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Inherits: :ref:`PrimitiveMesh<class_PrimitiveMesh>` < :ref:`Mesh<class_Mesh>` < :ref:`Resource<class_Resource>` < :ref:`Reference<class_Reference>` < :ref:`Object<class_Object>`
Mesh with a single Point primitive.
The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with POINT_SIZE
, or in a :ref:`BaseMaterial3D<class_BaseMaterial3D>` by setting :ref:`BaseMaterial3D.use_point_size<class_BaseMaterial3D_property_use_point_size>` and the variable :ref:`BaseMaterial3D.point_size<class_BaseMaterial3D_property_point_size>`.
When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.