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game.js
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game.js
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var gamePattern = [];
var userPattern = [];
var buttonColors = ["red", "blue", "green", "yellow"];
var level = 0;
var started = false;
//Starting the game
$(document).keydown(function () {
if (!started) {
nextSequence();
$("h1").text("Level " + level);
started = true;
}
});
//User clicks for an answer
$(".btn").click(function () {
var userClicked = $(this).attr("id");
userPattern.push(userClicked);
playSound(userClicked);
animatePress(userClicked);
checkAnswer(userPattern.length - 1);
});
//Checks answer
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userPattern[currentLevel]) {
if (gamePattern.length === userPattern.length) {
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
$("h1").text("Game Over, Press Any Key to Restart");
startOver();
}
}
//Generates the sequence
function nextSequence() {
userPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var colorChosen = buttonColors[randomNumber];
gamePattern.push(colorChosen);
$("#" + colorChosen).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(colorChosen);
}
//Plays sound
function playSound(color) {
new Audio("sounds/" + color + ".mp3").play();
}
//Animates the colored squares
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
//Restart game
function startOver() {
level = 0;
gamePattern = [];
started = false;
}