If you are merging a PR into main: please add the release note below, under the Release notes for next branch cut header.
If you are cherry-picking a commit into an rc/ branch: add the release note under the appropriate header in RELEASE_NOTES.md.
- engine: Added parameter for configuring JobSystem thread count
- engine: In Java, introduce Engine.Builder
- gltfio: fix ubershader index for transmission&volume material
- engine: New tone mapper:
AgXTonemapper
. - matinfo: Add support for viewing ESSL 1.0 shaders
- engine: Add support for stencil buffer when post-processing is disabled (Metal backend only).
- engine: Add
Renderer::getClearOptions()
[b/243846268] - engine: Fix stable shadows (again) when an IBL rotation is used