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OS

Inherits: :ref:`Object<class_Object>`

Operating System functions.

Description

Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, date and time, timers, environment variables, execution of binaries, command line, etc.

Properties

:ref:`String<class_String>` :ref:`clipboard<class_OS_property_clipboard>` ""
:ref:`int<class_int>` :ref:`current_screen<class_OS_property_current_screen>` 0
:ref:`int<class_int>` :ref:`exit_code<class_OS_property_exit_code>` 0
:ref:`bool<class_bool>` :ref:`keep_screen_on<class_OS_property_keep_screen_on>` true
:ref:`bool<class_bool>` :ref:`low_processor_usage_mode<class_OS_property_low_processor_usage_mode>` false
:ref:`int<class_int>` :ref:`low_processor_usage_mode_sleep_usec<class_OS_property_low_processor_usage_mode_sleep_usec>` 6900
:ref:`Vector2<class_Vector2>` :ref:`max_window_size<class_OS_property_max_window_size>` Vector2( 0, 0 )
:ref:`Vector2<class_Vector2>` :ref:`min_window_size<class_OS_property_min_window_size>` Vector2( 0, 0 )
:ref:`ScreenOrientation<enum_OS_ScreenOrientation>` :ref:`screen_orientation<class_OS_property_screen_orientation>` 0
:ref:`bool<class_bool>` :ref:`vsync_enabled<class_OS_property_vsync_enabled>` true
:ref:`bool<class_bool>` :ref:`vsync_via_compositor<class_OS_property_vsync_via_compositor>` false
:ref:`bool<class_bool>` :ref:`window_borderless<class_OS_property_window_borderless>` false
:ref:`bool<class_bool>` :ref:`window_fullscreen<class_OS_property_window_fullscreen>` false
:ref:`bool<class_bool>` :ref:`window_maximized<class_OS_property_window_maximized>` false
:ref:`bool<class_bool>` :ref:`window_minimized<class_OS_property_window_minimized>` false
:ref:`bool<class_bool>` :ref:`window_per_pixel_transparency_enabled<class_OS_property_window_per_pixel_transparency_enabled>` false
:ref:`Vector2<class_Vector2>` :ref:`window_position<class_OS_property_window_position>` Vector2( 0, 0 )
:ref:`bool<class_bool>` :ref:`window_resizable<class_OS_property_window_resizable>` true
:ref:`Vector2<class_Vector2>` :ref:`window_size<class_OS_property_window_size>` Vector2( 0, 0 )

Methods

void :ref:`alert<class_OS_method_alert>` ( :ref:`String<class_String>` text, :ref:`String<class_String>` title="Alert!" )
:ref:`bool<class_bool>` :ref:`can_draw<class_OS_method_can_draw>` ( ) const
:ref:`bool<class_bool>` :ref:`can_use_threads<class_OS_method_can_use_threads>` ( ) const
void :ref:`center_window<class_OS_method_center_window>` ( )
void :ref:`close_midi_inputs<class_OS_method_close_midi_inputs>` ( )
void :ref:`delay_msec<class_OS_method_delay_msec>` ( :ref:`int<class_int>` msec ) const
void :ref:`delay_usec<class_OS_method_delay_usec>` ( :ref:`int<class_int>` usec ) const
void :ref:`dump_memory_to_file<class_OS_method_dump_memory_to_file>` ( :ref:`String<class_String>` file )
void :ref:`dump_resources_to_file<class_OS_method_dump_resources_to_file>` ( :ref:`String<class_String>` file )
:ref:`int<class_int>` :ref:`execute<class_OS_method_execute>` ( :ref:`String<class_String>` path, :ref:`PackedStringArray<class_PackedStringArray>` arguments, :ref:`bool<class_bool>` blocking=true, :ref:`Array<class_Array>` output=[ ], :ref:`bool<class_bool>` read_stderr=false )
:ref:`int<class_int>` :ref:`find_keycode_from_string<class_OS_method_find_keycode_from_string>` ( :ref:`String<class_String>` string ) const
:ref:`int<class_int>` :ref:`get_audio_driver_count<class_OS_method_get_audio_driver_count>` ( ) const
:ref:`String<class_String>` :ref:`get_audio_driver_name<class_OS_method_get_audio_driver_name>` ( :ref:`int<class_int>` driver ) const
:ref:`PackedStringArray<class_PackedStringArray>` :ref:`get_cmdline_args<class_OS_method_get_cmdline_args>` ( )
:ref:`PackedStringArray<class_PackedStringArray>` :ref:`get_connected_midi_inputs<class_OS_method_get_connected_midi_inputs>` ( )
:ref:`VideoDriver<enum_OS_VideoDriver>` :ref:`get_current_video_driver<class_OS_method_get_current_video_driver>` ( ) const
:ref:`Dictionary<class_Dictionary>` :ref:`get_date<class_OS_method_get_date>` ( :ref:`bool<class_bool>` utc=false ) const
:ref:`Dictionary<class_Dictionary>` :ref:`get_datetime<class_OS_method_get_datetime>` ( :ref:`bool<class_bool>` utc=false ) const
:ref:`Dictionary<class_Dictionary>` :ref:`get_datetime_from_unix_time<class_OS_method_get_datetime_from_unix_time>` ( :ref:`int<class_int>` unix_time_val ) const
:ref:`String<class_String>` :ref:`get_environment<class_OS_method_get_environment>` ( :ref:`String<class_String>` environment ) const
:ref:`String<class_String>` :ref:`get_executable_path<class_OS_method_get_executable_path>` ( ) const
:ref:`PackedStringArray<class_PackedStringArray>` :ref:`get_granted_permissions<class_OS_method_get_granted_permissions>` ( ) const
:ref:`Vector2<class_Vector2>` :ref:`get_ime_selection<class_OS_method_get_ime_selection>` ( ) const
:ref:`String<class_String>` :ref:`get_ime_text<class_OS_method_get_ime_text>` ( ) const
:ref:`String<class_String>` :ref:`get_keycode_string<class_OS_method_get_keycode_string>` ( :ref:`int<class_int>` code ) const
:ref:`String<class_String>` :ref:`get_latin_keyboard_variant<class_OS_method_get_latin_keyboard_variant>` ( ) const
:ref:`String<class_String>` :ref:`get_locale<class_OS_method_get_locale>` ( ) const
:ref:`String<class_String>` :ref:`get_model_name<class_OS_method_get_model_name>` ( ) const
:ref:`String<class_String>` :ref:`get_name<class_OS_method_get_name>` ( ) const
:ref:`int<class_int>` :ref:`get_process_id<class_OS_method_get_process_id>` ( ) const
:ref:`int<class_int>` :ref:`get_processor_count<class_OS_method_get_processor_count>` ( ) const
:ref:`Vector2<class_Vector2>` :ref:`get_real_window_size<class_OS_method_get_real_window_size>` ( ) const
:ref:`int<class_int>` :ref:`get_screen_count<class_OS_method_get_screen_count>` ( ) const
:ref:`int<class_int>` :ref:`get_screen_dpi<class_OS_method_get_screen_dpi>` ( :ref:`int<class_int>` screen=-1 ) const
:ref:`Vector2<class_Vector2>` :ref:`get_screen_position<class_OS_method_get_screen_position>` ( :ref:`int<class_int>` screen=-1 ) const
:ref:`Vector2<class_Vector2>` :ref:`get_screen_size<class_OS_method_get_screen_size>` ( :ref:`int<class_int>` screen=-1 ) const
:ref:`int<class_int>` :ref:`get_splash_tick_msec<class_OS_method_get_splash_tick_msec>` ( ) const
:ref:`int<class_int>` :ref:`get_static_memory_peak_usage<class_OS_method_get_static_memory_peak_usage>` ( ) const
:ref:`int<class_int>` :ref:`get_static_memory_usage<class_OS_method_get_static_memory_usage>` ( ) const
:ref:`String<class_String>` :ref:`get_system_dir<class_OS_method_get_system_dir>` ( :ref:`SystemDir<enum_OS_SystemDir>` dir ) const
:ref:`int<class_int>` :ref:`get_system_time_msecs<class_OS_method_get_system_time_msecs>` ( ) const
:ref:`int<class_int>` :ref:`get_system_time_secs<class_OS_method_get_system_time_secs>` ( ) const
:ref:`int<class_int>` :ref:`get_ticks_msec<class_OS_method_get_ticks_msec>` ( ) const
:ref:`int<class_int>` :ref:`get_ticks_usec<class_OS_method_get_ticks_usec>` ( ) const
:ref:`Dictionary<class_Dictionary>` :ref:`get_time<class_OS_method_get_time>` ( :ref:`bool<class_bool>` utc=false ) const
:ref:`Dictionary<class_Dictionary>` :ref:`get_time_zone_info<class_OS_method_get_time_zone_info>` ( ) const
:ref:`String<class_String>` :ref:`get_unique_id<class_OS_method_get_unique_id>` ( ) const
:ref:`int<class_int>` :ref:`get_unix_time<class_OS_method_get_unix_time>` ( ) const
:ref:`int<class_int>` :ref:`get_unix_time_from_datetime<class_OS_method_get_unix_time_from_datetime>` ( :ref:`Dictionary<class_Dictionary>` datetime ) const
:ref:`String<class_String>` :ref:`get_user_data_dir<class_OS_method_get_user_data_dir>` ( ) const
:ref:`int<class_int>` :ref:`get_video_driver_count<class_OS_method_get_video_driver_count>` ( ) const
:ref:`String<class_String>` :ref:`get_video_driver_name<class_OS_method_get_video_driver_name>` ( :ref:`VideoDriver<enum_OS_VideoDriver>` driver ) const
:ref:`int<class_int>` :ref:`get_virtual_keyboard_height<class_OS_method_get_virtual_keyboard_height>` ( )
:ref:`Rect2<class_Rect2>` :ref:`get_window_safe_area<class_OS_method_get_window_safe_area>` ( ) const
void :ref:`global_menu_add_item<class_OS_method_global_menu_add_item>` ( :ref:`String<class_String>` menu, :ref:`String<class_String>` label, :ref:`Variant<class_Variant>` id, :ref:`Variant<class_Variant>` meta )
void :ref:`global_menu_add_separator<class_OS_method_global_menu_add_separator>` ( :ref:`String<class_String>` menu )
void :ref:`global_menu_clear<class_OS_method_global_menu_clear>` ( :ref:`String<class_String>` menu )
void :ref:`global_menu_remove_item<class_OS_method_global_menu_remove_item>` ( :ref:`String<class_String>` menu, :ref:`int<class_int>` idx )
:ref:`bool<class_bool>` :ref:`has_environment<class_OS_method_has_environment>` ( :ref:`String<class_String>` environment ) const
:ref:`bool<class_bool>` :ref:`has_feature<class_OS_method_has_feature>` ( :ref:`String<class_String>` tag_name ) const
:ref:`bool<class_bool>` :ref:`has_touchscreen_ui_hint<class_OS_method_has_touchscreen_ui_hint>` ( ) const
:ref:`bool<class_bool>` :ref:`has_virtual_keyboard<class_OS_method_has_virtual_keyboard>` ( ) const
void :ref:`hide_virtual_keyboard<class_OS_method_hide_virtual_keyboard>` ( )
:ref:`bool<class_bool>` :ref:`is_debug_build<class_OS_method_is_debug_build>` ( ) const
:ref:`bool<class_bool>` :ref:`is_keycode_unicode<class_OS_method_is_keycode_unicode>` ( :ref:`int<class_int>` code ) const
:ref:`bool<class_bool>` :ref:`is_ok_left_and_cancel_right<class_OS_method_is_ok_left_and_cancel_right>` ( ) const
:ref:`bool<class_bool>` :ref:`is_stdout_verbose<class_OS_method_is_stdout_verbose>` ( ) const
:ref:`bool<class_bool>` :ref:`is_userfs_persistent<class_OS_method_is_userfs_persistent>` ( ) const
:ref:`bool<class_bool>` :ref:`is_window_always_on_top<class_OS_method_is_window_always_on_top>` ( ) const
:ref:`bool<class_bool>` :ref:`is_window_focused<class_OS_method_is_window_focused>` ( ) const
:ref:`Error<enum_@GlobalScope_Error>` :ref:`kill<class_OS_method_kill>` ( :ref:`int<class_int>` pid )
void :ref:`move_window_to_foreground<class_OS_method_move_window_to_foreground>` ( )
:ref:`bool<class_bool>` :ref:`native_video_is_playing<class_OS_method_native_video_is_playing>` ( )
void :ref:`native_video_pause<class_OS_method_native_video_pause>` ( )
:ref:`Error<enum_@GlobalScope_Error>` :ref:`native_video_play<class_OS_method_native_video_play>` ( :ref:`String<class_String>` path, :ref:`float<class_float>` volume, :ref:`String<class_String>` audio_track, :ref:`String<class_String>` subtitle_track )
void :ref:`native_video_stop<class_OS_method_native_video_stop>` ( )
void :ref:`native_video_unpause<class_OS_method_native_video_unpause>` ( )
void :ref:`open_midi_inputs<class_OS_method_open_midi_inputs>` ( )
void :ref:`print_all_resources<class_OS_method_print_all_resources>` ( :ref:`String<class_String>` tofile="" )
void :ref:`print_all_textures_by_size<class_OS_method_print_all_textures_by_size>` ( )
void :ref:`print_resources_by_type<class_OS_method_print_resources_by_type>` ( :ref:`PackedStringArray<class_PackedStringArray>` types )
void :ref:`print_resources_in_use<class_OS_method_print_resources_in_use>` ( :ref:`bool<class_bool>` short=false )
void :ref:`request_attention<class_OS_method_request_attention>` ( )
:ref:`bool<class_bool>` :ref:`request_permission<class_OS_method_request_permission>` ( :ref:`String<class_String>` name )
:ref:`bool<class_bool>` :ref:`request_permissions<class_OS_method_request_permissions>` ( )
void :ref:`set_icon<class_OS_method_set_icon>` ( :ref:`Image<class_Image>` icon )
void :ref:`set_ime_active<class_OS_method_set_ime_active>` ( :ref:`bool<class_bool>` active )
void :ref:`set_ime_position<class_OS_method_set_ime_position>` ( :ref:`Vector2<class_Vector2>` position )
void :ref:`set_native_icon<class_OS_method_set_native_icon>` ( :ref:`String<class_String>` filename )
:ref:`Error<enum_@GlobalScope_Error>` :ref:`set_thread_name<class_OS_method_set_thread_name>` ( :ref:`String<class_String>` name )
void :ref:`set_use_file_access_save_and_swap<class_OS_method_set_use_file_access_save_and_swap>` ( :ref:`bool<class_bool>` enabled )
void :ref:`set_window_always_on_top<class_OS_method_set_window_always_on_top>` ( :ref:`bool<class_bool>` enabled )
void :ref:`set_window_title<class_OS_method_set_window_title>` ( :ref:`String<class_String>` title )
:ref:`Error<enum_@GlobalScope_Error>` :ref:`shell_open<class_OS_method_shell_open>` ( :ref:`String<class_String>` uri )
void :ref:`show_virtual_keyboard<class_OS_method_show_virtual_keyboard>` ( :ref:`String<class_String>` existing_text="" )

Enumerations

enum VideoDriver:

  • VIDEO_DRIVER_GLES2 = 0 --- The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL 2.1 on desktop platforms and WebGL 1.0 on the web.
  • VIDEO_DRIVER_VULKAN = 1 --- The Vulkan rendering backend.

enum Weekday:

  • DAY_SUNDAY = 0 --- Sunday.
  • DAY_MONDAY = 1 --- Monday.
  • DAY_TUESDAY = 2 --- Tuesday.
  • DAY_WEDNESDAY = 3 --- Wednesday.
  • DAY_THURSDAY = 4 --- Thursday.
  • DAY_FRIDAY = 5 --- Friday.
  • DAY_SATURDAY = 6 --- Saturday.

enum Month:

  • MONTH_JANUARY = 1 --- January.
  • MONTH_FEBRUARY = 2 --- February.
  • MONTH_MARCH = 3 --- March.
  • MONTH_APRIL = 4 --- April.
  • MONTH_MAY = 5 --- May.
  • MONTH_JUNE = 6 --- June.
  • MONTH_JULY = 7 --- July.
  • MONTH_AUGUST = 8 --- August.
  • MONTH_SEPTEMBER = 9 --- September.
  • MONTH_OCTOBER = 10 --- October.
  • MONTH_NOVEMBER = 11 --- November.
  • MONTH_DECEMBER = 12 --- December.

enum ScreenOrientation:

  • SCREEN_ORIENTATION_LANDSCAPE = 0 --- Landscape screen orientation.
  • SCREEN_ORIENTATION_PORTRAIT = 1 --- Portrait screen orientation.
  • SCREEN_ORIENTATION_REVERSE_LANDSCAPE = 2 --- Reverse landscape screen orientation.
  • SCREEN_ORIENTATION_REVERSE_PORTRAIT = 3 --- Reverse portrait screen orientation.
  • SCREEN_ORIENTATION_SENSOR_LANDSCAPE = 4 --- Uses landscape or reverse landscape based on the hardware sensor.
  • SCREEN_ORIENTATION_SENSOR_PORTRAIT = 5 --- Uses portrait or reverse portrait based on the hardware sensor.
  • SCREEN_ORIENTATION_SENSOR = 6 --- Uses most suitable orientation based on the hardware sensor.

enum SystemDir:

  • SYSTEM_DIR_DESKTOP = 0 --- Desktop directory path.
  • SYSTEM_DIR_DCIM = 1 --- DCIM (Digital Camera Images) directory path.
  • SYSTEM_DIR_DOCUMENTS = 2 --- Documents directory path.
  • SYSTEM_DIR_DOWNLOADS = 3 --- Downloads directory path.
  • SYSTEM_DIR_MOVIES = 4 --- Movies directory path.
  • SYSTEM_DIR_MUSIC = 5 --- Music directory path.
  • SYSTEM_DIR_PICTURES = 6 --- Pictures directory path.
  • SYSTEM_DIR_RINGTONES = 7 --- Ringtones directory path.

Property Descriptions

Default ""
Setter set_clipboard(value)
Getter get_clipboard()

The clipboard from the host OS. Might be unavailable on some platforms.


Default 0
Setter set_current_screen(value)
Getter get_current_screen()

The current screen index (starting from 0).


Default 0
Setter set_exit_code(value)
Getter get_exit_code()

The exit code passed to the OS when the main loop exits. By convention, an exit code of 0 indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).

Note: This value will be ignored if using :ref:`SceneTree.quit<class_SceneTree_method_quit>` with an exit_code argument passed.


Default true
Setter set_keep_screen_on(value)
Getter is_keep_screen_on()

If true, the engine tries to keep the screen on while the game is running. Useful on mobile.


Default false
Setter set_low_processor_usage_mode(value)
Getter is_in_low_processor_usage_mode()

If true, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.


Default 6900
Setter set_low_processor_usage_mode_sleep_usec(value)
Getter get_low_processor_usage_mode_sleep_usec()

The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.


Default Vector2( 0, 0 )
Setter set_max_window_size(value)
Getter get_max_window_size()

The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to (0, 0) to reset to the system default value.


Default Vector2( 0, 0 )
Setter set_min_window_size(value)
Getter get_min_window_size()

The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to (0, 0) to reset to the system default value.


Default 0
Setter set_screen_orientation(value)
Getter get_screen_orientation()

The current screen orientation.


Default true
Setter set_use_vsync(value)
Getter is_vsync_enabled()

If true, vertical synchronization (Vsync) is enabled.


Default false
Setter set_vsync_via_compositor(value)
Getter is_vsync_via_compositor_enabled()

If true and vsync_enabled is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.

Note: This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.

Note: This property is only implemented on Windows.


Default false
Setter set_borderless_window(value)
Getter get_borderless_window()

If true, removes the window frame.

Note: Setting window_borderless to false disables per-pixel transparency.


Default false
Setter set_window_fullscreen(value)
Getter is_window_fullscreen()

If true, the window is fullscreen.


Default false
Setter set_window_maximized(value)
Getter is_window_maximized()

If true, the window is maximized.


Default false
Setter set_window_minimized(value)
Getter is_window_minimized()

If true, the window is minimized.


Default false
Setter set_window_per_pixel_transparency_enabled(value)
Getter get_window_per_pixel_transparency_enabled()

If true, the window background is transparent and window frame is removed.

Use get_tree().get_root().set_transparent_background(true) to disable main viewport background rendering.

Note: This property has no effect if Project > Project Settings > Display > Window > Per-pixel transparency > Allowed setting is disabled.

Note: This property is implemented on HTML5, Linux, macOS and Windows.


Default Vector2( 0, 0 )
Setter set_window_position(value)
Getter get_window_position()

The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.


Default true
Setter set_window_resizable(value)
Getter is_window_resizable()

If true, the window is resizable by the user.


Default Vector2( 0, 0 )
Setter set_window_size(value)
Getter get_window_size()

The size of the window (without counting window manager decorations).

Method Descriptions

Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.


Returns true if the host OS allows drawing.


Returns true if the current host platform is using multiple threads.


  • void center_window ( )

Centers the window on the screen if in windowed mode.


  • void close_midi_inputs ( )

Shuts down system MIDI driver.

Note: This method is implemented on Linux, macOS and Windows.


Delay execution of the current thread by msec milliseconds.


Delay execution of the current thread by usec microseconds.


Dumps the memory allocation ringlist to a file (only works in debug).

Entry format per line: "Address - Size - Description".


Dumps all used resources to file (only works in debug).

Entry format per line: "Resource Type : Resource Location".

At the end of the file is a statistic of all used Resource Types.


Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.

The arguments are used in the given order and separated by a space, so OS.execute("ping", ["-w", "3", "godotengine.org"], false) will resolve to ping -w 3 godotengine.org in the system's shell.

This method has slightly different behavior based on whether the blocking mode is enabled.

If blocking is true, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the output array as a single string. When the process terminates, the Godot thread will resume execution.

If blocking is false, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so output will be empty.

The return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with :ref:`kill<class_OS_method_kill>`). If the process forking (non-blocking) or opening (blocking) fails, the method will return -1 or another exit code.

Example of blocking mode and retrieving the shell output:

var output = []
var exit_code = OS.execute("ls", ["-l", "/tmp"], true, output)

Example of non-blocking mode, running another instance of the project and storing its process ID:

var pid = OS.execute(OS.get_executable_path(), [], false)

If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example:

OS.execute("CMD.exe", ["/C", "cd %TEMP% && dir"], true, output)

Note: This method is implemented on Android, iOS, Linux, macOS and Windows.


Returns the keycode of the given string (e.g. "Escape").


Returns the total number of available audio drivers.


Returns the audio driver name for the given index.


Returns the command line arguments passed to the engine.


Returns an array of MIDI device names.

The returned array will be empty if the system MIDI driver has not previously been initialised with :ref:`open_midi_inputs<class_OS_method_open_midi_inputs>`.

Note: This method is implemented on Linux, macOS and Windows.


Returns the currently used video driver, using one of the values from :ref:`VideoDriver<enum_OS_VideoDriver>`.


Returns current date as a dictionary of keys: year, month, day, weekday, dst (Daylight Savings Time).


Returns current datetime as a dictionary of keys: year, month, day, weekday, dst (Daylight Savings Time), hour, minute, second.


Gets a dictionary of time values corresponding to the given UNIX epoch time (in seconds).

The returned Dictionary's values will be the same as :ref:`get_datetime<class_OS_method_get_datetime>`, with the exception of Daylight Savings Time as it cannot be determined from the epoch.


Returns an environment variable.


Returns the path to the current engine executable.


With this function you can get the list of dangerous permissions that have been granted to the Android application.

Note: This method is implemented on Android.


Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string.

:ref:`MainLoop.NOTIFICATION_OS_IME_UPDATE<class_MainLoop_constant_NOTIFICATION_OS_IME_UPDATE>` is sent to the application to notify it of changes to the IME cursor position.

Note: This method is implemented on macOS.


Returns the IME intermediate composition string.

:ref:`MainLoop.NOTIFICATION_OS_IME_UPDATE<class_MainLoop_constant_NOTIFICATION_OS_IME_UPDATE>` is sent to the application to notify it of changes to the IME composition string.

Note: This method is implemented on macOS.


Returns the given keycode as a string (e.g. Return values: "Escape", "Shift+Escape").

See also :ref:`InputEventKey.keycode<class_InputEventKey_property_keycode>` and :ref:`InputEventKey.get_keycode_with_modifiers<class_InputEventKey_method_get_keycode_with_modifiers>`.


Returns the current latin keyboard variant as a String.

Possible return values are: "QWERTY", "AZERTY", "QZERTY", "DVORAK", "NEO", "COLEMAK" or "ERROR".

Note: This method is implemented on Linux, macOS and Windows. Returns "QWERTY" on unsupported platforms.


Returns the host OS locale.


Returns the model name of the current device.

Note: This method is implemented on Android and iOS. Returns "GenericDevice" on unsupported platforms.


Returns the name of the host OS. Possible values are: "Android", "Haiku", "iOS", "HTML5", "OSX", "Server", "Windows", "UWP", "X11".


Returns the project's process ID.

Note: This method is implemented on Android, iOS, Linux, macOS and Windows.


Returns the number of threads available on the host machine.


Returns the window size including decorations like window borders.


Returns the number of displays attached to the host machine.


Returns the dots per inch density of the specified screen. If screen is -1 (the default value), the current screen will be used.

On Android devices, the actual screen densities are grouped into six generalized densities:

   ldpi - 120 dpi
   mdpi - 160 dpi
   hdpi - 240 dpi
  xhdpi - 320 dpi
 xxhdpi - 480 dpi
xxxhdpi - 640 dpi

Note: This method is implemented on Android, Linux, macOS and Windows. Returns 72 on unsupported platforms.


Returns the position of the specified screen by index. If screen is -1 (the default value), the current screen will be used.


Returns the dimensions in pixels of the specified screen. If screen is -1 (the default value), the current screen will be used.


Returns the amount of time in milliseconds it took for the boot logo to appear.


Returns the maximum amount of static memory used (only works in debug).


Returns the amount of static memory being used by the program in bytes.


Returns the actual path to commonly used folders across different platforms. Available locations are specified in :ref:`SystemDir<enum_OS_SystemDir>`.

Note: This method is implemented on Android, Linux, macOS and Windows.


Returns the epoch time of the operating system in milliseconds.


Returns the epoch time of the operating system in seconds.


Returns the amount of time passed in milliseconds since the engine started.


Returns the amount of time passed in microseconds since the engine started.


Returns current time as a dictionary of keys: hour, minute, second.


Returns the current time zone as a dictionary with the keys: bias and name.


Returns a string that is unique to the device.

Note: Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet.


Returns the current UNIX epoch timestamp.


Gets an epoch time value from a dictionary of time values.

datetime must be populated with the following keys: year, month, day, hour, minute, second.

You can pass the output from :ref:`get_datetime_from_unix_time<class_OS_method_get_datetime_from_unix_time>` directly into this function. Daylight Savings Time (dst), if present, is ignored.


Returns the absolute directory path where user data is written (user://).

On Linux, this is ~/.local/share/godot/app_userdata/[project_name], or ~/.local/share/[custom_name] if use_custom_user_dir is set.

On macOS, this is ~/Library/Application Support/Godot/app_userdata/[project_name], or ~/Library/Application Support/[custom_name] if use_custom_user_dir is set.

On Windows, this is %APPDATA%\Godot\app_userdata\[project_name], or %APPDATA%\[custom_name] if use_custom_user_dir is set. %APPDATA% expands to %USERPROFILE%\AppData\Roaming.

If the project name is empty, user:// falls back to res://.


Returns the number of video drivers supported on the current platform.


Returns the name of the video driver matching the given driver index. This index is a value from :ref:`VideoDriver<enum_OS_VideoDriver>`, and you can use :ref:`get_current_video_driver<class_OS_method_get_current_video_driver>` to get the current backend's index.


Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden.


Returns unobscured area of the window where interactive controls should be rendered.


Add a new item with text "label" to global menu. Use "_dock" menu to add item to the macOS dock icon menu.

Note: This method is implemented on macOS.


Add a separator between items. Separators also occupy an index.

Note: This method is implemented on macOS.


Clear the global menu, in effect removing all items.

Note: This method is implemented on macOS.


Removes the item at index "idx" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one.

Note: This method is implemented on macOS.


Returns true if an environment variable exists.


Returns true if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the Feature Tags documentation for more details.

Note: Tag names are case-sensitive.


Returns true if the device has a touchscreen or emulates one.


Returns true if the platform has a virtual keyboard, false otherwise.


  • void hide_virtual_keyboard ( )

Hides the virtual keyboard if it is shown, does nothing otherwise.


Returns true if the Godot binary used to run the project is a debug export template, or when running in the editor.

Returns false if the Godot binary used to run the project is a release export template.

To check whether the Godot binary used to run the project is an export template (debug or release), use OS.has_feature("standalone") instead.


Returns true if the input keycode corresponds to a Unicode character.


Returns true if the OK button should appear on the left and Cancel on the right.


Returns true if the engine was executed with -v (verbose stdout).


If true, the user:// file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.


Returns true if the window should always be on top of other windows.


Returns true if the window is currently focused.

Note: Only implemented on desktop platforms. On other platforms, it will always return true.


Kill (terminate) the process identified by the given process ID (pid), e.g. the one returned by :ref:`execute<class_OS_method_execute>` in non-blocking mode.

Note: This method can also be used to kill processes that were not spawned by the game.

Note: This method is implemented on Android, iOS, Linux, macOS and Windows.


  • void move_window_to_foreground ( )

Moves the window to the front.

Note: This method is implemented on Linux, macOS and Windows.


Returns true if native video is playing.

Note: This method is implemented on Android and iOS.


  • void native_video_pause ( )

Pauses native video playback.

Note: This method is implemented on Android and iOS.


Plays native video from the specified path, at the given volume and with audio and subtitle tracks.

Note: This method is implemented on Android and iOS, and the current Android implementation does not support the volume, audio_track and subtitle_track options.


  • void native_video_stop ( )

Stops native video playback.

Note: This method is implemented on Android and iOS.


  • void native_video_unpause ( )

Resumes native video playback.

Note: This method is implemented on Android and iOS.


  • void open_midi_inputs ( )

Initialises the singleton for the system MIDI driver.

Note: This method is implemented on Linux, macOS and Windows.


Shows all resources in the game. Optionally, the list can be written to a file by specifying a file path in tofile.


  • void print_all_textures_by_size ( )

Shows the list of loaded textures sorted by size in memory.


Shows the number of resources loaded by the game of the given types.


Shows all resources currently used by the game.


  • void request_attention ( )

Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX.

Note: This method is implemented on Linux, macOS and Windows.


At the moment this function is only used by AudioDriverOpenSL to request permission for RECORD_AUDIO on Android.


With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application.

Note: This method is implemented on Android.


Sets the game's icon using an :ref:`Image<class_Image>` resource.

The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.

Note: This method is implemented on HTML5, Linux, macOS and Windows.


Sets whether IME input mode should be enabled.

If active IME handles key events before the application and creates an composition string and suggestion list.

Application can retrieve the composition status by using :ref:`get_ime_selection<class_OS_method_get_ime_selection>` and :ref:`get_ime_text<class_OS_method_get_ime_text>` functions.

Completed composition string is committed when input is finished.

Note: This method is implemented on Linux, macOS and Windows.


Sets position of IME suggestion list popup (in window coordinates).

Note: This method is implemented on Linux, macOS and Windows.


Sets the game's icon using a multi-size platform-specific icon file (*.ico on Windows and *.icns on macOS).

Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.

Note: This method is implemented on macOS and Windows.


Sets the name of the current thread.


Enables backup saves if enabled is true.


Sets whether the window should always be on top.

Note: This method is implemented on Linux, macOS and Windows.


Sets the window title to the specified string.

Note: This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers.

Note: This method is implemented on HTML5, Linux, macOS and Windows.


Requests the OS to open a resource with the most appropriate program. For example:

  • OS.shell_open("C:\\Users\name\Downloads") on Windows opens the file explorer at the user's Downloads folder.
  • OS.shell_open("https://godotengine.org") opens the default web browser on the official Godot website.
  • OS.shell_open("mailto:[email protected]") opens the default email client with the "To" field set to [email protected]. See Customizing ``mailto:` Links <https://blog.escapecreative.com/customizing-mailto-links/>`_ for a list of fields that can be added.

Note: This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows.


Shows the virtual keyboard if the platform has one. The existing_text parameter is useful for implementing your own LineEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions).

Note: This method is implemented on Android, iOS and UWP.