Vegetation system and rotating sky clouds
Giant model with a giant texture
Smoke and gibs testing - Cirkuz 33
Rendering about 960 entities. Nearly 500k triangles at 300fps (in release mode) on a GTX 1050 Ti and Intel Core i5 8400:
Same scene but with shadowmapping on: (PBR and shadowmapping are off by default)
Some older stuff, January 2021:
First build with the new entity system in place, December 2020: