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EditorInspector

Inherits: :ref:`ScrollContainer<class_ScrollContainer>` < :ref:`Container<class_Container>` < :ref:`Control<class_Control>` < :ref:`CanvasItem<class_CanvasItem>` < :ref:`Node<class_Node>` < :ref:`Object<class_Object>`

A tab used to edit properties of the selected node.

Description

The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.

Properties

:ref:`bool<class_bool>` scroll_horizontal_enabled O: false

Methods

void :ref:`refresh<class_EditorInspector_method_refresh>` ( )

Signals







  • restart_requested ( )

Method Descriptions

  • void refresh ( )