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[ATM9:TTS] Bug: ME Transmutation module loses owner info on server reset #17

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Warzer1 opened this issue Jul 9, 2024 · 7 comments
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@Warzer1
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Warzer1 commented Jul 9, 2024

This has been a pretty consistent issue. when you attach a transmutation module it shows the placers name. On reboot of the server it reverts to no owner. in game it just doesn't show Owner.
Side effects are the emc crafting or exports into emc doesn't work without an owner.

Fix is to remove and replace the module then it retags owner correctly.

ATM9:TTS Ver 1.0.7
AppliedE version used - 0.13.2-beta

@62832
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62832 commented Jul 9, 2024

This may be a duplicate of #12 and sounds like it could be an upstream AE2 bug. I'll find some time later tonight to consult with the team there.

@Warzer1
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Warzer1 commented Jul 10, 2024

It could be, I created this as its repeatable. If you think it's Ae2 related what items can I test out that might also have this issue? So far it's the only disconnecting item I have found.

Also great work on the responses and fast updates!

@62832
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62832 commented Jul 10, 2024

I can't think of anything else that can be used to test this, since nothing else really relies on node ownership the way that AppliedE devices do.

@Warzer1
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Warzer1 commented Jul 12, 2024

I can't think of anything else that can be used to test this, since nothing else really relies on node ownership the way that AppliedE devices do.

So first time ever after upgrading to the 13.3 version the server restarted and kept the owner info. Will follow up if that changes in the future.

@bookerthegeek
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bookerthegeek commented Sep 14, 2024

Heyo!

I am having the same issue. I play on a public server, here is some info on it:
Pack: ATM9 To The Sky
Pack Version: 1.1.1
MC Version: 1.20.1
Your Mod Version: 0.14.0
AE2 Version: 15.2.11
MC User Name: BookerTheGeek


Issue:

Every time the server restarts, my "ME Transmutation Module" loses owner information. This results in me needing to remove then replace the module on the network for it to function again. When mousing over the module in game, it shows that it is online but is missing owner information. This happens both if:

  • My module is the only module on that specific AE network.
  • There are multiple players with a single module each on the network.
    • In the case of multiple players modules on the network, mine is the only one that loses ownership. The other players modules are not losing ownership.

Please let me know what information / Logs / Test that you need or would like to be run that I can get you, whether they are client side or server side, either way is doable. Also I can get a region download that the base is in for you to load if that would help, or you can come onto the server and see for yourself?

@bookerthegeek
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@62832 If you want you can join our mp Server and see the setup for yourself it that would assist you in this?

@bookerthegeek
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I can't think of anything else that can be used to test this, since nothing else really relies on node ownership the way that AppliedE devices do.

A thought..... Could you set it up so that the ownership is inherited from the name of the item if the name of said item is not the default name for that item? So, I could rename the item in an anvil, and on network bootup it assigns ownership to the player's name that matches the name of the renamed item, of if that item has the default name, then ownership goes to the player that placed it?

My other thought was adding in the ability to place an item tag i one of the upgrade slots and assigning ownership to the players name on the item tag.

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