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GLDefs.txt
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pulselight TransporterBeam
{
color 0.97 0.91 0.57
size 0
secondarySize 30
interval 2.75
}
pulselight TransporterBeamK
{
color 1.0 0.25 0.25
size 0
secondarySize 30
interval 2.75
}
PointLight SmallRedLight
{
color 0.4 0.1 0.1
size 24
attenuate 1
}
PointLight RedAlertLight
{
color 1.0 0.0 0.0
size 8
Offset 0 8 0
}
PointLight RedAlertLightLarge
{
color 1.0 0.0 0.0
size 64
}
PointLight SmallOrangeLight
{
color 0.4 0.2 0.1
size 24
attenuate 1
}
PointLight LargeOrangeLight
{
color 0.8 0.4 0.2
size 96
attenuate 1
}
PointLight LargePinkLight
{
color 0.8 0.4 0.4
size 96
attenuate 1
}
PointLight LargeGreenLight
{
color 0.2 0.8 0.2
size 96
attenuate 1
}
PointLight LargeBlueLight
{
color 0.2 0.2 0.8
size 96
attenuate 1
}
PointLight SmallYellowLight
{
color 0.4 0.4 0.1
size 24
attenuate 1
}
PointLight SmallGreenLight
{
color 0.1 0.4 0.1
size 24
attenuate 1
}
PointLight TinyBlueGreenLight
{
color 0.1 0.4 0.3
size 12
attenuate 0
}
PointLight SmallBlueLight
{
color 0.1 0.1 0.4
size 24
attenuate 1
}
PointLight SmallPurpleLight
{
color 0.4 0.1 0.4
size 24
attenuate 1
}
PointLight TinyPurpleLight
{
color 0.4 0.1 0.4
size 6
attenuate 1
}
PointLight SmallWhiteLight
{
color 0.4 0.4 0.4
size 24
attenuate 1
}
PointLight WhiteLight
{
color 1.0 1.0 1.0
size 72
attenuate 1
}
PointLight GoldLight
{
color 0.3 0.2 0.0
size 12
attenuate 1
}
PointLight WhiteLightS
{
color 1.0 1.0 1.0
size 24
attenuate 1
}
PointLight PurpleLight
{
color 0.8 0.2 0.8
size 72
attenuate 1
}
PointLight DisruptorLight
{
color 0.1 0.9 0.1
size 24
attenuate 1
}
PointLight PhotonTorpedoLight
{
color 0.8 0.2 0.8
size 24
attenuate 1
}
PointLight RomulanTorpedoLight
{
color 0.3 0.2 0.0
size 24
attenuate 1
}
PulseLight DisruptorPulseLight
{
color 0.1 0.9 0.1
size 3
secondarysize 24
attenuate 1
interval 2.856
}
PointLight GrenadeLight
{
color 0.3 0.3 0.9
size 24
attenuate 1
}
PulseLight GrenadeExplodeLightB
{
color 0.3 0.3 0.9
size 72
secondarysize 24
attenuate 1
interval 3
}
PulseLight GrenadeExplodeLightG
{
color 0.5 0.9 0.3
size 72
secondarysize 24
attenuate 1
interval 3
}
PulseLight GrenadeExplodeLightY
{
color 0.9 0.9 0.3
size 48
secondarysize 12
attenuate 1
interval 3
}
PulseLight GrenadeExplodeLightW
{
color 1.0 1.0 1.0
size 384
secondarysize 12
attenuate 1
interval 3
}
PointLight PlanetLight
{
Color 1.0 1.0 1.0
Size 150
attenuate 1
Offset 0 0 150
Subtractive 1
}
PointLight SunLight
{
Color 1.0 1.0 0.95
Size 1024
attenuate 1
}
PointLight MarkerLightRed
{
color 1.0 0.1 0.1
size 48
attenuate 1
}
PointLight MarkerLightWhite
{
color 1.0 1.0 1.0
size 48
attenuate 1
}
Object SmallWhiteLight
{
Frame TOS1
{
light SmallWhiteLight
}
}
Object SmallRedLight
{
Frame TOS1
{
light SmallRedLight
}
}
Object SmallOrangeLight
{
Frame TOS1
{
light SmallOrangeLight
}
}
Object SmallYellowLight
{
Frame TOS1
{
light SmallYellowLight
}
}
Object SmallGreenLight
{
Frame TOS1
{
light SmallGreenLight
}
}
Object TinyBlueGreenLight
{
Frame TOS1
{
light TinyBlueGreenLight
}
}
Object SmallBlueLight
{
Frame TOS1
{
light SmallBlueLight
}
}
Object SmallPurpleLight
{
Frame TOS1
{
light SmallPurpleLight
}
}
Object WhitePhaserParticle
{
Frame TOS1
{
light SmallWhiteLight
}
}
Object RedPhaserParticle
{
Frame TOS1
{
light SmallRedLight
}
}
Object OrangePhaserParticle
{
Frame TOS1
{
light SmallOrangeLight
}
}
Object BluePhaserParticle
{
Frame TOS1
{
light SmallBlueLight
}
}
/*
Object LaserBeam
{
Frame TOS1
{
light SmallRedLight
}
}
Object LaserBeam_R
{
Frame TOS1
{
light SmallRedLight
}
}
Object LaserBeam_O
{
Frame TOS1
{
light SmallOrangeLight
}
}
Object LaserBeam_G
{
Frame TOS1
{
light SmallGreenLight
}
}
Object LaserBeam_B
{
Frame TOS1
{
light SmallBlueLight
}
}
Object LaserBeam_P
{
Frame TOS1
{
light SmallPurpleLight
}
}
*/
/*
object DisruptorBolt
{
frame TOS1
{
light SmallGreenLight
}
}
object DisruptorGrenade
{
frame TOS1
{
light SmallGreenLight
}
}
*/
object PulseSphereGreen
{
frame TOS1
{
light DisruptorPulseLight
}
}
object PhotonGrenade
{
frame TOS1
{
light GrenadeLight
}
}
object PhotonGrenadeHoming
{
frame TOS1
{
light GrenadeLight
}
}
object ExplosionSphereYellow
{
frame TOS1
{
light GrenadeExplodeLightY
}
}
object ExplosionSphereBlue
{
frame TOS1
{
light GrenadeExplodeLightB
}
}
object ExplosionSphereGreen
{
frame TOS1
{
light GrenadeExplodeLightG
}
}
object ExplosionSphereWhite2
{
frame TOS1
{
light GrenadeExplodeLightW
}
}
object Hint
{
frame FLAR
{
light GoldLight
}
}
object TrailShell
{
frame TOS1
{
light PurpleLight
}
}
Object TOSPlanetLightOrange
{
Frame UNKN
{
Light LargeOrangeLight
}
}
Object TOSPlanetLightPink
{
Frame UNKN
{
Light LargePinkLight
}
}
Object TOSPlanetLightGreen
{
Frame UNKN
{
Light LargeGreenLight
}
}
Object TOSPlanetLightBlue
{
Frame UNKN
{
Light LargeBlueLight
}
}
object TransporterLight
{
frame UNKN
{
light TransporterBeam
}
}
object TransporterLightK
{
frame UNKN
{
light TransporterBeamK
}
}
object NavGoal
{
frame UNKN
{
light GoldLight
}
}
brightmap texture "models/mapobjects/tos/enterprise/enterprise.png"
{
map "models/mapobjects/tos/enterprise/enterprise_l.png"
}
brightmap texture "models/mapobjects/tos/enterprise/bus1.png" {map "models/mapobjects/tos/enterprise/bus1_l.png"}
brightmap texture "models/mapobjects/tos/enterprise/bus2.png" {map "models/mapobjects/tos/enterprise/bus2_l.png"}
brightmap texture "models/mapobjects/tos/enterprise/bus3.png" {map "models/mapobjects/tos/enterprise/bus3_l.png"}
brightmap texture "models/mapobjects/tos/enterprise/bus4.png" {map "models/mapobjects/tos/enterprise/bus4_l.png"}
brightmap texture "models/mapobjects/tos/enterprise/bus5.png" {map "models/mapobjects/tos/enterprise/bus5_l.png"}
brightmap texture "models/mapobjects/tos/enterprise/bus6.png" {map "models/mapobjects/tos/enterprise/bus6_l.png"}
brightmap texture "models/mapobjects/tos/enterprise/bus7.png" {map "models/mapobjects/tos/enterprise/bus7_l.png"}
brightmap texture "models/mapobjects/tos/enterprise/bus8.png" {map "models/mapobjects/tos/enterprise/bus8_l.png"}
brightmap texture "models/mapobjects/tos/DisruptorStationScreen_A.jpg" {map "models/mapobjects/tos/DisruptorStationScreen_M.jpg"}
brightmap texture "models/mapobjects/tos/DisruptorStationScreen_B.jpg" {map "models/mapobjects/tos/DisruptorStationScreen_M.jpg"}
brightmap texture "models/mapobjects/tos/DisruptorStationScreen_C.jpg" {map "models/mapobjects/tos/DisruptorStationScreen_M.jpg"}
brightmap texture "models/mapobjects/tos/DisruptorStationScreen_D.jpg" {map "models/mapobjects/tos/DisruptorStationScreen_M.jpg"}
brightmap texture "models/mapobjects/tos/PhaserRifleStationScreen_A.jpg" {map "models/mapobjects/tos/PhaserRifleStationScreen_M.jpg"}
brightmap texture "models/mapobjects/tos/PhaserRifleStationScreen_B.jpg" {map "models/mapobjects/tos/PhaserRifleStationScreen_M.jpg"}
brightmap texture "models/mapobjects/tos/PhaserRifleStationScreen_C.jpg" {map "models/mapobjects/tos/PhaserRifleStationScreen_M.jpg"}
brightmap texture "models/mapobjects/tos/PhaserRifleStationScreen_D.jpg" {map "models/mapobjects/tos/PhaserRifleStationScreen_M.jpg"}
brightmap texture "textures/enterprise/walls/kl_int1.jpg" {map "textures/enterprise/walls/kl_int1.jpg"}
brightmap texture "textures/enterprise/walls/kl_int2.jpg" {map "textures/enterprise/walls/kl_int2.jpg"}
brightmap texture "textures/enterprise/walls/kl_int3.jpg" {map "textures/enterprise/walls/kl_int_m.jpg"}
brightmap texture "textures/enterprise/walls/kl_int4.jpg" {map "textures/enterprise/walls/kl_int_m.jpg"}
brightmap texture "textures/enterprise/walls/kl_int5.jpg" {map "textures/enterprise/walls/kl_int_m.jpg"}
brightmap texture "Shu_Boo" {map "textures/enterprise/walls/Shu_B_m.jpg"}
brightmap texture "Shu_Win" {map "textures/enterprise/walls/Shu_W_m.jpg"}
brightmap texture "Shu_Boo2" {map "textures/enterprise/walls/Shu_B2_m.jpg"}
brightmap texture "textures/enterprise/walls/Shu_Wi_O.png" {map "textures/enterprise/walls/Shu_Wi_O.png"}
brightmap texture "alert2" {map "textures/enterprise/walls/overlays/alert2_m.png"}
brightmap texture "PO01B0" {map "textures/enterprise/walls/overlays/alert2_m.png"}
brightmap texture "PO08B0" {map "textures/enterprise/walls/overlays/IC2_M.png"}
/*
brightmap texture "WALLALE3" {map "WALLALE5"}
brightmap texture "WALLALE4" {map "WALLALE6"}
brightmap texture "ARCHALE2" {map "ARCHALE3"}
brightmap texture "TRANSAL2" {map "TRANSAL3"}
brightmap texture "BR_WALLM" {map "BR_WALLN"}
brightmap texture "BR_WALLU" {map "BR_WALLW"}
brightmap texture "BR_WALLQ" {map "BR_WALLX"}
*/
brightmap texture "WALL_BEB" {map "SHU_LI_M"}
brightmap texture "WALL0SW0" {map "WALLMSW0"}
brightmap texture "WALL0SW1" {map "WALLMSW1"}
brightmap texture "WALL2SW0" {map "WALLMSW0"}
brightmap texture "WALL2SW1" {map "WALLMSW1"}
brightmap texture "WALL3SW0" {map "WALLMSW0"}
brightmap texture "WALL3SW1" {map "WALLMSW1"}
HardwareShader Texture Water { Shader "shaders/glsl/func_warp1.fp" Speed 1.0 }
HardwareShader Texture Water2 { Shader "shaders/glsl/func_warp1.fp" Speed 1.0 }
HardwareShader Texture Water_P { Shader "shaders/glsl/func_warp1.fp" Speed 1.0 }
HardwareShader Texture Water_C { Shader "shaders/glsl/func_warp1.fp" Speed 1.0 }
HardwareShader Texture "models/mapobjects/tos/clouds_r.png" { Shader "shaders/glsl/func_warp1.fp" Speed 0.01 }
HardwareShader Texture "models/mapobjects/tos/clouds.png" { Shader "shaders/glsl/func_warp1.fp" Speed 0.01 }
HardwareShader Texture cloud_ov { Shader "shaders/glsl/func_warp2.fp" Speed 0.01 }
HardwareShader Texture cloud_o { Shader "shaders/glsl/func_warp2.fp" Speed 0.01 }
HardwareShader Texture Field_R { Shader "shaders/func_forcefield.fp" Speed 10.0 }
HardwareShader Texture Field_O { Shader "shaders/func_forcefield.fp" Speed 10.0 }
HardwareShader Texture Field_Y { Shader "shaders/func_forcefield.fp" Speed 10.0 }
HardwareShader Texture Field_G { Shader "shaders/func_forcefield.fp" Speed 10.0 }
HardwareShader Texture Field_W { Shader "shaders/func_forcefield.fp" Speed 10.0 }
//HardwareShader Texture "Textures/Solid/ShieldShell.jpg" { Shader "shaders/func_forcefield.fp" Speed 10.0 }
HardwareShader Sprite WFLAG0 { Shader "shaders/rotate_cw.fp" Speed 10.0 }
HardwareShader Texture "models/weapons/communicator_moire.png" { Shader "shaders/rotate_cw.fp" Speed 0.25 }
HardwareShader "textures/enterprise/walls/Power_Y.png" { Shader "shaders/overlay.fp" Speed 1 }
HardwareShader "textures/enterprise/walls/Power_R.png" { Shader "shaders/overlay.fp" Speed 1 }
HardwareShader "textures/enterprise/walls/Power_G.png" { Shader "shaders/overlay.fp" Speed 1 }
HardwareShader "textures/enterprise/walls/Power_B.png" { Shader "shaders/overlay.fp" Speed 1 }
HardwareShader Power_Y { Shader "shaders/overlay.fp" Speed 1 }
HardwareShader Power_R { Shader "shaders/overlay.fp" Speed 1 }
HardwareShader Power_G { Shader "shaders/overlay.fp" Speed 1 }
HardwareShader Power_B { Shader "shaders/overlay.fp" Speed 1 }
//Start of BoA Assets
FlickerLight FireSpawnerSmall
{
Color 1.0 0.6 0.0
Size 24
SecondarySize 48
attenuate 1
Chance 0.2
}
Object SmallFlame { frame TNT1 { light FireSpawnerSmall } }
//End of BoA Assets
brightmap texture "models/mapobjects/tos/K-7/lowmain_glow.png" { map "models/mapobjects/tos/K-7/lowmain_glow_l.png" }
brightmap texture "models/mapobjects/tos/K-7/main_glow.png" { map "models/mapobjects/tos/K-7/main_glow_l.png" }
brightmap texture "models/mapobjects/tos/K-7/main2_glow.png" { map "models/mapobjects/tos/K-7/main2_glow_l.png" }
brightmap texture "models/mapobjects/tos/D-7/bot_glow (Original).png" { map "models/mapobjects/tos/D-7/bot_glow (Original)_l.png" }
brightmap texture "models/mapobjects/tos/D-7/top_glow (Original).png" { map "models/mapobjects/tos/D-7/top_glow (Original)_l.png" }
brightmap texture "models/mapobjects/tos/D-7/pod_glow (Original).png" { map "models/mapobjects/tos/D-7/pod_glow (Original)_l.png" }
brightmap texture "models/mapobjects/tos/D-7/warps_glow (Original).png" { map "models/mapobjects/tos/D-7/warps_glow (Original)_l.png" }
brightmap texture "models/mapobjects/tos/planet_e.jpg" { map "models/mapobjects/tos/planet_e_l.png" }
brightmap texture "models/mapobjects/tos/dilithium.png" { map "models/mapobjects/tos/dilithium_l.png" }
brightmap sprite PANLA0 { map "textures/enterprise/walls/overlays/panel5_m.png" }
brightmap sprite SHULA0 { map "textures/enterprise/walls/overlays/shu_st0l.png" }
brightmap sprite SHULB0 { map "textures/enterprise/walls/overlays/shu_st1l.png" }
brightmap texture "models/mapobjects/tos/Anaxagoras/Anaxagoras_Body.png" { map "models/mapobjects/tos/Anaxagoras/Anaxagoras_Body_l.png" }
brightmap texture "models/mapobjects/tos/Anaxagoras/Anaxagoras_Bottom.png" { map "models/mapobjects/tos/Anaxagoras/Anaxagoras_Bottom_l.png" }
brightmap texture "models/mapobjects/tos/Anaxagoras/Anaxagoras_Nacelles.png" { map "models/mapobjects/tos/Anaxagoras/Anaxagoras_Nacelles_l.png" }
brightmap texture "models/mapobjects/tos/Anaxagoras/Anaxagoras_Neck.png" { map "models/mapobjects/tos/Anaxagoras/Anaxagoras_Neck_l.png" }
brightmap texture "models/mapobjects/tos/Anaxagoras/Anaxagoras_Top.png" { map "models/mapobjects/tos/Anaxagoras/Anaxagoras_Top_l.png" }
brightmap texture "models/mapobjects/tos/Anaxagoras/Anaxagoras_Damage.png" { map "models/mapobjects/tos/Anaxagoras/Anaxagoras_Damage_l.png" }
brightmap texture "models/mapobjects/tos/Anaxagoras/Anaxagoras_Bottom_Pristine.png" { map "models/mapobjects/tos/Anaxagoras/Anaxagoras_Bottom_l.png" }
brightmap texture "models/mapobjects/tos/Anaxagoras/Anaxagoras_Nacelles_Pristine.png" { map "models/mapobjects/tos/Anaxagoras/Anaxagoras_Nacelles_l.png" }
brightmap texture "models/mapobjects/tos/Anaxagoras/Anaxagoras_Top_Pristine.png" { map "models/mapobjects/tos/Anaxagoras/Anaxagoras_Top_Pristine_l.png" }
brightmap texture "models/mapobjects/tos/BoP/wbrd1.png" { map "models/mapobjects/tos/BoP/wbrd1_l.png" }
brightmap texture "models/mapobjects/tos/BoP/wbrd2.png" { map "models/mapobjects/tos/BoP/wbrd2_l.png" }
brightmap texture TRANA0 { map "graphics/effects/Flare.png" }
brightmap texture TRANB0 { map "graphics/effects/Flare.png" }
brightmap texture TRANC0 { map "graphics/effects/Flare.png" }
brightmap texture TRAND0 { map "graphics/effects/Flare.png" }
brightmap texture "models/mapobjects/tos/Rahman/top.png" { map "models/mapobjects/tos/Rahman/top_l.png" }
brightmap texture "models/mapobjects/tos/Rahman/bottom.png" { map "models/mapobjects/tos/Rahman/bottom_l.png" }
brightmap texture "models/mapobjects/tos/Rahman/detail.png" { map "models/mapobjects/tos/Rahman/detail_l.png" }
brightmap texture "models/mapobjects/tos/Rahman/nacelle.png" { map "models/mapobjects/tos/Rahman/nacelle_l.png" }