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StaticBody2D

Inherits: :ref:`PhysicsBody2D<class_PhysicsBody2D>` < :ref:`CollisionObject2D<class_CollisionObject2D>` < :ref:`Node2D<class_Node2D>` < :ref:`CanvasItem<class_CanvasItem>` < :ref:`Node<class_Node>` < :ref:`Object<class_Object>`

Static body for 2D physics.

Description

Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.

Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).

Properties

:ref:`float<class_float>` :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` 0.0
:ref:`Vector2<class_Vector2>` :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` Vector2( 0, 0 )
:ref:`PhysicsMaterial<class_PhysicsMaterial>` :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>`  

Property Descriptions

Default 0.0
Setter set_constant_angular_velocity(value)
Getter get_constant_angular_velocity()

The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.


Default Vector2( 0, 0 )
Setter set_constant_linear_velocity(value)
Getter get_constant_linear_velocity()

The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.


Setter set_physics_material_override(value)
Getter get_physics_material_override()

The physics material override for the body.

If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.