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Inherits: :ref:`Node2D<class_Node2D>` < :ref:`CanvasItem<class_CanvasItem>` < :ref:`Node<class_Node>` < :ref:`Object<class_Object>`
Skeleton for 2D characters and animated objects.
Skeleton2D parents a hierarchy of :ref:`Bone2D<class_Bone2D>` objects. It is a requirement of :ref:`Bone2D<class_Bone2D>`. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
- bone_setup_changed ( )
- :ref:`Bone2D<class_Bone2D>` get_bone ( :ref:`int<class_int>` idx )
Returns a :ref:`Bone2D<class_Bone2D>` from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter idx
. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
- :ref:`int<class_int>` get_bone_count ( ) const
Returns the number of :ref:`Bone2D<class_Bone2D>` nodes in the node hierarchy parented by Skeleton2D.
- :ref:`RID<class_RID>` get_skeleton ( ) const
Returns the :ref:`RID<class_RID>` of a Skeleton2D instance.