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npcs.xml
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<?xml version="1.0" encoding="utf-8"?>
<!--
This file maps the NPC appearance IDs the server is sending to the
spritesheet(s).
Note that it is possible to give an NPC multiple sprites. In this case the
sprites are drawn in order of declaration.
-->
<npcs>
<npc id="203"><sprite>npc-woodenpump.xml</sprite></npc><!-- Woodenpump with drippy water -->
<npc id="215"> <!-- dumb farmer on farm1 -->
<sprite>races/humans/human_male_base.xml</sprite>
<sprite>races/humans/hairstyles/center_parting.xml|#F88017,FBB117</sprite>
<sprite>equipment/legs/chaps-male.xml</sprite>
<sprite>equipment/chest/cotton-male.xml|#222255,6666ff</sprite>
<!--<sprite>equipment/head/bowler-hat-brown.xml|#16486e,498ec5,e4f2fc</sprite>-->
<!--<sprite>equipment/feet/boots-male.xml|#623a34,f0c2b4</sprite>-->
</npc>
<npc id="216"> <!-- bar tender in farm1_indoor -->
<sprite>races/humans/human_male_base.xml</sprite>
<sprite>races/humans/hairstyles/center_parting.xml|#F88017,FBB117</sprite>
<sprite>equipment/legs/chaps-male.xml</sprite>
<sprite>equipment/chest/cotton-male.xml|#222255,6666ff</sprite>
</npc>
<npc id="217"> <!-- cleaner in basement -->
<sprite>races/humans/human_male_base.xml</sprite>
<sprite>races/humans/hairstyles/center_parting.xml|#F88017,FBB117</sprite>
<sprite>equipment/legs/chaps-male.xml</sprite>
<sprite>equipment/chest/cotton-male.xml|#222255,6666ff</sprite>
</npc>
<npc id="218"> <!-- worker in storage -->
<sprite>races/humans/human_male_base.xml</sprite>
<sprite>races/humans/hairstyles/combed_back.xml|#F2EA63</sprite>
<sprite>equipment/legs/chaps-male.xml</sprite>
<sprite>equipment/chest/cotton-male.xml|#580008</sprite>
</npc>
</npcs>