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Add variables to get the visible size of an image from the actual image itself #37

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AlexIIL opened this issue Jul 30, 2015 · 1 comment

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@AlexIIL
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AlexIIL commented Jul 30, 2015

So you could use visibleHeight, visibleWidth, visibleStartX and visibleStartY to place the image properly.

Will fix #4

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AlexIIL commented Jul 26, 2016

An alternative might be to use floats or to specify all texture co-ords as 128/256 (for example)

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