm
8002=Bodiless_Swarm2
8005=ScientistUniform
8006=SSBJUniform
8007=CCBJUniform
8008=GrapplingHook
8181=CinderSpawner
8182=CinderSpawnerSky
8183=LeavesSpawner
8184=LeavesSpawnerHorizontal
8185=ConfettiSpawner
8186=SnowSpawner
8187=RainSpawner
8188=VolumetricLight_ConeDown
8189=VolumetricLight_ConeUp
8190=VolumetricLight_ConePitch
8877=AstrosteinExplosion_Decorative
8878=SceneryExplosion_Medium
8879=AstrosteinExplosion_Medium
8880=GeneralExplosion_Medium
8881=CrowWander1L
8882=CrowWander1R
8883=CrowWander2L
8884=CrowWander2R
8885=CrowWander3L
8886=CrowWander3R
8887=CrowWander4L
8888=CrowWander4R
8889=CrowStill1L
8890=CrowStill1R
8891=CrowStill2L
8892=CrowStill2R
8893=CrowStill3L
8894=CrowStill3R
8895=CrowStill4L
8896=CrowStill4R
8897=Cows
8898=BarkDog
8899=BlackCat
8900=CatSpawner
8910=Camel
10000=CloudSpawner
10018=BigSpider
10019=MiniSpider
10151=BreakableVase1
10152=BreakableVase2
10153=BreakableVase3
10154=BreakableVase4
10155=BreakableVase5
10156=BreakableVase6
10157=EgyptPlant1
10158=AztecVase1
10159=AztecVase2
10310=BoulderStartGrey
10311=BoulderStartBrown
10312=BoulderStartBrownHugger
10313=BoulderStartGreyHugger
10315=GroundSpikes
10320=CobwebBody
10321=CobwebNest
10420=LavaCauldron
10421=CraterGrass
10422=NiceBush1
10423=NiceBush2
10424=NiceBush3
10425=NiceBush4
10426=NiceBush5
10427=NiceBush6
10428=NiceBush7
10429=NiceBush8
10430=NiceBush9
10431=CraterSnow
10432=CraterDirt
10433=SnowPile1
10434=3dDoor_A1
10435=3dDoor_A2
10436=3dDoor_B1
10437=3dDoor_B2
10438=StainedGlassLight
10440=GoryDecal1
10441=GoryDecal2
10442=GoryDecal3
10443=GoryDecal4
10444=GoryDecal5
10445=GoryDecal6
10446=GoryDecal7
10447=GoryDecal8
10448=GoryDecal9
10449=GoryDecal10
10450=GoryDecal11
10451=GoryDecal12
10452=GoryDecal13
10453=GoryDecal14
10454=GoryDecal15
10455=GoryDecal16
10456=GoryDecalSpawner
10457=SootDecal1
10458=SootDecal2
10459=SootDecal3
10460=SootDecal4
10461=SootDecal5
10462=SootDecal6
10463=SootDecal7
10464=EiffelTower
10465=ZyklonDecal1
10466=ZyklonDecal2
10467=ZyklonDecal3
10468=ZyklonDecal4
10469=ZyklonDecal5
10470=ZyklonDecal6
10471=ZyklonDecal7
10472=ZyklonDecal8
10473=ZyklonDecal9
10474=ZyklonDecal10
10475=ZyklonDecal11
10476=ZyklonDecal12
10477=ZyklonDecal13
10478=ZyklonDecal14
10479=ZyklonDecal15
10480=ZyklonDecal16
10481=ZyklonDecalSpawner
10482=CyanideProp1
10483=CyanideProp2
10500=CODPipe1
10501=CODPipe2
10502=CODPipe3
10503=CODPipe4
10504=CODPipe5
10505=CODPipe6
10506=CODPipe7
10507=CODPipe8
10508=CODPipe9
10509=CODPipe10
10510=CODPipe11
10511=CODPipe12
10512=CODPipe13
10513=CODPipe14
10514=CODPipe15
10515=CODPipe16
10516=CODPipe17
10517=CODPipe18
10520=Gurney1
10521=Gurney2
10522=MedicalLight
10525=COD_DogHouse
10526=COD_Mortars1
10527=COD_Mortars2
10528=COD_StukaBomb1
10529=COD_StukaBomb2
10530=Junker52
10700=SmallTree1
10701=SmallTree2
10702=SmallBush1
10703=SmallBush2
10704=BigBush
10705=CeilingGrass
10706=Grass1
10707=Grass2
10708=Grass3
10709=Grass4
10710=Grass5
10711=Grass6
10712=Grass7
10713=Grass8
10714=Grass9
10715=Flower1
10716=Flower2
10717=Flower3
10718=Rose1
10719=Rose2
10720=Rose3
10721=Rose4
10722=GrassSpawner
10723=GrassSpawnerDesert
10724=GrassSpawnerWinter
10725=FlowersSpawner
10726=RandomRye
10727=WoodyLogs
10728=SnowyLogs
10729=JungleGrass1
10730=JungleGrass2
10731=JungleGrass3
10732=JungleGrass4
10733=GrassSpawnerJungle
10778=PrisonerFree
10779=PrisonerEnemyBoss_End
10780=PrisonerEnemyBoss
10781=Textpaper
10782=CraterConcrete
10783=RyanIDs
11001=ChestKey
11002=BoASupplyChest
11003=JazzJackrabbit
11004=BoASupplyChest_DSA1
11114=BigMutant1
11115=BigMutant2
11116=SSTank1
11117=DestroyedTank1
11118=SSTank2
11119=DestroyedTank2
11120=SSTank3
11121=DestroyedTank3
11122=SSTank4
11123=DestroyedTank4
11124=T34Tank
11125=DestroyedT34Tank
11126=US_Sherman
11127=US_ShermanProp
11128=T34TankProp
11129=CODStuka_Deco
11130=US_ShermanDeco
11131=CODCondor_Deco
11333=Scorpion
11334=ScorpionBig
11499=CreepyRiftSpawner
11500=CreepyGhostSpawner
11501=GreenCirclePad
11502=BlueCirclePad
11503=WhiteCirclePad
11504=RedCirclePad
11505=OrangeCirclePad
11506=Kennkarte
11507=ProtoDrone
11508=WGuard_Wounded
11509=Guard_Wounded
11510=Officer_Wounded
11511=SSGuard_Wounded
11512=SSOfficer_Wounded
11513=WOfficer_Wounded
11514=Mechanic
11515=NaziMedic
11516=Alarm
11517=AlarmSpawner
11518=AlarmPanel
11519=ActorSpawner
11520=SnookerBallSpawner
11521=CasinoDice
11522=WaveSpawner
11523=SnookerBall1
11524=SnookerBall2
11525=SnookerBall3
11526=SnookerBall4
11527=SnookerBall5
11530=SubmarineF
11531=RTCWChair3DF
11532=RTCWCouch1DF
11533=RTCWTable1DF
11534=3dPrometheus_LF
11535=3dPrometheus_RF
11536=COD_Dresser1DF
11537=COD_ArmChairDF
11538=COD_WriTable1DF
11539=COD_Piano1DF
11540=COD_Cabinet1DF
11541=COD_Shelve1DF
11542=CODStukaF