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With the compression card and decompression module when you look at a resource(lets say redstone) it looks like this
, showing all levels of compression and the compressed resource. It works great for automation because all levels are extractable, but for manually using the resource. - not so much. All the redstone is compressed and shows as a block(in this case). If I want to extract 1 redstone dust - I can't, I have to take out the block and craft it into dust. If you have 1 redstone dust and more compressed redstone like this
this isn't a problem, because click in the redstone dust will automatically decompress it. I propose a fix to this - a toggle in terminal settings - 3 modes
The way it is now
Shows the resource in compressed and uncompressed and you can add a small link icon to show that the resources are linked together and the amount that shows up in the terminal is not the actual amount (there is 10 redstone dust in the image above) also hides compression/decompression recipes
Terminal compression cutoff - a cutoff in compression that only shows inside of a terminal - the redstone is compressed into blocks but shows as dust in terminals also hides compression/decompression recipes
The text was updated successfully, but these errors were encountered:
It's difficult to say how this could even be achieved considering that AE2 itself—largely, its crafting service—doesn't really make any distinction between entries that are available or entries that are simply reported on things like terminals. Effectively, "what you see is what you get" and if the system sees more of an item than is actually present, then it will try to make use of what it sees and flip out when what it saw isn't there.
I would definitely like to present things much more cleanly and even rework the compression system slightly to be able to keep track of whether all of a given resource is on a bulk cell, but it would be quite fickle and a massive undertaking in general to implement what might end up being a lot of intrusive hacks just to get that all working.
It's both up for consideration and up in the air at the moment.
With the compression card and decompression module when you look at a resource(lets say redstone) it looks like this
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, showing all levels of compression and the compressed resource. It works great for automation because all levels are extractable, but for manually using the resource. - not so much. All the redstone is compressed and shows as a block(in this case). If I want to extract 1 redstone dust - I can't, I have to take out the block and craft it into dust. If you have 1 redstone dust and more compressed redstone like this
this isn't a problem, because click in the redstone dust will automatically decompress it. I propose a fix to this - a toggle in terminal settings - 3 modes
The text was updated successfully, but these errors were encountered: