github_url: | hide |
---|
Inherits: :ref:`ScrollContainer<class_ScrollContainer>` < :ref:`Container<class_Container>` < :ref:`Control<class_Control>` < :ref:`CanvasItem<class_CanvasItem>` < :ref:`Node<class_Node>` < :ref:`Object<class_Object>`
A tab used to edit properties of the selected node.
The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
:ref:`bool<class_bool>` | scroll_horizontal_enabled | O: false |
void | :ref:`refresh<class_EditorInspector_method_refresh>` ( ) |
- object_id_selected ( :ref:`int<class_int>` id )
- property_edited ( :ref:`String<class_String>` property )
- property_keyed ( :ref:`String<class_String>` property )
- property_selected ( :ref:`String<class_String>` property )
- property_toggled ( :ref:`String<class_String>` property, :ref:`bool<class_bool>` checked )
- resource_selected ( :ref:`Object<class_Object>` res, :ref:`String<class_String>` prop )
- restart_requested ( )
- void refresh ( )