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Inherits: :ref:`InputEvent<class_InputEvent>` < :ref:`Resource<class_Resource>` < :ref:`Reference<class_Reference>` < :ref:`Object<class_Object>`
Input event type for actions.
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See :ref:`Node._input<class_Node_method__input>`.
Default | @"" |
Setter | set_action(value) |
Getter | get_action() |
The action's name. Actions are accessed via this :ref:`String<class_String>`.
- :ref:`bool<class_bool>` pressed
Default | false |
Setter | set_pressed(value) |
Getter | is_pressed() |
If true
, the action's state is pressed. If false
, the action's state is released.
- :ref:`float<class_float>` strength
Default | 1.0 |
Setter | set_strength(value) |
Getter | get_strength() |
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false
. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.