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sndinfo.txt
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//////////
//MENUES//
//////////
menu/activate menuopen // Activate a new menu
menu/backup menucls // Backup to previous menu
menu/change menuslid // Select new value for option
menu/choose menupick // Choose a menu item
menu/clear menucls // Close top menu
menu/cursor menumove // Move cursor up/down
menu/dismiss menupick // Dismiss a prompt message
menu/invalid menuslid // Menu not available
menu/prompt menuopen // Activate a prompt "menu"
$pitchshift menu/activate 0
$pitchshift menu/backup 0
$pitchshift menu/change 0
$pitchshift menu/choose 0
$pitchshift menu/clear 0
$pitchshift menu/cursor 0
$pitchshift menu/dismiss 0
$pitchshift menu/invalid 0
$pitchshift menu/prompt 0
///////////
//WEAPONS//
///////////
//Astrostein
astrochaingun/fire dslasgun
astrohitflesh astrohf
astrolauncher/bounce dslasgn3
astrolauncher/explode dslsfirx
astrolauncher/fire dslsfir
astroplasmaexplode dsasexpl
astroricochet astroric
astroricochet dsasrico
astroshotgun/fire dslasgn2
astrostein/explosion ASTEXP02
$random astrostein/hitler_act {astrostein/hitler_act1 astrostein/hitler_act2 astrostein/hitler_act3}
astrostein/hitler_act1 ashtac01
astrostein/hitler_act2 ashtac02
astrostein/hitler_act3 ashtac03
$rolloff astrostein/hitler_act 1280 1600
astrostein/hitler_dth null
astrostein/hitler_pai null
astrostein/hitler_see null
astrowhiz astrowz
pickup/armorshard AMRSHRD
weapons/rezfull dsrezful
weapons/rezhit dsrezhit
weapons/rezidle dsrezidl
$pitchshift weapons/rezidle 0 //mxd
weapons/rezup dsrezup
pickup/bandage DSBANDG
DSPAPR1 DSPAPR1
DSPAPR2 DSPAPR2
DSPAPR3 DSPAPR3
$random pickup/papers {DSPAPR1 DSPAPR2 DSPAPR3}
pickup/radiopk DSRADPK
pickup/mealfood DSFDPCK
pickup/uniform DSUNIF
pickup/item DSITEMUP
pickup/generic pickup
activate/gier chaching
activate/macht spirdi3
//Commander Keen
ckeen/blowgun ckblowg
ckeen/flag ckflag
ckeen/gem ckgem
ckeen/gemuse ckugem
ckeen/gun ckgun
ckeen/hit ckhit
ckeen/kill ckkill
ckeen/klick ckklick
ckeen/life cklife
ckeen/madmushroombounce ckmadmus
ckeen/pickup ckpickup
ckeen/raindrop ckraindr
ckeen/shoot ckshoot
ckeen/shothit ckshoth
ckeen/slugpoo ckslugpo
ckeen/starting ckbegin
ckeen/switch ckswitch
ckeen/lick/attack cklickf
ckeen/wormouth/attack ckwormf
ckeen/mine/explode ckmineex
ckeen/smirky/steal cksmirti
ckeen/smirky/teleport cksmirto
ckeen/dopefish/burp ckdopebu
ckeen/mimrock/bounce ckhead
ckeen/lindsey/touch cklindse
ckeen/pogo ckpogo
ckeen/keen_death ckdead
ckeen/keen_helmet ckhead
ckeen/keen_jump ckjump
ckeen/keen_land ckland
ckeen/keen_pain ckpain // Modified version of the original CK stats screen appearance sound
ckeen/noway cknoway
ckeen/exit ckexit
ckeen/message ckmessag
ckeen/climb ckclimb
ckeen/berkeloid/attack ckberka
ckeen/skypest/squish ckskypsq
//Commander Keen player class
$playersound keen male *death ckdead
$playersounddup keen male *xdeath *death
$playersound keen male *pain100 ckpain // Doesn't work when morphed... A_Pain always defaults to local actor's PainSound if morphed...
$playersounddup keen male *pain75 *pain100
$playersounddup keen male *pain50 *pain100
$playersounddup keen male *pain25 *pain100
$playersound keen male *grunt null
$playersound keen male *land ckland
$playersound keen male *usefail cknoway
//Commander Keen floors
ckeen/keen_step1 ckstep1
ckeen/keen_step2 ckstep2
$random floor/keeny { ckeen/keen_step1 ckeen/keen_step2 }
//$limit floor/keeny 2
$volume floor/keeny 0.5
//Shell Casings
$random bulletcasing/bounce {bcase1 bcase2 bcase3 bcase4}
$rolloff bulletcasing/bounce 64 512
bcase1 bcase1
bcase2 bcase2
bcase3 bcase3
bcase4 bcase4
$random shellcasing/bounce {scasesb1 scasesb2}
$rolloff shellcasing/bounce 64 512
$random shellcasing/stop {scases1 scases2 scases3}
scases1 scases1
scases2 scases2
scases3 scases3
scasesb1 scasesb1
scasesb2 scasesb2
//Weapon select sounds
select/bazooka bazoosel
select/heavywpn hwpnsel
select/mg mgsel
select/mp44 mp44sel
select/pistol pstlsel
select/rifle riflesel
select/shotgun shotsel
select/smg smgsel
select/knife knifesel
select/shovel shovlsel
//Dryfire
weapon/dryfire click
//Kick
kick/hit KICKHIT
//Knife
knife/swing KNSWNG
knife/hit KNHITB
knife/stone KNSTON
$alias knife/select select/knife
$random knife/random { knife/swing knife/stone }
//Shovel
$random shovel/impact {shovel/impact1 shovel/impact2}
shovel/impact1 dsshvi1
shovel/impact2 dsshvi2
shovel/wall dsshvi3
$alias shovel/select select/shovel
$random shovel/miss {shovel/miss1 shovel/miss2 shovel/miss3}
shovel/miss1 dsshvw1
shovel/miss2 dsshvw2
shovel/miss3 dsshvw3
//Luger P-08
luger/fire lugrfire
luger/reload lugrload
$alias luger/select select/pistol
//Walther P-38
walther/fire waltfir
walther/reload loadp38
$alias walther/select select/pistol
//M1897 Trenchgun
shotgun/fire SHOTFIRE
shotgun/load SHOTLOAD
shotgun/pump SHOTPUMP
$alias shotgun/select select/shotgun
//Browning Auto-5
browning/fire ba5fire
browning/load ba5load
browning/cock ba5cock
$alias browning/select select/shotgun
//MP-40
mp40/fire mp40fire
mp40/reload loadmp40
$alias mp40/select select/mp44
//Sten Mk-II
sten/fire STENFIRE
sten/reload STENLOAD
$alias sten/select select/smg
//Gewehr 43
g43/fire m1fire
g43/reload loadg43
$alias g43/select select/rifle
//Karabiner 98k
mauser/fire DSMAUS
mauser/cock DSMCLACK
mauser/open DSPOP
mauser/insert DSINSERT
mauser/shut DSCLACK
mauser/scope KSCOPE1
$alias mauser/select select/rifle
//Pyrolight
flamer/fire dsfthrow
flamer/steam dssteam
flamer/napalm THERMFIR
flamer/reload THERMRLD
$alias flamer/select select/heavywpn
//Nebelwerfer
nebelwerfer/fire dsnebsht
nebelwerfer/xplode dsnebxpl
$alias nebelwerfer/select select/heavywpn
//Panzerschreck
panzer/fire panzfire
panzer/load panzload
panzer/fly panzfly
panzer/explode panzexpl
$alias panzer/select select/bazooka
$rolloff panzer/explode 1280 4096
//UMG43
chaingun/fire dscgun
chaingun/start chaingo
chaingun/loop chainlp
chaingun/stop chainstp
chaingun/get p_cgun
$alias chaingun/select select/heavywpn
$random grenade/throw { grenthr1 grenthr2 grenthr3 }
$random grenade/bounce { grenbnc1 grenbnc2 grenbnc3 grenbnc4 }
$random grenade/explode { grenexp1 grenexp2 grenexp3 grenexp4 }
grenthr1 grenthr1
grenthr2 grenthr2
grenthr3 grenthr3
grenbnc1 grenbnc1
grenbnc2 grenbnc2
grenbnc3 grenbnc3
grenbnc4 grenbnc4
grenexp1 grenexp1
grenexp2 grenexp2
grenexp3 grenexp3
grenexp4 grenexp4
grenade/pickup grenpick
//Flare
Flare/Light FLARLITE
Flare/Loop FLARLOOP
$Volume Flare/Light 0.5
$Volume Flare/Loop 0.5
$Limit Flare/Loop 5
//Cluster Nailbomc
clusterbomb/explode NAILFIRE
clusterbomb/debrisbounce NAILCLIK
clusterbomb/fire NAILSHOT
//Feuerbrand
$random sword/hit { sword1 sword2 sword3 }
sword1 DSSWDHT1
sword2 DSSWDHT2
sword3 DSSWDHT3
$random sword/wall { swordwall1 swordwall2 swordwall3 swordwall4 }
swordwall1 DSSWDWAL
swordwall2 DSSWDWL2
swordwall3 DSSWDWL3
swordwall4 DSSWDWL4
$random sword/swing { swordswing1 swordswing2 swordswing3 }
swordswing1 DSSHVW1
swordswing2 DSSHVW2
swordswing3 DSSHVW3
sword/draw DSSWDUP
$random flamesword/hit { fsword1 fsword2 fsword3 }
fsword1 DSFWDHT1
fsword2 DSFWDHT2
fsword3 DSFWDHT3
flamesword/swing DSFWDSWG
//Tesla
tesla/kill TESLA_KL
tesla/fire TESLA_LG
tesla/alt TESLA_SM
tesla/hum TESLA
tesla/raise TESLASEL
// Electrical Arc
$random electrical/shock { electrical/shock1 electrical/shock2 electrical/shock3 electrical/shock4 }
electrical/shock1 elec1
electrical/shock2 elec2
electrical/shock3 elec3
electrical/shock4 elec4
$limit electrical/shock 1 512
$volume electrical/shock 0.125
// Cleaver
DSPFWOOD DSPFWOOD
Cleaver/Crash CLEAVER
//Bullet Whizzes & Suchwise
$random ricochet { rico1 rico2 rico3 rico4 rico5 rico6 rico7 rico8 rico9 }
$random whiz { whiz1 whiz2 whiz3 }
$random hitflesh { hitflesh1 hitflesh2 hitflesh3 hitflesh4 hitflesh5 hitflesh6 hitflesh7 hitflesh8 hitflesh9 }
rico1 trceric1
rico2 trceric2
rico3 trceric3
rico4 trceric4
rico5 trceric5
rico6 trceric6
rico7 trceric7
rico8 trceric8
rico9 trceric9
whiz1 trcefly1
whiz2 trcefly2
whiz3 trcefly3
hitflesh1 trcehit1
hitflesh2 trcehit2
hitflesh3 trcehit3
hitflesh4 trcehit4
hitflesh5 trcehit5
hitflesh6 trcehit6
hitflesh7 trcehit7
hitflesh8 trcehit8
hitflesh9 trcehit9
$random world/barrelboom {grnx1 grnx2 grnx3 grnx4}
grnx1 dsbarex1
grnx2 dsbarex2
grnx3 dsbarex3
grnx4 dsbarex4
//////////
//PLAYER//
//////////
//Regular stuff
$playersound player male *death wwdthlo
$playersound player male *xdeath wwdthhi
$playeralias player male *pain100 lowpain
$playeralias player male *pain75 medpain
$playeralias player male *pain50 hipain
$playeralias player male *pain25 critpain
$playeralias player male *grunt oof
$playersound player male *land wwoof
$playersound player male *usefail wwnoway
$random critpain { p1-1 p1-2 p1-3 p1-4 p1-5 p1-6 }
$random hipain { p2-1 p2-2 p2-3 p2-4 p2-5 p2-6 }
$random medpain { p3-1 p3-2 p3-3 p3-4 p3-5 }
$random lowpain { p4-1 p4-2 p4-3 p4-4 }
$random oof { poof-1 poof-2 poof-3 poof-4 poof-5 }
p4-1 plpain41
p4-2 plpain42
p4-3 plpain43
p4-4 plpain44
p3-1 plpain31
p3-2 plpain32
p3-3 plpain33
p3-4 plpain34
p3-5 plpain35
p2-1 plpain21
p2-2 plpain22
p2-3 plpain23
p2-4 plpain24
p2-5 plpain25
p2-6 plpain26
p1-1 plpain11
p1-2 plpain12
p1-3 plpain13
p1-4 plpain14
p1-5 plpain15
p1-6 plpain16
poof-1 ploof1
poof-2 ploof2
poof-3 ploof3
poof-4 ploof4
poof-5 ploof5
//Burning
$random death/burning { burndth1 burndth2 burndth3 burndth4 burndth5 burndth6 burndth7 burndth8 burndth9 burndtha burndthb burndthc }
burndth1 burndth1
burndth2 burndth2
burndth3 burndth3
burndth4 burndth4
burndth5 burndth5
burndth6 burndth6
burndth7 burndth7
burndth8 burndth8
burndth9 burndth9
burndtha burndtha
burndthb burndthb
burndthc burndthc
//Sprint Breathe
player/breathing PLAYBRTH
player/gasmask MASKBRTH
//BJ Dead Body Falling on ground for Nash's death camera
$random death/bjfall {bjfall1 bjfall2}
bjfall1 bjfall1
bjfall2 bjfall2
//Miscellaneous
misc/alert alert //mxd
misc/gadget_pickup GDPICKUP
misc/armor_pkup dsgetarm
misc/armor_body DSBARMOR
misc/armor_head DSHARMOR
misc/drink DRINK
misc/health_pkup dsgethlt
misc/k_pkup dsgetkey
misc/objective_acc apply
misc/objective_add typekey
misc/secret secret
misc/typewriter typewrit
misc/w_pkup dsgetwep
misc/windmill "sounds/props/windmill.ogg" //mxd
$random misc/ammo_pkup {dsammup1 dsammup2}
dsammup1 dsammup1
dsammup2 dsammup2
misc/mayan_pickup mayapick
$rolloff world/spark 64 512 //mxd
/////////////////
//MAPS SPECIALS//
/////////////////
//Indy Jingle in C1M6
indyjing indyjing
//Fireworks
$random fireworks/scream { FWORKS0 FWORKS1 FWORKS2 FWORKS3 FWORKS4 FWORKS5 }
FWORKS0 FWORKS0
FWORKS1 FWORKS1
FWORKS2 FWORKS2
FWORKS3 FWORKS3
FWORKS4 FWORKS4
FWORKS5 FWORKS5
$random fireworks/boom { FWORKS6 FWORKS7 FWORKS8 FWORKS9 FWORKS10 FWORKS11 FWORKS12 FWORKS13 }
FWORKS6 FWORKS6
FWORKS7 FWORKS7
FWORKS8 FWORKS8
FWORKS9 FWORKS9
FWORKS10 FWORKS10
FWORKS11 FWORKS11
FWORKS12 FWORKS12
FWORKS13 FWORKS13
//Train
TRAIN_ED TRAIN_ED
TRAIN_ST TRAIN_ST
TRAIN_HN TRAIN_HN
//Ladder Climbing
$random world/ladder { LADDER1 LADDER2 LADDER3 LADDER4 LADDER5 LADDER6}
LADDER1 LADDER1
LADDER2 LADDER2
LADDER3 LADDER3
LADDER4 LADDER4
LADDER5 LADDER5
LADDER6 LADDER6
$limit world/ladder 1
//Rope Climbing
$random world/rope { ROPEMOV1 ROPEMOV2 ROPEMOV3 ROPEMOV4 }
ROPEMOV1 ROPEMOV1
ROPEMOV2 ROPEMOV2
ROPEMOV3 ROPEMOV3
ROPEMOV4 ROPEMOV4
$limit world/rope 1
$random world/ropecreak { ROPE1 ROPE2 ROPE3 ROPE4 }
ROPE1 ROPE1
ROPE2 ROPE2
ROPE3 ROPE3
ROPE4 ROPE4
$limit world/ropecreak 3
$pitchshift ROPE1 7
$pitchshift ROPE2 7
$pitchshift ROPE3 7
$pitchshift ROPE4 7
ROPEHIT ROPEHIT
ROPETOSS ROPETOSS
//Small Switches
SMSWITCH SMSWITCH
elecsw elecsw
SWMECH SWMECH
LKDIGI LKDIGI
//No sound
NOSOUND NOSOUND
//Breaking up rubble
$random world/breakingup { BRKNGUP1 BRKNGUP2 BRKNGUP3 BRKNGUP4 BRKNGUP5}
BRKNGUP1 BRKNGUP1
BRKNGUP2 BRKNGUP2
BRKNGUP3 BRKNGUP3
BRKNGUP4 BRKNGUP4
BRKNGUP5 BRKNGUP5
//Stong sliding
stone/slide STNSLIDE
//Metal Vent Destroy
DSMETDST DSMETDST
//Breaking Glass
$random world/glassbreak { GLASS1 GLASS2 GLASS3 }
GLASS1 GLASS1
GLASS2 GLASS2
GLASS3 GLASS3
$limit world/glassbreak 4
GLASS4 GLASS4
GLASS5 GLASS5
world/heavy_glassbreak GLASS6
//LowHealth Effects
HBEAT HBEAT
$volume HBEAT 1.0
//Water Shore Lap
$random water/lap { water/lap1 water/lap2 water/lap3 }
water/lap1 WATERLP1
water/lap2 WATERLP2
water/lap3 WATERLP3
////////
//FOES//
////////
//Toilet related
nazi/peeing PEEING
$random nazi/farts { FART1 FART2 }
FART1 FART1
FART2 FART2
//Weapons
nazi/pistol DSNLUGER
nazi/stg44 dsstg44
nazi/missilef dsmissil
nazi/missileengine DSMISLF
$rolloff nazi/missileengine 64 800
$random nazi/mp40 {mp401 mp402}
mp401 dsmp401
mp402 dsmp402
//Navy Ubersoldat
harpoon/active HPACTIVE
harpoon/chain HPCHAIN
harpoon/swish HPTHROW
//ZombieKazi
$random nazombie/sighted {ZOMBSEE1 ZOMBSEE2 ZOMBSEE3 ZOMBSEE4 ZOMBSEE5 ZOMBSEE6 ZOMBSEE7 ZOMBSEE8}
ZOMBSEE1 ZOMBSEE1
ZOMBSEE2 ZOMBSEE2
ZOMBSEE3 ZOMBSEE3
ZOMBSEE4 ZOMBSEE4
ZOMBSEE5 ZOMBSEE5
ZOMBSEE6 ZOMBSEE6
ZOMBSEE7 ZOMBSEE7
ZOMBSEE8 ZOMBSEE8
$random nazombie/pain {nazombie/pain1 nazombie/pain2 nazombie/pain3 nazombie/pain4 nazombie/pain5 nazombie/pain6 nazombie/pain7 nazombie/pain8}
nazombie/pain1 ZOMBPAIN
nazombie/pain2 ZOMBPAI2
nazombie/pain3 ZOMBPAI3
nazombie/pain4 ZOMBPAI4
nazombie/pain5 ZOMBPAI5
nazombie/pain6 ZOMBPAI6
nazombie/pain7 ZOMBPAI7
nazombie/pain8 ZOMBPAI8
$random nazombie/vomit {ZOMBVOM1 ZOMBVOM2 ZOMBVOM3 ZOMBVOM4}
ZOMBVOM1 ZOMBVOM1
ZOMBVOM2 ZOMBVOM2
ZOMBVOM3 ZOMBVOM3
ZOMBVOM4 ZOMBVOM4
scream2 ZSCREAM2
$random nazombie/die {zmdeath1 zmdeath2 zmdeath3 zmdeath4 zmdeath5 zmdeath6 zmdeath7 zmdeath8 zmdeath9 zmdeath0}
zmdeath1 zmdeath1
zmdeath2 zmdeath2
zmdeath3 zmdeath3
zmdeath4 zmdeath4
zmdeath5 zmdeath5
zmdeath6 zmdeath6
zmdeath7 zmdeath7
zmdeath8 zmdeath8
zmdeath9 zmdeath9
zmdeath0 zmdeath0
$random nazombie/act {zact01 zact02 zact03 zact04 zact05}
zact01 zact01
zact02 zact02
zact03 zact03
zact04 zact04
zact05 zact05
//MechaNazi
mech/wake MECHWAKE
$random mech/walk {mech/left mech/right}
mech/left MECHLEFT
mech/right MECHRITE
$random mech/death {MECHEXP1 MECHEXP2 MECHEXP3}
MECHEXP1 MECHEXP1
MECHEXP2 MECHEXP2
MECHEXP3 MECHEXP3
//ProtoDrone
proto/see PROTOSEE
proto/marker rlprsnd1
//MiniShip
miniship/fire mshpfire
//Tanks
//from Return To Castle Wolfenstein
TKIDLE TKIDLE
TKMOVE TKMOVE
//Moving tank sounds from WW2:GI
TNK1LOOP TNK1LOOP
TNK2LOOP TNK2LOOP
//Sherman Tank Cannon Reload
tank/breech/open breech_o
tank/breech/close breech_c
tank/shellcasing tankcase
//Debris - From FreeSFX.co.uk
TKDBRS1 TKDBRS1
TKDBRS2 TKDBRS2
TKDBRS3 TKDBRS3
TKDBRS4 TKDBRS4
$random TANKDBRS { TKDBRS1 TKDBRS2 TKDBRS3 TKDBRS4 }
$limit TANKDBRS 1
//Smokemonster
Smoke/See SSee
Smoke/Tick Slop1
Smoke/Die SDIE
$random Smoke/Charge { Smoke/Charge1 Smoke/Charge2 }
Smoke/Charge1 scrg1
Smoke/Charge2 scrg2
$random Smoke/pain { Smoke/pain1 Smoke/pain2 Smoke/pain3 Smoke/pain4 }
Smoke/pain1 Sact1
Smoke/pain2 Sact2
Smoke/pain3 Sact3
Smoke/pain4 Sact4
//Grosse
boss/pain dsbospai
Boss1/Death Bos1Dt01
$random Boss1/Sighted { Bos1St01 Bos1St02 Bos1St03 Bos1St04 Bos1St05 Bos1St06 Bos1St07 Bos1St08 Bos1St09 }
Bos1St01 Bos1St01
Bos1St02 Bos1St02
Bos1St03 Bos1St03
Bos1St04 Bos1St04
Bos1St05 Bos1St05
Bos1St06 Bos1St06
Bos1St07 Bos1St07
Bos1St08 Bos1St08
Bos1St09 Bos1St09
//Gretel
$random BossGirl/Death { gretdt1 gretdt2 gretdt3 gretdt4 }
gretdt1 gretdt1
gretdt2 gretdt2
gretdt3 gretdt3
gretdt4 gretdt4
$random BossGirl/Sighted { gretsee1 gretsee2 gretsee3 gretsee4 }
gretsee1 gretsee1
gretsee2 gretsee2
gretsee3 gretsee3
gretsee4 gretsee4
BossGirl/Pain gretpain
//Doctors
Boss2/Death Bos2Dt01
$random Boss2/Sighted { bos2st01 bos2st02 bos2st03 bos2st04 bos2st05 bos2st06 bos2st07 bos2st08 }
Bos2St01 Bos2St01
Bos2St02 Bos2St02
Bos2St03 Bos2St03
Bos2St04 Bos2St04
Bos2St05 Bos2St05
Bos2St06 Bos2St06
Bos2St07 Bos2St07
Bos2St08 Bos2St08
gshardnd gshardnd
//Fat Man
fatman/sight dsfatsit
fatman/death dsfatdth
//Goering
Goering/shotsit DSSLSHOT
Goering/shotdth DSSLSHDT
//General
Boss3/Death Bos3Dt01
Boss3/Sighted Bos3St01
//Chair Guy
krist/sight dskrisit
krist/death dskridth
//Death Knight
deathknight/sight dsdtksit
deathknight/death dsdtkdth
//Hitler
hitler/sight dshitsit
hitler/pain dshitpai
hitler/death dshitdth
hitler/gib hitlrgib
hitler/walk dshitwlk
hitler/act hghdie
hitler/orbapp TP_APP
hitler/orbfade TP_FADE
//Machines
metal/pain dsping
//Dogs
$random dog/sight { dog/sight1 dog/sight2 dog/sight3 }
dog/sight1 DSDGSIT1
dog/sight2 DSDGSIT2
dog/sight3 DSDGSIT3
$random dog/active {dog/act1 dog/act2}
dog/act1 DSDGACT1
dog/act2 DSDGACT2
$random dog/death { dog/death1 dog/death2 dog/death3 }
dog/death1 DSDGDIE1
dog/death2 DSDGDIE2
dog/death3 DSDGDIE3
dog/pain dsdgpai
dog/attack dsdogatk
//Cerberus
cerb/attack CER_BITE
cerb/death1 CER_CRYA
cerb/death2 CER_CRYB
$random cerb/death { cerb/death2 cerb/death1 }
cerb/sight CER_JKMX
cerb/act CER_UNAR
//Geist
geist/pain geisthit
geist/die geistdie
geist/active geistact
//Mutants
mutant/see mtnt_see
mutant/pain1 mtnt_pn1
mutant/pain2 mtnt_pn2
mutant/pain3 mtnt_pn3
$random mutant/pain { mutant/pain1 mutant/pain2 mutant/pain3 }
mutant/death dsmutdt
supaproj/bounce sm_boun
supaproj/explode sm_expl
supaproj/fire sm_fire
//Fake Hitler
hitlerghost/see hghsee
hitlerghost/die hghdie
//Undead Monk
monk/see monk_see
monk/pain1 monk_pn1
monk/pain2 monk_pn2
monk/pain3 monk_pn3
$random monk/pain { monk/pain1 monk/pain2 monk/pain3 }
monk/death monk_die
//Nazi Loper
$random loper/attack {loper/attack1 loper/attack2 loper/attack3 loper/attack4}
loper/attack1 attack1
loper/attack2 attack2
loper/attack3 attack3
loper/attack4 attack4
$random loper/death {loper/death1 loper/death2 loper/death3}
loper/death1 death1
loper/death2 death2
loper/death3 death3
loper/wakeup growl1
Tesla/Attack DSTESATK
Tesla/Loop DSTESLOP
$random TPortalZap {TPZap1 TPZap2}
Tesla/LoopDeath DSTESLOP
$limit Tesla/LoopDeath 1 64
$pitchshift Tesla/LoopDeath 7
TPZap1 tp_zap1
TPZap2 tp_zap2
//WereWaffen SS
wolfman/see1 WWAFALRT
wolfman/see2 WWAFALR2
$random wolfman/see { wolfman/see1 wolfman/see2 }
wolfman/pain WWAFPAIN
wolfman/death WWAFDETH
//Soldiers
//Gurgling Stab
$random Nazi/Gurgle { Naz4Dt10 Naz4Dt11 Naz4Dt12 }
Naz4Dt10 Naz4Dt10
Naz4Dt11 Naz4Dt11
Naz4Dt12 Naz4Dt12
//Voice 1
$random Nazi1/Death { Naz1Dt02 Naz1Dt02 Naz1Dt03 Naz1Dt03 Naz1Dt04 Naz1Dt04 Naz1Dt05 Naz1Dt05 Naz1Dt06 Naz1Dt06 Naz1Dt07 Naz1Dt07 Naz1Dt08 Naz1Dt08 Naz1Dt09 Naz1Dt09 Naz1Dt10 Naz1Dt10 Naz1Dt11 Naz1Dt11 Naz1Dt12 Naz1Dt12 }
$random Nazi1/Pain { Naz1Pn02 Naz1Pn02 Naz1Pn03 Naz1Pn03 Naz1Pn04 Naz1Pn04 Naz1Pn05 Naz1Pn05 Naz1Pn06 Naz1Pn06 Naz1Pn07 Naz1Pn07 Naz1Pn08 Naz1Pn08 Naz1Pn09 Naz1Pn09 }
$random Nazi1/Sighted { Naz1St02 Naz1St02 Naz1St03 Naz1St03 Naz1St04 Naz1St04 Naz1St05 Naz1St05 Naz1St06 Naz1St06 Naz1St07 Naz1St07 Naz1St08 Naz1St08 Naz1St09 Naz1St09 Naz1St10 Naz1St10 Naz1St11 Naz1St11 Naz1St12 Naz1St12 Naz1St13 Naz1St13 Naz1St14 Naz1St14 Naz1St15 Naz1St15 Naz1St16 Naz1St16 Naz1St17 Naz1St17 Naz1St18 Naz1St18 Naz1St19 Naz1St19 Naz1St20 Naz1St20 Naz1St21 Naz1St21 Naz1St22 Naz1St22 Naz1St23 Naz1St23 Naz1St24 Naz1St24 Naz1St25 Naz1St25 Naz1St26 Naz1St26 Naz1St27 Naz1St27 Naz1St28 Naz1St28 Naz1St29 Naz1St29 Naz1St30 Naz1St30 Naz1St31 Naz1St31 Naz1St32 Naz1St32 Naz1St33 Naz1St33 Naz1St34 Naz1St34 Naz1St35 Naz1St35 Naz1St36 Naz1St36 Naz1St37 Naz1St37 Naz1St38 Naz1St38 Naz1St39 Naz1St39 }
Naz1Dt02 Naz1Dt02
Naz1Dt03 Naz1Dt03
Naz1Dt04 Naz1Dt04
Naz1Dt05 Naz1Dt05
Naz1Dt06 Naz1Dt06
Naz1Dt07 Naz1Dt07
Naz1Dt08 Naz1Dt08
Naz1Dt09 Naz1Dt09
Naz1Dt10 Naz1Dt10
Naz1Dt11 Naz1Dt11
Naz1Dt12 Naz1Dt12
Naz1Pn02 Naz1Pn02
Naz1Pn03 Naz1Pn03
Naz1Pn04 Naz1Pn04
Naz1Pn05 Naz1Pn05
Naz1Pn06 Naz1Pn06
Naz1Pn07 Naz1Pn07
Naz1Pn08 Naz1Pn08
Naz1Pn09 Naz1Pn09
Naz1St02 Naz1St02
Naz1St03 Naz1St03
Naz1St04 Naz1St04
Naz1St05 Naz1St05
Naz1St06 Naz1St06
Naz1St07 Naz1St07
Naz1St08 Naz1St08
Naz1St09 Naz1St09
Naz1St10 Naz1St10
Naz1St11 Naz1St11
Naz1St12 Naz1St12
Naz1St13 Naz1St13
Naz1St14 Naz1St14
Naz1St15 Naz1St15
Naz1St16 Naz1St16
Naz1St17 Naz1St17
Naz1St18 Naz1St18
Naz1St19 Naz1St19
Naz1St20 Naz1St20
Naz1St21 Naz1St21
Naz1St22 Naz1St22
Naz1St23 Naz1St23
Naz1St24 Naz1St24
Naz1St25 Naz1St25
Naz1St26 Naz1St26
Naz1St27 Naz1St27
Naz1St28 Naz1St28
Naz1St29 Naz1St29
Naz1St30 Naz1St30
Naz1St31 Naz1St31
Naz1St32 Naz1St32
Naz1St33 Naz1St33
Naz1St34 Naz1St34
Naz1St35 Naz1St35
Naz1St36 Naz1St36
Naz1St37 Naz1St37
Naz1St38 Naz1St38
Naz1St39 Naz1St39
//Voice 2
$random Nazi2/Death { Naz2Dt02 Naz2Dt02 Naz2Dt03 Naz2Dt03 Naz2Dt04 Naz2Dt04 Naz2Dt05 Naz2Dt05 Naz2Dt06 Naz2Dt06 }
$random Nazi2/Pain { Naz2Pn02 Naz2Pn02 Naz2Pn03 Naz2Pn03 Naz2Pn04 Naz2Pn04 Naz2Pn05 Naz2Pn05 Naz2Pn06 Naz2Pn06 Naz2Pn07 Naz2Pn07 Naz2Pn08 Naz2Pn08 }
$random Nazi2/Sighted { Naz2St02 Naz2St02 Naz2St03 Naz2St03 Naz2St04 Naz2St04 Naz2St05 Naz2St05 Naz2St06 Naz2St06 Naz2St07 Naz2St07 Naz2St08 Naz2St08 Naz2St09 Naz2St09 Naz2St10 Naz2St10 Naz2St11 Naz2St11 Naz2St12 Naz2St12 Naz2St13 Naz2St13 Naz2St14 Naz2St14 Naz2St15 Naz2St15 Naz2St16 Naz2St16 Naz2St17 Naz2St17 Naz2St18 Naz2St18 Naz2St19 Naz2St19 Naz2St20 Naz2St20 Naz2St21 Naz2St21 Naz2St22 Naz2St22 Naz2St23 Naz2St23 Naz2St24 Naz2St24 Naz2St25 Naz2St25 Naz2St26 Naz2St26 Naz2St27 Naz2St27 Naz2St28 Naz2St28 Naz2St29 Naz2St29 Naz2St30 Naz2St30 Naz2St31 Naz2St31 Naz2St32 Naz2St32 Naz2St33 Naz2St33 Naz2St34 Naz2St34 Naz2St35 Naz2St35 Naz2St36 Naz2St36 Naz2St37 Naz2St37 Naz2St38 Naz2St38 Naz2St39 Naz2St39 Naz2St40 Naz2St40 Naz2St41 Naz2St41 Naz2St42 Naz2St42 Naz2St43 Naz2St43 Naz2St44 Naz2St44 Naz2St45 Naz2St45 Naz2St46 Naz2St46 Naz2St47 Naz2St47 Naz2St48 Naz2St48 Naz2St49 Naz2St49 }
Naz2Dt02 Naz2Dt02
Naz2Dt03 Naz2Dt03
Naz2Dt04 Naz2Dt04
Naz2Dt05 Naz2Dt05
Naz2Dt06 Naz2Dt06
Naz2Pn02 Naz2Pn02
Naz2Pn03 Naz2Pn03
Naz2Pn04 Naz2Pn04
Naz2Pn05 Naz2Pn05
Naz2Pn06 Naz2Pn06
Naz2Pn07 Naz2Pn07
Naz2Pn08 Naz2Pn08
Naz2St02 Naz2St02
Naz2St03 Naz2St03
Naz2St04 Naz2St04
Naz2St05 Naz2St05
Naz2St06 Naz2St06
Naz2St07 Naz2St07
Naz2St08 Naz2St08
Naz2St09 Naz2St09
Naz2St10 Naz2St10
Naz2St11 Naz2St11
Naz2St12 Naz2St12
Naz2St13 Naz2St13
Naz2St14 Naz2St14
Naz2St15 Naz2St15
Naz2St16 Naz2St16
Naz2St17 Naz2St17
Naz2St18 Naz2St18
Naz2St19 Naz2St19
Naz2St20 Naz2St20
Naz2St21 Naz2St21
Naz2St22 Naz2St22
Naz2St23 Naz2St23
Naz2St24 Naz2St24
Naz2St25 Naz2St25
Naz2St26 Naz2St26
Naz2St27 Naz2St27
Naz2St28 Naz2St28
Naz2St29 Naz2St29
Naz2St30 Naz2St30
Naz2St31 Naz2St31
Naz2St32 Naz2St32
Naz2St33 Naz2St33
Naz2St34 Naz2St34
Naz2St35 Naz2St35
Naz2St36 Naz2St36
Naz2St37 Naz2St37
Naz2St38 Naz2St38
Naz2St39 Naz2St39
Naz2St40 Naz2St40
Naz2St41 Naz2St41
Naz2St42 Naz2St42
Naz2St43 Naz2St43
Naz2St44 Naz2St44
Naz2St45 Naz2St45
Naz2St46 Naz2St46
Naz2St47 Naz2St47
Naz2St48 Naz2St48
Naz2St49 Naz2St49
//Voice 3 (Has no death/pains, use voice 2's instead)
$random Nazi3/Sighted { Naz3St02 Naz3St02 Naz3St03 Naz3St03 Naz3St04 Naz3St04 Naz3St05 Naz3St05 Naz3St06 Naz3St06 Naz3St07 Naz3St07 Naz3St08 Naz3St08 Naz3St09 Naz3St09 Naz3St10 Naz3St10 Naz3St11 Naz3St11 Naz3St12 Naz3St12 Naz3St13 Naz3St13 Naz3St14 Naz3St14 Naz3St15 Naz3St15 Naz3St16 Naz3St16 Naz3St17 Naz3St17 Naz3St18 Naz3St18 Naz3St19 Naz3St19 Naz3St20 Naz3St20 Naz3St21 Naz3St21 Naz3St22 Naz3St22 Naz3St23 Naz3St23 Naz3St24 Naz3St24 Naz3St25 Naz3St25 Naz3St26 Naz3St26 Naz3St27 Naz3St27 Naz3St28 Naz3St28 Naz3St29 Naz3St29 Naz3St30 Naz3St30 Naz3St31 Naz3St31 Naz3St32 Naz3St32 Naz3St33 Naz3St33 Naz3St34 Naz3St34 Naz3St35 Naz3St35 Naz3St36 Naz3St36 Naz3St37 Naz3St37 Naz3St38 Naz3St38 Naz3St39 Naz3St39 Naz3St40 Naz3St40 Naz3St41 Naz3St41 Naz3St42 Naz3St42 Naz3St43 Naz3St43 Naz3St44 Naz3St44 Naz3St45 Naz3St45 Naz3St46 Naz3St46 Naz3St47 Naz3St47 Naz3St48 Naz3St48 }
Naz3St02 Naz3St02
Naz3St03 Naz3St03
Naz3St04 Naz3St04
Naz3St05 Naz3St05
Naz3St06 Naz3St06
Naz3St07 Naz3St07
Naz3St08 Naz3St08
Naz3St09 Naz3St09
Naz3St10 Naz3St10
Naz3St11 Naz3St11
Naz3St12 Naz3St12
Naz3St13 Naz3St13
Naz3St14 Naz3St14
Naz3St15 Naz3St15
Naz3St16 Naz3St16
Naz3St17 Naz3St17
Naz3St18 Naz3St18
Naz3St19 Naz3St19
Naz3St20 Naz3St20
Naz3St21 Naz3St21
Naz3St22 Naz3St22
Naz3St23 Naz3St23
Naz3St24 Naz3St24
Naz3St25 Naz3St25
Naz3St26 Naz3St26
Naz3St27 Naz3St27
Naz3St28 Naz3St28
Naz3St29 Naz3St29
Naz3St30 Naz3St30
Naz3St31 Naz3St31
Naz3St32 Naz3St32
Naz3St33 Naz3St33
Naz3St34 Naz3St34
Naz3St35 Naz3St35
Naz3St36 Naz3St36
Naz3St37 Naz3St37
Naz3St38 Naz3St38
Naz3St39 Naz3St39
Naz3St40 Naz3St40