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Inherits: :ref:`Node<class_Node>` < :ref:`Object<class_Object>`
Creates a sub-view into the screen.
A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too.
Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports.
If a viewport is a child of a :ref:`ViewportContainer<class_ViewportContainer>`, it will automatically take up its size, otherwise it must be set manually.
Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
Also, viewports can be assigned to different screens in case the devices have multiple screens.
Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
- gui_focus_changed ( :ref:`Control<class_Control>` node )
Emitted when a Control node grabs keyboard focus.
- size_changed ( )
Emitted when the size of the viewport is changed, whether by :ref:`set_size_override<class_Viewport_method_set_size_override>`, resize of window, or some other means.
enum UpdateMode:
- UPDATE_DISABLED = 0 --- Do not update the render target.
- UPDATE_ONCE = 1 --- Update the render target once, then switch to :ref:`UPDATE_DISABLED<class_Viewport_constant_UPDATE_DISABLED>`.
- UPDATE_WHEN_VISIBLE = 2 --- Update the render target only when it is visible. This is the default value.
- UPDATE_ALWAYS = 3 --- Always update the render target.
enum ShadowAtlasQuadrantSubdiv:
- SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED = 0 --- This quadrant will not be used.
- SHADOW_ATLAS_QUADRANT_SUBDIV_1 = 1 --- This quadrant will only be used by one shadow map.
- SHADOW_ATLAS_QUADRANT_SUBDIV_4 = 2 --- This quadrant will be split in 4 and used by up to 4 shadow maps.
- SHADOW_ATLAS_QUADRANT_SUBDIV_16 = 3 --- This quadrant will be split 16 ways and used by up to 16 shadow maps.
- SHADOW_ATLAS_QUADRANT_SUBDIV_64 = 4 --- This quadrant will be split 64 ways and used by up to 64 shadow maps.
- SHADOW_ATLAS_QUADRANT_SUBDIV_256 = 5 --- This quadrant will be split 256 ways and used by up to 256 shadow maps. Unless the :ref:`shadow_atlas_size<class_Viewport_property_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
- SHADOW_ATLAS_QUADRANT_SUBDIV_1024 = 6 --- This quadrant will be split 1024 ways and used by up to 1024 shadow maps. Unless the :ref:`shadow_atlas_size<class_Viewport_property_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
- SHADOW_ATLAS_QUADRANT_SUBDIV_MAX = 7 --- Represents the size of the :ref:`ShadowAtlasQuadrantSubdiv<enum_Viewport_ShadowAtlasQuadrantSubdiv>` enum.
enum RenderInfo:
- RENDER_INFO_OBJECTS_IN_FRAME = 0 --- Amount of objects in frame.
- RENDER_INFO_VERTICES_IN_FRAME = 1 --- Amount of vertices in frame.
- RENDER_INFO_MATERIAL_CHANGES_IN_FRAME = 2 --- Amount of material changes in frame.
- RENDER_INFO_SHADER_CHANGES_IN_FRAME = 3 --- Amount of shader changes in frame.
- RENDER_INFO_SURFACE_CHANGES_IN_FRAME = 4 --- Amount of surface changes in frame.
- RENDER_INFO_DRAW_CALLS_IN_FRAME = 5 --- Amount of draw calls in frame.
- RENDER_INFO_MAX = 6 --- Represents the size of the :ref:`RenderInfo<enum_Viewport_RenderInfo>` enum.
enum DebugDraw:
- DEBUG_DRAW_DISABLED = 0 --- Objects are displayed normally.
- DEBUG_DRAW_UNSHADED = 1 --- Objects are displayed without light information.
- DEBUG_DRAW_OVERDRAW = 3 --- Objected are displayed semi-transparent with additive blending so you can see where they intersect.
- DEBUG_DRAW_WIREFRAME = 4 --- Objects are displayed in wireframe style.
- DEBUG_DRAW_GI_PROBE_ALBEDO = 6
- DEBUG_DRAW_GI_PROBE_LIGHTING = 7
- DEBUG_DRAW_GI_PROBE_EMISSION = 8
- DEBUG_DRAW_SHADOW_ATLAS = 9
- DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS = 10
- DEBUG_DRAW_SCENE_LUMINANCE = 11
- DEBUG_DRAW_SSAO = 12
enum MSAA:
- MSAA_DISABLED = 0 --- Multisample anti-aliasing mode disabled. This is the default value.
- MSAA_2X = 1 --- Use 2x Multisample Antialiasing.
- MSAA_4X = 2 --- Use 4x Multisample Antialiasing.
- MSAA_8X = 3 --- Use 8x Multisample Antialiasing. Likely unsupported on low-end and older hardware.
- MSAA_16X = 4 --- Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end hardware.
enum ClearMode:
- CLEAR_MODE_ALWAYS = 0 --- Always clear the render target before drawing.
- CLEAR_MODE_NEVER = 1 --- Never clear the render target.
- CLEAR_MODE_ONLY_NEXT_FRAME = 2 --- Clear the render target next frame, then switch to :ref:`CLEAR_MODE_NEVER<class_Viewport_constant_CLEAR_MODE_NEVER>`.
enum DefaultCanvasItemTextureFilter:
- DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST = 0
- DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR = 1
- DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS = 2
- DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS = 3
- DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX = 4
enum DefaultCanvasItemTextureRepeat:
- DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED = 0
- DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED = 1
- DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR = 2
- DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX = 3
Default | false |
Setter | set_use_arvr(value) |
Getter | use_arvr() |
If true
, the viewport will be used in AR/VR process.
- :ref:`bool<class_bool>` audio_listener_enable_2d
Default | false |
Setter | set_as_audio_listener_2d(value) |
Getter | is_audio_listener_2d() |
If true
, the viewport will process 2D audio streams.
- :ref:`bool<class_bool>` audio_listener_enable_3d
Default | false |
Setter | set_as_audio_listener(value) |
Getter | is_audio_listener() |
If true
, the viewport will process 3D audio streams.
- :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` canvas_item_default_texture_filter
Default | 1 |
Setter | set_default_canvas_item_texture_filter(value) |
Getter | get_default_canvas_item_texture_filter() |
- :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` canvas_item_default_texture_repeat
Default | 0 |
Setter | set_default_canvas_item_texture_repeat(value) |
Getter | get_default_canvas_item_texture_repeat() |
- :ref:`Transform2D<class_Transform2D>` canvas_transform
Setter | set_canvas_transform(value) |
Getter | get_canvas_transform() |
The canvas transform of the viewport, useful for changing the on-screen positions of all child :ref:`CanvasItem<class_CanvasItem>`s. This is relative to the global canvas transform of the viewport.
- :ref:`DebugDraw<enum_Viewport_DebugDraw>` debug_draw
Default | 0 |
Setter | set_debug_draw(value) |
Getter | get_debug_draw() |
The overlay mode for test rendered geometry in debug purposes.
- :ref:`Transform2D<class_Transform2D>` global_canvas_transform
Setter | set_global_canvas_transform(value) |
Getter | get_global_canvas_transform() |
The global canvas transform of the viewport. The canvas transform is relative to this.
- :ref:`bool<class_bool>` gui_disable_input
Default | false |
Setter | set_disable_input(value) |
Getter | is_input_disabled() |
If true
, the viewport will not receive input event.
- :ref:`bool<class_bool>` gui_snap_controls_to_pixels
Default | true |
Setter | set_snap_controls_to_pixels(value) |
Getter | is_snap_controls_to_pixels_enabled() |
If true
, the GUI controls on the viewport will lay pixel perfectly.
- :ref:`bool<class_bool>` handle_input_locally
Default | true |
Setter | set_handle_input_locally(value) |
Getter | is_handling_input_locally() |
Default | 0 |
Setter | set_msaa(value) |
Getter | get_msaa() |
The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems.
- :ref:`bool<class_bool>` own_world
Default | false |
Setter | set_use_own_world(value) |
Getter | is_using_own_world() |
If true
, the viewport will use :ref:`World<class_World>` defined in world
property.
- :ref:`bool<class_bool>` physics_object_picking
Default | false |
Setter | set_physics_object_picking(value) |
Getter | get_physics_object_picking() |
If true
, the objects rendered by viewport become subjects of mouse picking process.
- :ref:`bool<class_bool>` render_direct_to_screen
Default | false |
Setter | set_use_render_direct_to_screen(value) |
Getter | is_using_render_direct_to_screen() |
If true
, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from SCREEN_TEXTURE
becomes unavailable. For more information see :ref:`VisualServer.viewport_set_render_direct_to_screen<class_VisualServer_method_viewport_set_render_direct_to_screen>`.
- :ref:`ClearMode<enum_Viewport_ClearMode>` render_target_clear_mode
Default | 0 |
Setter | set_clear_mode(value) |
Getter | get_clear_mode() |
The clear mode when viewport used as a render target.
- :ref:`UpdateMode<enum_Viewport_UpdateMode>` render_target_update_mode
Default | 2 |
Setter | set_update_mode(value) |
Getter | get_update_mode() |
The update mode when viewport used as a render target.
- :ref:`ShadowAtlasQuadrantSubdiv<enum_Viewport_ShadowAtlasQuadrantSubdiv>` shadow_atlas_quad_0
Default | 2 |
Setter | set_shadow_atlas_quadrant_subdiv(value) |
Getter | get_shadow_atlas_quadrant_subdiv() |
The subdivision amount of the first quadrant on the shadow atlas.
- :ref:`ShadowAtlasQuadrantSubdiv<enum_Viewport_ShadowAtlasQuadrantSubdiv>` shadow_atlas_quad_1
Default | 2 |
Setter | set_shadow_atlas_quadrant_subdiv(value) |
Getter | get_shadow_atlas_quadrant_subdiv() |
The subdivision amount of the second quadrant on the shadow atlas.
- :ref:`ShadowAtlasQuadrantSubdiv<enum_Viewport_ShadowAtlasQuadrantSubdiv>` shadow_atlas_quad_2
Default | 3 |
Setter | set_shadow_atlas_quadrant_subdiv(value) |
Getter | get_shadow_atlas_quadrant_subdiv() |
The subdivision amount of the third quadrant on the shadow atlas.
- :ref:`ShadowAtlasQuadrantSubdiv<enum_Viewport_ShadowAtlasQuadrantSubdiv>` shadow_atlas_quad_3
Default | 4 |
Setter | set_shadow_atlas_quadrant_subdiv(value) |
Getter | get_shadow_atlas_quadrant_subdiv() |
The subdivision amount of the fourth quadrant on the shadow atlas.
- :ref:`int<class_int>` shadow_atlas_size
Default | 0 |
Setter | set_shadow_atlas_size(value) |
Getter | get_shadow_atlas_size() |
The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.
Note: If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually.
Default | Vector2( 0, 0 ) |
Setter | set_size(value) |
Getter | get_size() |
The width and height of viewport.
- :ref:`bool<class_bool>` size_override_stretch
Default | false |
Setter | set_size_override_stretch(value) |
Getter | is_size_override_stretch_enabled() |
If true
, the size override affects stretch as well.
- :ref:`bool<class_bool>` transparent_bg
Default | false |
Setter | set_transparent_background(value) |
Getter | has_transparent_background() |
If true
, the viewport should render its background as transparent.
Setter | set_world(value) |
Getter | get_world() |
The custom :ref:`World<class_World>` which can be used as 3D environment source.
- :ref:`World2D<class_World2D>` world_2d
Setter | set_world_2d(value) |
Getter | get_world_2d() |
The custom :ref:`World2D<class_World2D>` which can be used as 2D environment source.
- :ref:`World<class_World>` find_world ( ) const
Returns the 3D world of the viewport, or if none the world of the parent viewport.
- :ref:`World2D<class_World2D>` find_world_2d ( ) const
Returns the 2D world of the viewport.
- :ref:`Camera<class_Camera>` get_camera ( ) const
Returns the active 3D camera.
- :ref:`Transform2D<class_Transform2D>` get_final_transform ( ) const
Returns the total transform of the viewport.
- :ref:`Control<class_Control>` get_modal_stack_top ( ) const
Returns the topmost modal in the stack.
- :ref:`Vector2<class_Vector2>` get_mouse_position ( ) const
Returns the mouse position relative to the viewport.
- :ref:`int<class_int>` get_render_info ( :ref:`RenderInfo<enum_Viewport_RenderInfo>` info )
Returns information about the viewport from the rendering pipeline.
- :ref:`ShadowAtlasQuadrantSubdiv<enum_Viewport_ShadowAtlasQuadrantSubdiv>` get_shadow_atlas_quadrant_subdiv ( :ref:`int<class_int>` quadrant ) const
Returns the :ref:`ShadowAtlasQuadrantSubdiv<enum_Viewport_ShadowAtlasQuadrantSubdiv>` of the specified quadrant.
- :ref:`Vector2<class_Vector2>` get_size_override ( ) const
Returns the size override set with :ref:`set_size_override<class_Viewport_method_set_size_override>`.
- :ref:`ViewportTexture<class_ViewportTexture>` get_texture ( ) const
Returns the viewport's texture.
Note: Due to the way OpenGL works, the resulting :ref:`ViewportTexture<class_ViewportTexture>` is flipped vertically. You can use :ref:`Image.flip_y<class_Image_method_flip_y>` on the result of :ref:`Texture2D.get_data<class_Texture2D_method_get_data>` to flip it back, for example:
var img = get_viewport().get_texture().get_data() img.flip_y()
- :ref:`RID<class_RID>` get_viewport_rid ( ) const
Returns the viewport's RID from the :ref:`VisualServer<class_VisualServer>`.
- :ref:`Rect2<class_Rect2>` get_visible_rect ( ) const
Returns the visible rectangle in global screen coordinates.
- :ref:`Variant<class_Variant>` gui_get_drag_data ( ) const
Returns the drag data from the GUI, that was previously returned by :ref:`Control.get_drag_data<class_Control_method_get_drag_data>`.
- :ref:`bool<class_bool>` gui_has_modal_stack ( ) const
Returns true
if there are visible modals on-screen.
- :ref:`bool<class_bool>` gui_is_dragging ( ) const
Returns true
if the viewport is currently performing a drag operation.
- void input ( :ref:`InputEvent<class_InputEvent>` local_event )
- :ref:`bool<class_bool>` is_input_handled ( ) const
- :ref:`bool<class_bool>` is_size_override_enabled ( ) const
Returns true
if the size override is enabled. See :ref:`set_size_override<class_Viewport_method_set_size_override>`.
- void set_attach_to_screen_rect ( :ref:`Rect2<class_Rect2>` rect )
Attaches this Viewport
to the root Viewport
with the specified rectangle. This bypasses the need for another node to display this Viewport
but makes you responsible for updating the position of this Viewport
manually.
- void set_input_as_handled ( )
Stops the input from propagating further down the :ref:`SceneTree<class_SceneTree>`.
- void set_shadow_atlas_quadrant_subdiv ( :ref:`int<class_int>` quadrant, :ref:`ShadowAtlasQuadrantSubdiv<enum_Viewport_ShadowAtlasQuadrantSubdiv>` subdiv )
Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible.
- void set_size_override ( :ref:`bool<class_bool>` enable, :ref:`Vector2<class_Vector2>` size=Vector2( -1, -1 ), :ref:`Vector2<class_Vector2>` margin=Vector2( 0, 0 ) )
Sets the size override of the viewport. If the enable
parameter is true
the override is used, otherwise it uses the default size. If the size parameter is (-1, -1)
, it won't update the size.
- void unhandled_input ( :ref:`InputEvent<class_InputEvent>` local_event )
- void update_worlds ( )
Forces update of the 2D and 3D worlds.
- void warp_mouse ( :ref:`Vector2<class_Vector2>` to_position )
Warps the mouse to a position relative to the viewport.