diff --git a/AdvancedRocketry/blocks/ChemicalReactor.php b/AdvancedRocketry/blocks/ChemicalReactor.php index c0b8548..015ba16 100644 --- a/AdvancedRocketry/blocks/ChemicalReactor.php +++ b/AdvancedRocketry/blocks/ChemicalReactor.php @@ -1,35 +1,35 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Chemical Reactor'; $imageDemoName = 'chemicalReactor_demo.png'; - - //USE
to make a new paragraph - $description1 = 'The Chemical Reactor is a multi-block construction which processes fluids, most commonly hydrogen and oxygen, and creates outputs. Hydrogen and Oxygen, typically pumped in from the Electrolyser, create Rocket Fuel. The other simple ecipe it can do by default is to make a large amount of bone mean per bone, 5, using a small amount of nitrogen in the process and thereby almost doubling bonemeal efficiency. Use the Holo-Projector to complete the structure, then right click the Chemical Reactor machine block.
In additon to Rocket Fuel, it accepts item inputs as well, such as adding the airtight seal enchantment to armor, allowing you a basic space suit\'s tank and vacuum-protection abilities. Coils and Motors can be used to increase speed and effeciency. '; - + + //USE
to make a new paragraph + $description1 = 'The Chemical Reactor is a multi-block construction which processes fluids, most commonly hydrogen and oxygen, and creates outputs. Hydrogen and Oxygen, typically pumped in from the Electrolyser, create Rocket Fuel. The other simple recipe it can do by default is to make a large amount of bone mean per bone, 5, using a small amount of nitrogen in the process and thereby almost doubling bonemeal efficiency. Use the Holo-Projector to complete the structure, then right click the Chemical Reactor machine block.
In additon to Rocket Fuel, it accepts item inputs as well, such as adding the airtight seal enchantment to armor, allowing you to add a basic space suit\'s tank and vacuum-protection abilities. Coils and Motors can be used to increase speed and effeciency. '; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; $descriptionGUI =''; - + $optionalSection=''; - + $sidebarImage = ''; $hardness = ''; $blastResistance = ''; @@ -42,4 +42,4 @@ $other =''; include($_SERVER["DOCUMENT_ROOT"].'/AdvancedRocketry/template.php'); -?> +?> diff --git a/AdvancedRocketry/blocks/Coils.php b/AdvancedRocketry/blocks/Coils.php index 9604926..2e960ba 100644 --- a/AdvancedRocketry/blocks/Coils.php +++ b/AdvancedRocketry/blocks/Coils.php @@ -1,34 +1,33 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Coils'; $imageDemoName = 'coil_demo.jpg'; - - //USE
to make a new paragraph - $description1 = 'Coils are used in the construction of multiblock machines throughout the mod. Coils also come in several teirs, higher teir coils being more powerful, but more expensive to make.
-The primary usage of coils is in the Electric Arc Furnace. Using higher teir coils in some machines can decrease the amount of time required for a recipe. Like the motors, the speed increases stack multiplicitivly.
'; - + + //USE to make a new paragraph + $description1 = 'Coils are used in the construction of multiblock machines throughout the mod (for example, the Electric Arc Furnace). Coils also come in several tiers, higher tier coils being more powerful, but more expensive to make. Using higher tier coils in some machines can decrease the amount of time required for a recipe. Like the motors, the speed increases stack multiplicitivly.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; - $descriptionGUI =''; - + $descriptionGUI =''; + $sidebarImage = 'coil_block.png'; $hardness = '3'; @@ -41,4 +40,4 @@ $other = 'Note: The modifiers are multiplicative, so if an Arc Furnace had 3 Iridium coils the actual speed boost would be 8x (2x*2x*2x).
'; include($_SERVER["DOCUMENT_ROOT"].'/AdvancedRocketry/template.php'); -?> +?> diff --git a/AdvancedRocketry/blocks/Crystallizer.php b/AdvancedRocketry/blocks/Crystallizer.php index 2bad707..dbbc697 100644 --- a/AdvancedRocketry/blocks/Crystallizer.php +++ b/AdvancedRocketry/blocks/Crystallizer.php @@ -1,35 +1,35 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Crystallizer'; $imageDemoName = 'crystallizer_demo.png'; - - //USE to make a new paragraph - $description1 = 'The Crystallizer is a multi-block construction which allows for creation of dilithium crystals and silicon boule.
Items are inserted via the input hatch and the goods can be retrieved from the output hatch. Use the Holo-Projector to complete the structure, then right click the Crystallizer machine block.
Use higher tier Coils and Motors to increase performance. Despite the animation, the crystalliser only processes one set of inputs at a time, not three. You\'ll need a crystalliser if you want to make any of the more advanced circuits or to make satellite sensors, both of which need silicon wafers to complete.
'; - + + //USE to make a new paragraph + $description1 = 'The Crystallizer is a multi-block construction which allows for creation of dilithium crystals and silicon boule.
Inputs are inserted via the input hatch and the output items can be retrieved from the output hatch. Use the Holo-Projector to complete the structure, then right click the Crystallizer machine block.
Use higher tier Coils and Motors to increase performance. Despite the animation, the crystalliser only processes one set of inputs at a time, not three. You\'ll need a crystalliser if you want to make any of the more advanced circuits or to make satellite sensors, both of which need silicon wafers to complete.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; $descriptionGUI =''; - + $optionalSection=''; - + $sidebarImage = ''; $hardness = ''; $blastResistance = ''; @@ -42,4 +42,4 @@ $other =''; include($_SERVER["DOCUMENT_ROOT"].'/AdvancedRocketry/template.php'); -?> +?> diff --git a/AdvancedRocketry/blocks/ElectricArcFurnace.php b/AdvancedRocketry/blocks/ElectricArcFurnace.php index 4930263..3256621 100644 --- a/AdvancedRocketry/blocks/ElectricArcFurnace.php +++ b/AdvancedRocketry/blocks/ElectricArcFurnace.php @@ -1,39 +1,36 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Electric Arc Furnace'; $imageDemoName = 'electricArcFurnace_demo.jpg'; - - //USE to make a new paragraph - $description1 = 'The Electric Arc Furnace is a multiblock machine that uses electricity to raise the internal temperatures to extreme levels in order to melt and smelt specialised materials. -
-- In Advanced Rocketry the Electric Arc Furnace is primarily used to smelt steel, titanium, silicon, and a few other alloys. The structure itself can have multiple inputs and outputs allowing for easier automation. - Steel takes a minute with copper coils, a silcion ingot 10 minutes. Because of the relative slow operation of silicon production, it is recommended to build multiple EAFs, which is feasible due to the small amount of resources needed for the bricks. Silicon\'s processing power is simply 1 RF/t, allowing even a single solar panel to run a blast furnace making silicon. More advanced alloys, such as TiAL or TiIr, will require more time and greater RF/t to smelt, as will the production of Titanium ingots from Rutile ore, which requires a small amount of RF and a short time. -
+ + //USE to make a new paragraph + $description1 = 'The Electric Arc Furnace is a multiblock machine that uses electricity to raise the internal temperatures to extreme levels in order to melt and smelt specialised materials.
+In Advanced Rocketry the Electric Arc Furnace is primarily used to smelt steel, titanium, silicon, and a few other alloys. The structure itself can have multiple inputs and outputs allowing for easier automation.
+Steel takes a minute with copper coils, a silcion ingot 10 minutes. Because of the relative slow operation of silicon production, it is recommended to build multiple EAFs, which is feasible due to the small amount of resources needed for the bricks. Silicon\'s processing power is simply 1 RF/t, allowing even a single solar panel to run a blast furnace making silicon. More advanced alloys, such as TiAL or TiIr, will require more time and greater RF/t to smelt, as will the production of Titanium ingots from Rutile ore, which requires a small amount of RF and a short time.
The blast furnace is initially fairly slow, but using more advanced coils can increase the speed at which it operates.
'; - + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; - $descriptionGUI =''; - + $descriptionGUI =''; + $sidebarImage = 'electricArcFurnace_block.png'; $hardness = '2'; @@ -46,4 +43,4 @@ $other =''; include($_SERVER["DOCUMENT_ROOT"].'/AdvancedRocketry/template.php'); -?>> +?>> diff --git a/AdvancedRocketry/blocks/ForceField.php b/AdvancedRocketry/blocks/ForceField.php index f860dfd..aa62d15 100644 --- a/AdvancedRocketry/blocks/ForceField.php +++ b/AdvancedRocketry/blocks/ForceField.php @@ -1,36 +1,34 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Force Field Projector'; $imageDemoName = 'forceField_demo.jpg'; - - //USE to make a new paragraph - $description1 = 'When activated with a redstone signal a forcefield will slowly emerge from the front face of the block. This forcefield cannot be broken by normal means. The forcefield retracts when the redstone signal is removed. The forcefield blocks are airtight and, as such, can be used to seal stations and bases. -
-- The forcefield projector can project a field up to 32 blocks away. The field stops extending as soon as it hits a non-replacable block.
'; - + + //USE to make a new paragraph + $description1 = 'When activated with a redstone signal a forcefield will slowly emerge from the front face of the block. This forcefield cannot be broken by normal means. The forcefield retracts when the redstone signal is removed. The forcefield blocks are airtight and, as such, can be used to seal stations and bases.
+The forcefield projector can project a field up to 32 blocks away. The field stops extending as soon as it hits a non-replacable block.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; - $descriptionGUI =''; - + $descriptionGUI =''; + $sidebarImage = 'forceField_block.png'; $hardness = '3'; diff --git a/AdvancedRocketry/blocks/FuelTank.php b/AdvancedRocketry/blocks/FuelTank.php index 9f0821a..6d6d7ee 100644 --- a/AdvancedRocketry/blocks/FuelTank.php +++ b/AdvancedRocketry/blocks/FuelTank.php @@ -1,38 +1,36 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Fuel Tank'; $imageDemoName = 'fuelTank_demo.jpg'; - - //USE to make a new paragraph - $description1 = 'Fuel Tanks are cylindrical - containers used to store rocket fuel onboard rockets. Building fuel tanks into a rocket will increase the fuel storage capacity of the rocket.
-If a fuel tank is placed on top of or underneath another fuel tank, then the tanks will merge to become one larger tank.
-Fuel tanks cannot merge sideways or diagonally.
-If multiple fuel tanks are present on the rocket the fuel tanks will provide the same amount of storage - as one large fuel tank.
There are no penalties for number of fuel tanks or distance between a fuel tank and an engine.
'; - + + //USE to make a new paragraph + $description1 = 'Fuel Tanks are cylindrical containers used to store rocket fuel onboard rockets. Building fuel tanks into a rocket will increase the fuel storage capacity of the rocket.
+Multiple tanks stacked on top of one another will merge to become one larger tank. Fuel tanks cannot merge sideways or diagonally.
+A rocket with multiple, separate, fuel tanks will provide the same amount of storage as one large fuel tank.
+There are no penalties for number of fuel tanks or distance between a fuel tank and an engine.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; - $descriptionGUI =''; - + $descriptionGUI =''; + $sidebarImage = 'fuelTank_block.png'; $hardness = '2'; $blastResistance = '0'; @@ -41,7 +39,7 @@ $sealable = 'NO'; $tileEntity = 'YES'; $multiBlock = ''; - $other ='Teir 1The fuelling station is a block that pumps fuel stored in its internal tank into a linked rocket. Doing this requires a small amount of power, 1RF/t.
-This block can accept buckets of rocket fuel piped in as items or via its GUI. The Fuelling Station by default will output a redstone signal when the linked rocket is fully fuelled, however this behavior can be changed via the tap in the top right of the interface.
'; - + + //USE to make a new paragraph + $description1 = 'The Fuelling Station is a block that pumps fuel stored in its internal tank into a linked rocket. Doing this requires a small amount of power (1RF/t).
+This block can accept buckets of rocket fuel piped in as items or via its GUI. By default, the Fuelling Station will output a redstone signal when the linked rocket is fully fuelled, however, this behavior can be changed using the button in the top right of the interface.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; - $descriptionGUI =''; - + $descriptionGUI =''; + $sidebarImage = 'fuellingStation_block.png'; $hardness = '0'; diff --git a/AdvancedRocketry/blocks/GravityController.php b/AdvancedRocketry/blocks/GravityController.php index 146d3c6..72c0522 100644 --- a/AdvancedRocketry/blocks/GravityController.php +++ b/AdvancedRocketry/blocks/GravityController.php @@ -1,46 +1,37 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Gravity Controller'; $imageDemoName = 'gravityController_demo.jpg'; - - //USE to make a new paragraph - $description1 = 'The gravity controller is a machine that can be used to manipulate gravity within a certain radius in exchange for energy. The gravity controller can also affect the direction of gravity. When activated it does have a warmup and cooldown time so effects are not immediate. -
-- The gravity controller has two modes for each direction, additive gravity, and replacment gravity. Additive gravity adds the effects of the machine on top of what the entities in the area already experience. Using the set/replacement mode, the machine will override gravity in the area with its own entirely.
'; - + + //USE to make a new paragraph + $description1 = 'The Gravity Controller is a machine that can be used to manipulate gravity within a certain radius in exchange for energy. The Gravity Controller can also affect the direction of gravity. When activated it does have a warmup and cooldown time so effects are not immediate.
+The Gravity Controller has two modes for each direction, additive gravity, and replacment gravity. Additive gravity adds the effects of the machine on top of what the entities in the area already experience. Using the set/replacement mode, the machine will override gravity in the area with its own entirely.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = 'gravityController_gui.png'; - $descriptionGUI ='The UI in the gravity controller contains several controls. On the bottom is the target gravity slider. This lets the player set the target gravity for the machine. The machine takes a little time to spin up, so changes here are not immediate. Above that is an indicator displaying the current level of gravity compared to the target gravity level. -
-- Above the target gravity indicator is the radius slider, this slider allows the player to control the radius of the effect in blocks. -
-- The target direction control contains a series of squares corresponding to direction as viewed from top down. The square in the middle determines the effect in the up direction. The square in the bottom right controls effect in the down direction. Clicking on each of these squares toggles through the possible effect modes for each direction. -
-- The on/off switch in the top right controls the state of the machine. When off no effect on gravity will be produced and the machine will slow down rapidly. The redstone tab changes how the machine responds to a redstone signal. -
'; - + $descriptionGUI ='The UI in the Gravity Controller contains several controls. On the bottom is a slider used to set the target gravity for the machine. The machine takes a little time to spin up, so changes here are not immediate. Above that is an indicator displaying the current level of gravity compared to the target gravity level.
+Above the target gravity indicator is the radius slider, this slider allows the player to control the radius of the effect in blocks.
+The target direction control contains a series of squares corresponding to direction as viewed from top down. The square in the middle determines the effect in the up direction. The square in the bottom right controls effect in the down direction. Clicking on each of these squares toggles through the possible effect modes for each direction.
+The on/off switch in the top right controls the state of the machine. When off no effect on gravity will be produced and the machine will slow down rapidly. The redstone tab changes how the machine responds to a redstone signal.
'; + $sidebarImage = 'gravityController_block.png'; $hardness = '2'; diff --git a/AdvancedRocketry/blocks/GuidanceComputer.php b/AdvancedRocketry/blocks/GuidanceComputer.php index f449db2..18f54b1 100644 --- a/AdvancedRocketry/blocks/GuidanceComputer.php +++ b/AdvancedRocketry/blocks/GuidanceComputer.php @@ -1,36 +1,39 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Guidance Computer'; $imageDemoName = ''; - - //USE to make a new paragraph - $description1 = 'The Guidance Computer is responsible for determining the trajectory of a rocket so that it can reach its destination (hopefully in one piece).
- - '; - + + //USE to make a new paragraph + $description1 = 'The Guidance Computer is responsible for determining the trajectory of a rocket so that it can reach its destination (hopefully in one piece).
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = 'guidanceComputer_gui.png'; - $descriptionGUI ='A manned rocket requires exactly one guidance computer. The guidance computer requires either a planet ID chip or a space station ID chip to successfully travel to its destination.
If a planet ID chip is used then the destination can be selected by using the "Select Planet" button in the main menu of a rocket
-If multiple guidance computers were built into one rocket, one would override the other, however it is impossible to know which one wins out before you arrive at your destination.
'; - + $descriptionGUI =' +A manned rocket requires exactly one guidance computer. The guidance computer requires either a planet ID + chip or a space station ID chip to successfully travel to its destination.
+If a planet ID chip is used then the destination can be selected by using the "Select Planet" button in the + main menu of a rocket
+If multiple guidance computers were built into the same rocket, one would override the other: but you won\'t + be able to figure out which one wins until you get there!
'; + $sidebarImage = 'guidanceComputer_block.png'; $hardness = '3'; diff --git a/AdvancedRocketry/blocks/Hatches.php b/AdvancedRocketry/blocks/Hatches.php index 9442e26..90fbb1d 100644 --- a/AdvancedRocketry/blocks/Hatches.php +++ b/AdvancedRocketry/blocks/Hatches.php @@ -1,45 +1,62 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Hatches and Loaders'; $imageDemoName = 'hatch_demo.jpg'; - - //USE to make a new paragraph - $description1 = 'Hatches are a way of inputting and outputting items, liquid, energy, and data from rockets and machines.
-There are three main different types of hatches: Fluid, Item, and Energy.
-Fluid hatches, when built into a machine provides the capacity for the machine to accept fluids, this is nessessary for some recpies
-Item Hatches are used to provide a way of getting items into and out of a machine. Most will move an itemstack over if there is room if the output stack cannot fit in the last slot.
-Energy Hatches are used to accept or output energy from a machine.
-Hatches can be linked directly to a rocket, a rocket assembler, or Docking Pad using a Linking tool.
-When linked to a Docking Pad or rocket assembler, any rocket that lands on the Docking Pad or on the landing pad will automatically be linked to the hatches.
'; - + + //USE to make a new paragraph + $description1 = ' +Hatches are a way of inputting and outputting items, liquid, and energy to/from machines. A single hatch can + be made as either an Input or Output hatch. As an example, most machines will require and Power Input Hatch + to receive power, an Input Hatch for input items, and an Ouput Hatch for returning the finished products. + However, machines which handle fluids (like the Chemical Reactor
), may + require both Fluid Input Hatches for input fluids (e.g., water), and Fluid Output Hatches for output fluids + (e.g., Hydrogen and Oxygen). +Input Hatches have a few inventory slots for holding items to be fed into the machine. As the machine + operates these will be consumed. The results of the operation are then placed in Output Hatches. Either + running out of inputs, or filling out the outputs will cause the machine to pause.
+Fluid Input Hatches have an internal reservior to hold a small amount of fluid, and can be filled either by + placing a bucket in the slot, or right-clicking with a filled bucket. They can also accept fluids from + other mods\' pipe sysems (e.g., BuildCraft or Thermal Dyanamics). Fluid Output Hatches work in much the same + way. Most machines will stop operating with input tanks are empty, or output tanks are full.
+Most machines require a Power Input Plug to receive power from some kind of power grid. This can either be + a Power Ouput Hatch from some a power-producting machine from Advanced Rocketry (e.g., the + Microwave Receiver), any kind of generator from another mod, or a power + conduit (e.g., a Fluxduct from Thermal Dynamics). Power Ouput Plugs are included in machines which + generate power (like the Microwave Receiver previously mentioned) so that the power it generates may be + transmitted to other machines or a power grid.
+There are also a set of hatch-like blocks which are specialized for loading and unloading + rockets. Check out the page dedicated to the family of loaders for more + details.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; $descriptionGUI ='When connected to a rocket, hatches will output redstone signals under various circumstances:
-When connected to a rocket, hatches will output redstone signals under various circumstances:
+The Docking Pad can be placed on a space station to specify a landing location for rockets on space stations.
If all the Docking Pads on a space station are full or reserved, then an incoming rocket will land at the origin.
-Infrastructure such as Rocket loaders/unloaders, fuel loaders, and Rocket Monitoring Stations can be connected to it using the linker.
+Infrastructure such as Rocket Loaders/Unloaders, fuel loaders, and Rocket Monitoring Stations can be connected to it using the linker.
Any infrastructure block connected to the Docking Pad will be connected to any rocket than lands on the landing pad.
'; - +Any infrastructure block connected to the Docking Pad will be connected to any rocket than lands on the Landing Pad.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; - $descriptionGUI ='The coordinates of the Landing pad itself can be programmed into a linker. If a linker programmed with the coords of landing pad is placed in the inventory of a different landing pad, then any rocket taking off from the pad containing the linker will travel to the pad programmed into the linker if there is nothing in the rocket\'s guidance computer.
+ $descriptionGUI ='The coordinates of the Landing Pad itself can be programmed into a linker. If a linker programmed with the coords of Landing Pad is placed in the inventory of a different Landing Pad, then any rocket taking off from the pad containing the linker will travel to the pad programmed into the linker if there is nothing in the rocket\'s guidance computer.
Putting a linker into a Docking Pad reserves the pad for use and will not allow incoming craft to land on it. Using this ability and the redstone features of the infrastructure is it possible to automate cargo transport between worlds.
-Rockets can also be programmed to land on a given landing pad. When a space station ID chip is in the rocket\'s guidance computer, then pressing the "select dst" button in the rocket\'s GUI will open a screen allowing selection of the desired landing pad. Unless named in the landing pad\'s GUI, the landing pads will show up as locations in this menu. If the landing pad is named, then the name will show up instead of the coordinate.'; - +
Rockets can also be programmed to land on a given Landing Pad. When a space station ID chip is in the rocket\'s guidance computer, then pressing the "select dst" button in the rocket\'s GUI will open a screen allowing selection of the desired Landing Pad. Unless named in the Landing Pad\'s GUI, the Landing Pads will show up as locations in this menu. If the Landing Pad is named, then the name will show up instead of the coordinate.'; + $sidebarImage = 'dockingPad_block.png'; $hardness = '3'; diff --git a/AdvancedRocketry/blocks/LaserDrill.php b/AdvancedRocketry/blocks/LaserDrill.php index c6d6878..21c5557 100644 --- a/AdvancedRocketry/blocks/LaserDrill.php +++ b/AdvancedRocketry/blocks/LaserDrill.php @@ -1,37 +1,35 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK - $title = 'Laser Drill'; + $title = 'Orbital Laser Drill'; $imageDemoName = 'laserDrill_demo.jpg'; - - //USE
to make a new paragraph - $description1 = 'The Laser Drill is a mining device that can be placed on a space station to mine the planet below at the cost of an extreme amount of energy.
+ + //USE to make a new paragraph + $description1 = 'The Orbital Laser Drill is a mining device that can be placed on a space station to mine the planet below at the cost of an extreme amount of energy.
The Laser Drill must be placed on a space station and must have a clear line of sight to the bottom of the world in order to function. In future releases may also require the station pointing downward.
-The laser drill can require around 20kRF/t, at the benefit of mining one block per tick, or 20 blocks per second. Not every block will be an ore, but it is still reccomended to have robust power generation and item transport before setting a drill up, as is having robust ore processing to deal with the ore income. Something like and Immersive Engineering Arc Furnace or a Mekanism factories ore processing line is recommended to be able to keep up with the drill. To create the power, a good solution is as many satellites will fit into a microwave receiver with as many large solar panels as you can fit into them.
-While Running the laser drill will attempt to mine the planet at the specified coordinates if "laserDrillPlanet" is set to true. If "laserDrillPlanet" is set to false the laser drill will not actually damage the planet below
+The laser drill can require around 20kRF/t, at the benefit of mining one block per tick, or 20 blocks per second. Not every block will be an ore, but it is still reccomended to have robust power generation and item transport before setting a drill up, as is having robust ore processing to deal with the ore income. Something like an Immersive Engineering Arc Furnace or a Mekanism Factories ore processing line is recommended to be able to keep up with the drill. To create the power, a good solution is as many satellites will fit into a microwave receiver with as many large solar panels as you can fit into them.
+While running, the laser drill will attempt to mine the planet at the specified coordinates if "laserDrillPlanet" is set to true. If "laserDrillPlanet" is set to false the laser drill will not actually damage the planet below
Collected blocks will be placed into an output hatch. It will NOT place items into a chest on the front of the hatch. Items will need to be removed by hand or some piping mechanism.
If the hatches are all full the drill will jam and turn itself off. Clicking the "reset" button in it\'s GUI will cause to to attempt to continue running if the jam is cleared.
The laser drill requires a redstone signal to turn on and will stop running if the redstone signal is cut.
'; - + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = 'laserDrill_gui.png'; $descriptionGUI ='The mode selector control allows the laser to operate in one of several different modes by clicking the left and right arrows:
@@ -42,8 +40,8 @@The X and Z text boxes specify the starting location of the drill on the planet below.
-The laser drill requires there to be a lens in the lens slot in order to function. In future versions, better lenses may reduce power required or other effects
'; - +The laser drill requires there to be a lens in the lens slot in order to function. In future versions, better lenses may reduce power required or other effects
'; + $sidebarImage = 'laserDrill_block.png'; $hardness = '3'; @@ -56,4 +54,4 @@ $other =''; include($_SERVER["DOCUMENT_ROOT"].'/AdvancedRocketry/template.php'); -?> +?> diff --git a/AdvancedRocketry/blocks/Lathe.php b/AdvancedRocketry/blocks/Lathe.php index 3240a33..0f797da 100644 --- a/AdvancedRocketry/blocks/Lathe.php +++ b/AdvancedRocketry/blocks/Lathe.php @@ -1,35 +1,35 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Lathe'; $imageDemoName = 'lathe_demo.png'; - - //USE to make a new paragraph - $description1 = 'The Lathe is a multi-block construction which allows for faster and cheaper construction of rods. The Lathe allows rods at a 2:1 from ingots, making the creation of machine structures much cheaper. Along with the Rolling Machine, it is one of the first machines you want to make, as it will decrease the costs of further machines significantly. Use the Holo-Projector to complete the structure, then right click the Lathe machine block.
Items are inserted via the input hatch and the rods can be retrieved from the output hatch.
'; - + + //USE to make a new paragraph + $description1 = 'The Lathe is a multi-block construction which allows for faster and cheaper construction of rods. The Lathe allows rods at a 2:1 from ingots, making the creation of machine structures much cheaper. Along with the Rolling Machine, it is one of the first machines you want to make, as it will decrease the costs of further machines significantly. Use the Holo-Projector to complete the structure, then right click the Lathe machine block.
Items are inserted via the and the rods can be retrieved from the Output Hatch.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; $descriptionGUI =''; - + $optionalSection=''; - + $sidebarImage = ''; $hardness = ''; $blastResistance = ''; @@ -42,4 +42,4 @@ $other =''; include($_SERVER["DOCUMENT_ROOT"].'/AdvancedRocketry/template.php'); -?> +?> diff --git a/AdvancedRocketry/blocks/LaunchPad.php b/AdvancedRocketry/blocks/LaunchPad.php index e0bcbf1..e1605c3 100644 --- a/AdvancedRocketry/blocks/LaunchPad.php +++ b/AdvancedRocketry/blocks/LaunchPad.php @@ -1,35 +1,38 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Launch Pad'; $imageDemoName = 'launchPadDemo.png'; - - //USE to make a new paragraph - $description1 = 'A concrete block that serves as the base for the - rocket assembly platform, which is constructed from Launch Pad blocks, Structure Tower Blocks, and a Rocket Assembling Machine.
-When placed down next to another launch pad block, the textures will rearrange themselves to make the connection appear seamless.
'; - + + //USE to make a new paragraph + $description1 = ' +A concrete block that serves as the base for the rocket assembly platform, which is constructed from Launch + Pad blocks, Structure Tower Blocks, and a + Rocket Assembling Machine. When placed down next to another launch + pad block, the textures will rearrange themselves to make the + connection appear seamless.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; - $descriptionGUI =''; - + $descriptionGUI =''; + $sidebarImage = 'launchPad_block.png'; $hardness = '2'; diff --git a/AdvancedRocketry/blocks/Loaders.php b/AdvancedRocketry/blocks/Loaders.php index ff8d31f..afeadcb 100644 --- a/AdvancedRocketry/blocks/Loaders.php +++ b/AdvancedRocketry/blocks/Loaders.php @@ -1,34 +1,40 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Rocket Loaders/Unloaders'; $imageDemoName = 'hatch_demo2.jpg'; - - //USE to make a new paragraph - $description1 = 'Loaders and Unloaders are used to load/unload fluids and items from the rocket.
They can be linked directly to a rocket, a rocket assembler, or Docking Pad using a Linking tool.
-When linked to a Docking Pad or rocket assembler, any rocket that lands on the Docking Pad or on the landing pad will automatically be linked to the loaders and they will automatically unload/load their payload.
'; - + + //USE to make a new paragraph + $description1 = ' +The family of loader/unloader blocks allow moving items and fluids on to and off of a rocket. There is an + input and output version for items and fluids, giving you the: Rocket Loader, Rocket Unloader, Rocket Fluid + Loader, and the Rocket Fluid Unloader. These are placed independently in the world and connected to a + rocket, a Rocket Assembling Machine, or + Docking Pad using a Linking Tool (see that + tool\'s page for more details). When linked to a Docking Pad or Rocket Assembling Machine, any rocket that + lands on the pad will automatically be linked to the loaders/unloaders attached to that machine.
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = ''; - $descriptionGUI =''; - + $descriptionGUI =''; + $sidebarImage = 'hatch_block.gif'; $hardness = '3'; @@ -38,7 +44,7 @@ $sealable = 'YES'; $tileEntity = 'YES'; $multiBlock = ''; - $other ='Teir 1Generates power beamed down from Solar satellites placed in orbit.
-To connect a satellite to the Microwave Reciever the satellite chip must be placed in one of the item input hatches built into the structure. This allows the satellite to track where to send the energy.
-The amount of power generated per tick is directly related to the power generated by linked satellites.
-These satellites must be in orbit around the same planet that the Microwave Reciever is built on otherwise the satellites will be unable to transmit power.
-Even if the Microwave Reciever is turned off or not connected to a satellite, the satellites in orbit will continue to generate power which can be stored on a satellite\'s internal buffer.
-The reciever itself can be toggled on and off using the GUI in the Microwave Reciever control block
-Because of the efficiency of the satellites placed in geosynchronous orbit and their constant view of the sun, the Microwave Receiver can generate a large amount of power, appropriate for the amount of glowstone, redstone, and gold invested into the multiblock and it\'s satellites. It is recommended to have as many input hatches on the multiblock as can fit, so the maximum amount of satellites can be connected to one multiblock reciever.
- -Power generated is stored to the Output Plugs built into the structure.
-Warning: Entities, items, and blocks that happen to be above the Microwave Reciever while in operation will be incinerated!!!
'; - + + //USE to make a new paragraph + $description1 = ' +The Microwave Receiver receives power generates by satellites equipped with a + microwave transmistter which have been placed in orbit.
+To connect a satellite to the Microwave Reciever the satellite chip must be placed in one of the item input + hatches built into the structure. This allows the satellite to track where to send the energy.
+The amount of power generated per tick is directly related to the number and size of solar panels the + satellite was equipped with when it was assembled. Bear in mind that satellites cannot be modified once + they have been launched, so their capacity is fixed after they go up.
+These satellites must be in orbit around the same planet that the Microwave Reciever is built on otherwise + the satellites will be unable to transmit power. Even if the Microwave Reciever is turned off or not + connected to a satellite, the satellites in orbit will continue to generate power which can be stored on a + satellite\'s internal buffer.
+The reciever itself can be toggled on and off using the GUI in the Microwave Reciever control block
+Because of the efficiency of the satellites placed in geosynchronous orbit and their constant view of the + sun, the Microwave Receiver can generate a large amount of power, appropriate for the amount of glowstone, + redstone, and gold invested into the multiblock and it\'s satellites. It is recommended to have as many + input hatches on the multiblock as can fit, so the maximum amount of satellites can be connected to one + multiblock reciever.
+Power generated is stored to the Output Plugs built into the structure.
+Warning: Entities, items, and blocks that happen to be above the Microwave + Reciever while in operation will be incinerated!!!
'; + //FILL IN THIS PART IF THE BLOCK HAS A GUI $imageGUI = 'microwaveReciever_build1.jpg'; - $descriptionGUI ='The Microwave Reciever is a one block thick multiblock structure where the red blocks in the image to the left can be made of either Output Plug, Solar Panel, or Item Input Hatches.
-The yellow block in the center is where the Microwave Reciever block is placed in the structure. The remainder of the structure is solar panels.
-Right clicking the Microwave Reciver block should form the multiblock if all the other blocks are in place.
'; - + $descriptionGUI =' +The Microwave Reciever is a one block thick multiblock structure where the red + blocks in the image to the left can be made of either Output Plug, Solar Panel, or Item Input Hatches.
+The yellow block in the center is where the Microwave Reciever block is placed + in the structure. The remainder of the structure is solar panels.
+Right clicking the Microwave Reciver block should form the multiblock if all the other blocks are in + place.
'; + $sidebarImage = 'microwaveReciever_block.png'; $hardness = '3'; diff --git a/AdvancedRocketry/blocks/gasCharger.php b/AdvancedRocketry/blocks/gasCharger.php index c4a2ec5..87fad28 100644 --- a/AdvancedRocketry/blocks/gasCharger.php +++ b/AdvancedRocketry/blocks/gasCharger.php @@ -1,33 +1,33 @@ data pipes Please follow these naming conventions when submitting images for blocks: - + PAGE IMAGE = nameOfBlock_demo.png SIDE BAR IMAGE = nameOfBlock_block.png ICON IMAGE FOR LIST PAGE = nameOfBlock_icon.png - + Place images in the img folder. Be sure to update blocks/index.html with a link to your block page. - - */ - + + */ + //NAME OF BLOCK $title = 'Gas Charge Pad'; $imageDemoName = 'gasChargePad_demo.jpg'; - - //USE to make a new paragraph - $description1 = 'The Gas Charger provides an easy way for the player to fill their modular space suit with various gasses such as Oxygen and Hydrogen.'; - + + //USE
to make a new paragraph + $description1 = 'The Gas Charge Pad provides an easy way for the player to fill their modular space suit with various gases such as Oxygen and Hydrogen.';
+
//FILL IN THIS PART IF THE BLOCK HAS A GUI
$imageGUI = 'gasChargePad_gui.png';
- $descriptionGUI ='To use gas charge pad, fill the charge pad up with the gas you want to use, then stand on top of it. The item slots can be used to fill and empty gasses from the pad.';
-
+ $descriptionGUI ='To use Gas Charge Pad, fill it with the gas you want to use, and then stand on top of it. The item slots can be used to fill and empty gases from the pad, or you can use pipes from some other mod.';
+
$sidebarImage = 'gasChargePad_block.png';
$hardness = '3';
@@ -40,4 +40,4 @@
$other ='';
include($_SERVER["DOCUMENT_ROOT"].'/AdvancedRocketry/template.php');
-?>
\ No newline at end of file
+?>
diff --git a/AdvancedRocketry/blocks/index.php b/AdvancedRocketry/blocks/index.php
index 44aa9ec..fef3421 100644
--- a/AdvancedRocketry/blocks/index.php
+++ b/AdvancedRocketry/blocks/index.php
@@ -1,18 +1,19 @@
Advanced Rocketry Blocks
-
-
Information about blocks can be found in the following list:
Information about blocks can be found in the following list: