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Area

Inherits: :ref:`CollisionObject<class_CollisionObject>` < :ref:`Spatial<class_Spatial>` < :ref:`Node<class_Node>` < :ref:`Object<class_Object>`

General-purpose area node for detection and 3D physics influence.

Description

3D area that detects :ref:`CollisionObject<class_CollisionObject>` nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).

Properties

:ref:`float<class_float>` :ref:`angular_damp<class_Area_property_angular_damp>` 0.1
:ref:`StringName<class_StringName>` :ref:`audio_bus_name<class_Area_property_audio_bus_name>` @"Master"
:ref:`bool<class_bool>` :ref:`audio_bus_override<class_Area_property_audio_bus_override>` false
:ref:`int<class_int>` :ref:`collision_layer<class_Area_property_collision_layer>` 1
:ref:`int<class_int>` :ref:`collision_mask<class_Area_property_collision_mask>` 1
:ref:`float<class_float>` :ref:`gravity<class_Area_property_gravity>` 9.8
:ref:`float<class_float>` :ref:`gravity_distance_scale<class_Area_property_gravity_distance_scale>` 0.0
:ref:`bool<class_bool>` :ref:`gravity_point<class_Area_property_gravity_point>` false
:ref:`Vector3<class_Vector3>` :ref:`gravity_vec<class_Area_property_gravity_vec>` Vector3( 0, -1, 0 )
:ref:`float<class_float>` :ref:`linear_damp<class_Area_property_linear_damp>` 0.1
:ref:`bool<class_bool>` :ref:`monitorable<class_Area_property_monitorable>` true
:ref:`bool<class_bool>` :ref:`monitoring<class_Area_property_monitoring>` true
:ref:`float<class_float>` :ref:`priority<class_Area_property_priority>` 0.0
:ref:`float<class_float>` :ref:`reverb_bus_amount<class_Area_property_reverb_bus_amount>` 0.0
:ref:`bool<class_bool>` :ref:`reverb_bus_enable<class_Area_property_reverb_bus_enable>` false
:ref:`StringName<class_StringName>` :ref:`reverb_bus_name<class_Area_property_reverb_bus_name>` @"Master"
:ref:`float<class_float>` :ref:`reverb_bus_uniformity<class_Area_property_reverb_bus_uniformity>` 0.0
:ref:`SpaceOverride<enum_Area_SpaceOverride>` :ref:`space_override<class_Area_property_space_override>` 0

Methods

:ref:`bool<class_bool>` :ref:`get_collision_layer_bit<class_Area_method_get_collision_layer_bit>` ( :ref:`int<class_int>` bit ) const
:ref:`bool<class_bool>` :ref:`get_collision_mask_bit<class_Area_method_get_collision_mask_bit>` ( :ref:`int<class_int>` bit ) const
:ref:`Array<class_Array>` :ref:`get_overlapping_areas<class_Area_method_get_overlapping_areas>` ( ) const
:ref:`Array<class_Array>` :ref:`get_overlapping_bodies<class_Area_method_get_overlapping_bodies>` ( ) const
:ref:`bool<class_bool>` :ref:`overlaps_area<class_Area_method_overlaps_area>` ( :ref:`Node<class_Node>` area ) const
:ref:`bool<class_bool>` :ref:`overlaps_body<class_Area_method_overlaps_body>` ( :ref:`Node<class_Node>` body ) const
void :ref:`set_collision_layer_bit<class_Area_method_set_collision_layer_bit>` ( :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value )
void :ref:`set_collision_mask_bit<class_Area_method_set_collision_mask_bit>` ( :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value )

Signals

Emitted when another area enters.


Emitted when another area exits.


Emitted when another area enters, reporting which areas overlapped. shape_owner_get_owner(shape_find_owner(shape)) returns the parent object of the owner of the shape.


Emitted when another area exits, reporting which areas were overlapping.


Emitted when a physics body enters.

The body argument can either be a :ref:`PhysicsBody<class_PhysicsBody>` or a :ref:`GridMap<class_GridMap>` instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).


Emitted when a physics body exits.

The body argument can either be a :ref:`PhysicsBody<class_PhysicsBody>` or a :ref:`GridMap<class_GridMap>` instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).


Emitted when a physics body enters, reporting which shapes overlapped.

The body argument can either be a :ref:`PhysicsBody<class_PhysicsBody>` or a :ref:`GridMap<class_GridMap>` instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).


Emitted when a physics body exits, reporting which shapes were overlapping.

The body argument can either be a :ref:`PhysicsBody<class_PhysicsBody>` or a :ref:`GridMap<class_GridMap>` instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).

Enumerations

enum SpaceOverride:

  • SPACE_OVERRIDE_DISABLED = 0 --- This area does not affect gravity/damping.
  • SPACE_OVERRIDE_COMBINE = 1 --- This area adds its gravity/damping values to whatever has been calculated so far (in :ref:`priority<class_Area_property_priority>` order).
  • SPACE_OVERRIDE_COMBINE_REPLACE = 2 --- This area adds its gravity/damping values to whatever has been calculated so far (in :ref:`priority<class_Area_property_priority>` order), ignoring any lower priority areas.
  • SPACE_OVERRIDE_REPLACE = 3 --- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
  • SPACE_OVERRIDE_REPLACE_COMBINE = 4 --- This area replaces any gravity/damping calculated so far (in :ref:`priority<class_Area_property_priority>` order), but keeps calculating the rest of the areas.

Property Descriptions

Default 0.1
Setter set_angular_damp(value)
Getter get_angular_damp()

The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from 0 (no damping) to 1 (full damping).


Default @"Master"
Setter set_audio_bus(value)
Getter get_audio_bus()

The name of the area's audio bus.


Default false
Setter set_audio_bus_override(value)
Getter is_overriding_audio_bus()

If true, the area's audio bus overrides the default audio bus.


Default 1
Setter set_collision_layer(value)
Getter get_collision_layer()

The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also :ref:`collision_mask<class_Area_property_collision_mask>`.


Default 1
Setter set_collision_mask(value)
Getter get_collision_mask()

The physics layers this area scans to determine collision detection.


Default 9.8
Setter set_gravity(value)
Getter get_gravity()

The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.


Default 0.0
Setter set_gravity_distance_scale(value)
Getter get_gravity_distance_scale()

The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.


Default false
Setter set_gravity_is_point(value)
Getter is_gravity_a_point()

If true, gravity is calculated from a point (set via :ref:`gravity_vec<class_Area_property_gravity_vec>`). See also :ref:`space_override<class_Area_property_space_override>`.


Default Vector3( 0, -1, 0 )
Setter set_gravity_vector(value)
Getter get_gravity_vector()

The area's gravity vector (not normalized). If gravity is a point (see :ref:`gravity_point<class_Area_property_gravity_point>`), this will be the point of attraction.


Default 0.1
Setter set_linear_damp(value)
Getter get_linear_damp()

The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from 0 (no damping) to 1 (full damping).


Default true
Setter set_monitorable(value)
Getter is_monitorable()

If true, other monitoring areas can detect this area.


Default true
Setter set_monitoring(value)
Getter is_monitoring()

If true, the area detects bodies or areas entering and exiting it.


Default 0.0
Setter set_priority(value)
Getter get_priority()

The area's priority. Higher priority areas are processed first.


Default 0.0
Setter set_reverb_amount(value)
Getter get_reverb_amount()

The degree to which this area applies reverb to its associated audio. Ranges from 0 to 1 with 0.1 precision.


Default false
Setter set_use_reverb_bus(value)
Getter is_using_reverb_bus()

If true, the area applies reverb to its associated audio.


Default @"Master"
Setter set_reverb_bus(value)
Getter get_reverb_bus()

The reverb bus name to use for this area's associated audio.


Default 0.0
Setter set_reverb_uniformity(value)
Getter get_reverb_uniformity()

The degree to which this area's reverb is a uniform effect. Ranges from 0 to 1 with 0.1 precision.


Default 0
Setter set_space_override_mode(value)
Getter get_space_override_mode()

Override mode for gravity and damping calculations within this area. See :ref:`SpaceOverride<enum_Area_SpaceOverride>` for possible values.

Method Descriptions

Returns an individual bit on the layer mask.


Returns an individual bit on the collision mask.


Returns a list of intersecting Areas. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


Returns a list of intersecting :ref:`PhysicsBody<class_PhysicsBody>`s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


If true, the given area overlaps the Area.

Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.


If true, the given physics body overlaps the Area.

Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.

The body argument can either be a :ref:`PhysicsBody<class_PhysicsBody>` or a :ref:`GridMap<class_GridMap>` instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).


Set/clear individual bits on the layer mask. This simplifies editing this Area's layers.


Set/clear individual bits on the collision mask. This simplifies editing which Area layers this Area scans.