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Inherits: :ref:`Reference<class_Reference>` < :ref:`Object<class_Object>`
Helper class to implement a UDP server.
A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.
Below a small example of how it can be used:
# server.gd extends Node var server := UDPServer.new() var peers = [] func _ready(): server.listen(4242) func _process(delta): if server.is_connection_available(): var peer : PacketPeerUDP = server.take_connection() var pkt = peer.get_packet() print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()]) print("Received data: %s" % [pkt.get_string_from_utf8()]) # Reply so it knows we received the message. peer.put_packet(pkt) # Keep a reference so we can keep contacting the remote peer. peers.append(peer) for i in range(0, peers.size()): pass # Do something with the connected peers.
# client.gd extends Node var udp := PacketPeerUDP.new() var connected = false func _ready(): udp.connect_to_host("127.0.0.1", 4242) func _process(delta): if !connected: # Try to contact server udp.put_packet("The answer is... 42!".to_utf8()) if udp.get_available_packet_count() > 0: print("Connected: %s" % udp.get_packet().get_string_from_utf8()) connected = true
- :ref:`bool<class_bool>` is_connection_available ( ) const
Returns true
if a packet with a new address/port combination is received on the socket.
- :ref:`bool<class_bool>` is_listening ( ) const
Returns true
if the socket is open and listening on a port.
- :ref:`Error<enum_@GlobalScope_Error>` listen ( :ref:`int<class_int>` port, :ref:`String<class_String>` bind_address="*" )
Starts the server by opening a UDP socket listening on the given port. You can optionally specify a bind_address
to only listen for packets sent to that address. See also :ref:`PacketPeerUDP.listen<class_PacketPeerUDP_method_listen>`.
- void stop ( )
Stops the server, closing the UDP socket if open. Will not disconnect any connected :ref:`PacketPeerUDP<class_PacketPeerUDP>`.
- :ref:`PacketPeerUDP<class_PacketPeerUDP>` take_connection ( )
Returns a :ref:`PacketPeerUDP<class_PacketPeerUDP>` connected to the address/port combination of the first packet in queue. Will return null
if no packet is in queue. See also :ref:`PacketPeerUDP.connect_to_host<class_PacketPeerUDP_method_connect_to_host>`.