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tetris.java
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package finalProject;
import javafx.scene.paint.Color;
public class tetris {
public int[][] cubes=new int[4][2];
public Color cubeColor;
public int centerCube;
public tetris(int id){
switch(id){
case 0:
cubes[0][0]=4;
cubes[0][1]=0;
cubes[1][0]=5;
cubes[1][1]=0;
cubes[2][0]=4;
cubes[2][1]=-1;
cubes[3][0]=5;
cubes[3][1]=-1;
cubeColor=Color.YELLOW;
centerCube=1;
break;
case 1:
cubes[0][0]=4;
cubes[0][1]=0;
cubes[1][0]=4;
cubes[1][1]=-1;
cubes[2][0]=4;
cubes[2][1]=-2;
cubes[3][0]=4;
cubes[3][1]=-3;
cubeColor=Color.SKYBLUE;
centerCube=1;
break;
case 2:
cubes[0][0]=4;
cubes[0][1]=0;
cubes[1][0]=5;
cubes[1][1]=0;
cubes[2][0]=4;
cubes[2][1]=-1;
cubes[3][0]=4;
cubes[3][1]=-2;
cubeColor=Color.ORANGE;
centerCube=2;
break;
case 3:
cubes[0][0]=4;
cubes[0][1]=0;
cubes[1][0]=5;
cubes[1][1]=0;
cubes[2][0]=5;
cubes[2][1]=-1;
cubes[3][0]=5;
cubes[3][1]=-2;
cubeColor=Color.BLUE;
centerCube=2;
break;
case 4:
cubes[0][0]=4;
cubes[0][1]=0;
cubes[1][0]=5;
cubes[1][1]=-1;
cubes[2][0]=4;
cubes[2][1]=-1;
cubes[3][0]=3;
cubes[3][1]=-1;
cubeColor=Color.PURPLE;
centerCube=2;
break;
case 5:
cubes[0][0]=4;
cubes[0][1]=0;
cubes[1][0]=4;
cubes[1][1]=-1;
cubes[2][0]=5;
cubes[2][1]=-1;
cubes[3][0]=5;
cubes[3][1]=-2;
cubeColor=Color.RED;
centerCube=1;
break;
case 6:
cubes[0][0]=4;
cubes[0][1]=0;
cubes[1][0]=4;
cubes[1][1]=-1;
cubes[2][0]=3;
cubes[2][1]=-1;
cubes[3][0]=3;
cubes[3][1]=-2;
cubeColor=Color.GREEN;
centerCube=1;
break;
}
}
}