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Inherits: :ref:`Resource<class_Resource>` < :ref:`Reference<class_Reference>` < :ref:`Object<class_Object>`
Inherited By: :ref:`CapsuleShape2D<class_CapsuleShape2D>`, :ref:`CircleShape2D<class_CircleShape2D>`, :ref:`ConcavePolygonShape2D<class_ConcavePolygonShape2D>`, :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>`, :ref:`LineShape2D<class_LineShape2D>`, :ref:`RayShape2D<class_RayShape2D>`, :ref:`RectangleShape2D<class_RectangleShape2D>`, :ref:`SegmentShape2D<class_SegmentShape2D>`
Base class for all 2D shapes.
Base class for all 2D shapes. All 2D shape types inherit from this.
:ref:`float<class_float>` | :ref:`custom_solver_bias<class_Shape2D_property_custom_solver_bias>` | 0.0 |
- :ref:`float<class_float>` custom_solver_bias
Default | 0.0 |
Setter | set_custom_solver_bias(value) |
Getter | get_custom_solver_bias() |
The shape's custom solver bias.
- :ref:`bool<class_bool>` collide ( :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform )
Returns true
if this shape is colliding with another.
This method needs the transformation matrix for this shape (local_xform
), the shape to check collisions with (with_shape
), and the transformation matrix of that shape (shape_xform
).
- :ref:`Array<class_Array>` collide_and_get_contacts ( :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform )
Returns a list of the points where this shape touches another. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape (local_xform
), the shape to check collisions with (with_shape
), and the transformation matrix of that shape (shape_xform
).
- :ref:`bool<class_bool>` collide_with_motion ( :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion )
Returns whether this shape would collide with another, if a given movement was applied.
This method needs the transformation matrix for this shape (local_xform
), the movement to test on this shape (local_motion
), the shape to check collisions with (with_shape
), the transformation matrix of that shape (shape_xform
), and the movement to test onto the other object (shape_motion
).
- :ref:`Array<class_Array>` collide_with_motion_and_get_contacts ( :ref:`Transform2D<class_Transform2D>` local_xform, :ref:`Vector2<class_Vector2>` local_motion, :ref:`Shape2D<class_Shape2D>` with_shape, :ref:`Transform2D<class_Transform2D>` shape_xform, :ref:`Vector2<class_Vector2>` shape_motion )
Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty.
This method needs the transformation matrix for this shape (local_xform
), the movement to test on this shape (local_motion
), the shape to check collisions with (with_shape
), the transformation matrix of that shape (shape_xform
), and the movement to test onto the other object (shape_motion
).