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The basic idea is to be able to change the view distance via configuring the various dimensions of the fog boundary. To better explain what I mean, here's an illustration:
The fog uses a cylindrical shape, so in order to get full control over its shape, we would need 3 separate parameters. An example configuration could look something like this:
In this example, the radius of the fog would be 20 chunks, the bottom plane would extend 3 chunks below the player, and the top plane would reach 8 chunks above the player. Ideally these values would serve as limiting factors, so they would not extend the view distance, if a lower render distance was set in the video settings.
The text was updated successfully, but these errors were encountered:
The basic idea is to be able to change the view distance via configuring the various dimensions of the fog boundary. To better explain what I mean, here's an illustration:

The fog uses a cylindrical shape, so in order to get full control over its shape, we would need 3 separate parameters. An example configuration could look something like this:
In this example, the radius of the fog would be 20 chunks, the bottom plane would extend 3 chunks below the player, and the top plane would reach 8 chunks above the player. Ideally these values would serve as limiting factors, so they would not extend the view distance, if a lower render distance was set in the video settings.
The text was updated successfully, but these errors were encountered: