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BossRageDamage[boss]=KvGetNum(BossKV[Special[boss]], "ragedamage", 1900);
if(BossRageDamage[boss]<=0)
{
decl String:bossName[64];
KvGetString(BossKV[Special[boss]], "name", bossName, sizeof(bossName));
PrintToServer("[FF2 Bosses] Warning: Boss %s's rage damage is 0 or below, setting to 1900", bossName);
BossRageDamage[boss]=1900;
}
BossLivesMax[boss]=KvGetNum(BossKV[Special[boss]], "lives", 1);
if(BossLivesMax[boss]<=0)
{
decl String:bossName[64];
KvGetString(BossKV[Special[boss]], "name", bossName, sizeof(bossName));
PrintToServer("[FF2 Bosses] Warning: Boss %s has an invalid amount of lives, setting to 1", bossName);
BossLivesMax[boss]=1;
}
BossHealthMax[boss]=ParseFormula(boss, "health_formula", "(((760.8+n)*(n-1))^1.0341)+2046", RoundFloat(Pow((760.8+float(playing))*(float(playing)-1.0), 1.0341)+2046.0));
BossLives[boss]=BossLivesMax[boss];
BossHealth[boss]=BossHealthMax[boss]*BossLivesMax[boss];
BossHealthLast[boss]=BossHealth[boss];
Should add a if(!CheckRoundState()) so that in case third party plugins or subplugins use TF2_RespawnPlayer or TF2_RegeneratePlayer on the boss, it would prevent either from accidentally resetting the boss HP to its starting HP.
if(!CheckRoundState())
{
BossRageDamage[boss]=KvGetNum(BossKV[Special[boss]], "ragedamage", 1900);
if(BossRageDamage[boss]<=0)
{
decl String:bossName[64];
KvGetString(BossKV[Special[boss]], "name", bossName, sizeof(bossName));
PrintToServer("[FF2 Bosses] Warning: Boss %s's rage damage is 0 or below, setting to 1900", bossName);
BossRageDamage[boss]=1900;
}
BossLivesMax[boss]=KvGetNum(BossKV[Special[boss]], "lives", 1);
if(BossLivesMax[boss]<=0)
{
decl String:bossName[64];
KvGetString(BossKV[Special[boss]], "name", bossName, sizeof(bossName));
PrintToServer("[FF2 Bosses] Warning: Boss %s has an invalid amount of lives, setting to 1", bossName);
BossLivesMax[boss]=1;
}
BossHealthMax[boss]=ParseFormula(boss, "health_formula", "(((760.8+n)*(n-1))^1.0341)+2046", RoundFloat(Pow((760.8+float(playing))*(float(playing)-1.0), 1.0341)+2046.0));
BossLives[boss]=BossLivesMax[boss];
BossHealth[boss]=BossHealthMax[boss]*BossLivesMax[boss];
BossHealthLast[boss]=BossHealth[boss];
}
The text was updated successfully, but these errors were encountered:
Should add a if(!CheckRoundState()) so that in case third party plugins or subplugins use TF2_RespawnPlayer or TF2_RegeneratePlayer on the boss, it would prevent either from accidentally resetting the boss HP to its starting HP.
The text was updated successfully, but these errors were encountered: