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Inherits: :ref:`Resource<class_Resource>` < :ref:`Reference<class_Reference>` < :ref:`Object<class_Object>`
Class that has everything pertaining to a 2D world.
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
- :ref:`RID<class_RID>` canvas
Getter | get_canvas() |
The :ref:`RID<class_RID>` of this world's canvas resource. Used by the :ref:`VisualServer<class_VisualServer>` for 2D drawing.
- :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` direct_space_state
Getter | get_direct_space_state() |
The state of this world's physics space. This allows arbitrary querying for collision.
- :ref:`RID<class_RID>` space
Getter | get_space() |
The :ref:`RID<class_RID>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_Physics2DServer>` for 2D physics, treating it as both a space and an area.