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No Configuration files in 1.4.x #52
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Currently it's configured with resourcepacks (I should probably add a way to make the config.json file in a main config folder but oh well). You'll probably want to do all of these steps in a very small modpack for testing purposes, as the only way to view changes is to relaunch the game. So either no other mods or like 5 to make sure that you can open+close the game in 30 seconds or less. You need to:
Then try to work out what you can do and change - if you can do that then I'll post more info. (And I'll post this info to the wiki if it works). |
Not a big deal. Just recommend on your Curse page that people use the "Resource Loader" mod. If you're not familiar with it, it provides a new "resources" folder that is essentially a forced-loaded resource pack. It's been a stable of mod pack developers for ages. |
In the 1.7.10 versions I had to add special support for resource loader, because custom loading screen loads too early to use resource loader. I haven't ported that support yet or tested resource loader with it so I can't really recommend it properly. And there's a bigger problem - creating a custom resource file or folder pack is probably a lot easier that trying to follow the non-existent documentation for CLS anyway :P |
Good point. I haven't tested it yet (I'm in the middle of writing another issue first) but Resource Loader is 100% a coremod so it SHOULD work. I'll get back to you shorty. |
Resource Loader seems to work, however the path is not what I expected. Your mod jar has the config at... But I had to make a json at this location to get it to work... It kind of makes sense to me (sample is a special prefix that tells your mod to use internal resources or something like that) but yeah. So, just an FYI. Ofc I expect you'll want to test with Resource Loader yourself, or you may end up doing your own resource loading anyway. Cheers! |
Ok, thanks for testing. It seems a bit odd that you have to use |
Oh sure, putting the file at I love how data-driven the mod is, awesome work! Almost endless possibilities for loading screen designs. |
Reading up on past issues, 1.3.X had at the very least some sort of configuration. How would we go about this configuring the mod for 1.4.X? (Or at least to my knowledge, the latest release?)
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