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BUREKTech screenshots

Vegetation system and rotating sky clouds

Giant model with a giant texture

Smoke and gibs testing - Cirkuz 33

Rendering about 960 entities. Nearly 500k triangles at 300fps (in release mode) on a GTX 1050 Ti and Intel Core i5 8400:

Same scene but with shadowmapping on: (PBR and shadowmapping are off by default)

Some older stuff, January 2021:

Some historic moments

First build with the new entity system in place, December 2020:

First build, June 2020, almost identical to ioq3: