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Inherits: :ref:`PhysicsBody2D<class_PhysicsBody2D>` < :ref:`CollisionObject2D<class_CollisionObject2D>` < :ref:`Node2D<class_Node2D>` < :ref:`CanvasItem<class_CanvasItem>` < :ref:`Node<class_Node>` < :ref:`Object<class_Object>`
Static body for 2D physics.
Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
- :ref:`float<class_float>` constant_angular_velocity
Default | 0.0 |
Setter | set_constant_angular_velocity(value) |
Getter | get_constant_angular_velocity() |
The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
- :ref:`Vector2<class_Vector2>` constant_linear_velocity
Default | Vector2( 0, 0 ) |
Setter | set_constant_linear_velocity(value) |
Getter | get_constant_linear_velocity() |
The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
- :ref:`PhysicsMaterial<class_PhysicsMaterial>` physics_material_override
Setter | set_physics_material_override(value) |
Getter | get_physics_material_override() |
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.