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Inherits: :ref:`Resource<class_Resource>` < :ref:`Reference<class_Reference>` < :ref:`Object<class_Object>`
A custom effect for use with :ref:`RichTextLabel<class_RichTextLabel>`.
A custom effect for use with :ref:`RichTextLabel<class_RichTextLabel>`.
Note: For a RichTextEffect
to be usable, a BBCode tag must be defined as a member variable called bbcode
in the script.
# The RichTextEffect will be usable like this: `[example]Some text[/example]` var bbcode = "example"
Note: As soon as a :ref:`RichTextLabel<class_RichTextLabel>` contains at least one RichTextEffect
, it will continuously process the effect unless the project is paused. This may impact battery life negatively.
- :doc:`../tutorials/gui/bbcode_in_richtextlabel`
- https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project
:ref:`bool<class_bool>` | :ref:`_process_custom_fx<class_RichTextEffect_method__process_custom_fx>` ( :ref:`CharFXTransform<class_CharFXTransform>` char_fx ) virtual |
- :ref:`bool<class_bool>` _process_custom_fx ( :ref:`CharFXTransform<class_CharFXTransform>` char_fx ) virtual
Override this method to modify properties in char_fx
. The method must return true
if the character could be transformed successfully. If the method returns false
, it will skip transformation to avoid displaying broken text.