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LEDCountdown.ino
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#include "FastLED.h"
FASTLED_USING_NAMESPACE
// Simple Countdown from blue-->green-->yellow-->red within 5 hours.
// After Countdown is finished, start the FastLED "100-lines-of-code" demo reel
// from Mark Kriegsman
//
// Andreas Loecken, Nov. 2017
// TODO: Add BLE support to set another time or passed time, ...
#if FASTLED_VERSION < 3001000
#error "Requires FastLED 3.1 or later; check github for latest code."
#endif
#define DATA_PIN 7
//#define CLK_PIN 4
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define NUM_LEDS 24
CRGB leds[NUM_LEDS];
#define BRIGHTNESS 96
#define FRAMES_PER_SECOND 120
#define COUNTDOWN_STEP_MS 105882 //5 * 3600000 / 170; // 5 hours per 170 hue steps
void setup() {
delay(3000); // 3 second delay for recovery
// tell FastLED about the LED strip configuration
FastLED.addLeds<LED_TYPE, DATA_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
}
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm };
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
// for the countdown
bool countingDown = true;
uint8_t currentHue = 170;
uint8_t brightness = 0;
void loop()
{
if (countingDown) {
for (uint8_t dot = 0; dot < NUM_LEDS; dot++) {
leds[dot] = CHSV( currentHue, 200, 100 + (quadwave8(brightness) / 1.6452));
}
EVERY_N_MILLISECONDS( 30 ) {
brightness++;
}
EVERY_N_MILLISECONDS( COUNTDOWN_STEP_MS ) {
currentHue--; // slowly cycle the "base color" through the rainbow
if (currentHue <= 0) {
currentHue = 0;
countingDown = false;
}
}
} else {
// Call the current pattern function once, updating the 'leds' array
gPatterns[gCurrentPatternNumber]();
// do some periodic updates
EVERY_N_MILLISECONDS( 20 ) {
gHue++; // slowly cycle the "base color" through the rainbow
}
EVERY_N_SECONDS( 10 ) {
nextPattern(); // change patterns periodically
}
}
// send the 'leds' array out to the actual LED strip
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000 / FRAMES_PER_SECOND);
}
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
void nextPattern()
{
// add one to the current pattern number, and wrap around at the end
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
}
void rainbow()
{
// FastLED's built-in rainbow generator
fill_rainbow( leds, NUM_LEDS, gHue, 7);
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(80);
}
void addGlitter( fract8 chanceOfGlitter)
{
if ( random8() < chanceOfGlitter) {
leds[ random16(NUM_LEDS) ] += CRGB::White;
}
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS, 10);
int pos = random16(NUM_LEDS);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16(13, 0, NUM_LEDS);
leds[pos] += CHSV( gHue, 255, 192);
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for ( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue + (i * 2), beat - gHue + (i * 10));
}
}
void juggle() {
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS, 20);
byte dothue = 0;
for ( int i = 0; i < 8; i++) {
leds[beatsin16(i + 7, 0, NUM_LEDS)] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}