github_url: | hide |
---|
Inherits: :ref:`AnimationNode<class_AnimationNode>` < :ref:`Resource<class_Resource>` < :ref:`Reference<class_Reference>` < :ref:`Object<class_Object>`
A generic animation transition node for :ref:`AnimationTree<class_AnimationTree>`.
Simple state machine for cases which don't require a more advanced :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`. Animations can be connected to the inputs and transition times can be specified.
:ref:`int<class_int>` | :ref:`input_count<class_AnimationNodeTransition_property_input_count>` | 0 |
:ref:`float<class_float>` | :ref:`xfade_time<class_AnimationNodeTransition_property_xfade_time>` | 0.0 |
- :ref:`int<class_int>` input_count
Default | 0 |
Setter | set_enabled_inputs(value) |
Getter | get_enabled_inputs() |
The number of available input ports for this node.
- :ref:`float<class_float>` xfade_time
Default | 0.0 |
Setter | set_cross_fade_time(value) |
Getter | get_cross_fade_time() |
Cross-fading time (in seconds) between each animation connected to the inputs.
- :ref:`String<class_String>` get_input_caption ( :ref:`int<class_int>` input ) const
- :ref:`bool<class_bool>` is_input_set_as_auto_advance ( :ref:`int<class_int>` input ) const
- void set_input_as_auto_advance ( :ref:`int<class_int>` input, :ref:`bool<class_bool>` enable )
- void set_input_caption ( :ref:`int<class_int>` input, :ref:`String<class_String>` caption )