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EventHandler.go
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EventHandler.go
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package giu
var _ Disposable = &eventHandlerState{}
type eventHandlerState struct {
isActive bool
}
// Dispose implements Disposable interface.
func (s *eventHandlerState) Dispose() {
// noop
}
type mouseEvent struct {
mouseButton MouseButton
callback func()
cond func(MouseButton) bool
}
type keyEvent struct {
key Key
callback func()
cond func(Key) bool
}
var _ Widget = &EventHandler{}
// EventHandler is a universal event handler for giu widgets.
// put giu.Event()... after any widget to handle any event.
type EventHandler struct {
hover func()
mouseEvents []mouseEvent
keyEvents []keyEvent
onActivate,
onDeactivate,
onActive func()
}
// Event adds a new event to widget above.
func Event() *EventHandler {
return &EventHandler{
mouseEvents: make([]mouseEvent, 0),
keyEvents: make([]keyEvent, 0),
}
}
// OnHover sets callback when item gets hovered.
func (eh *EventHandler) OnHover(onHover func()) *EventHandler {
eh.hover = onHover
return eh
}
// OnActive sets a callback when ite IS ACTIVE (not activated).
func (eh *EventHandler) OnActive(cb func()) *EventHandler {
eh.onActive = cb
return eh
}
// OnActivate sets callback when item gets activated.
func (eh *EventHandler) OnActivate(cb func()) *EventHandler {
eh.onActivate = cb
return eh
}
// OnDeactivate sets callback when item gets deactivated.
func (eh *EventHandler) OnDeactivate(cb func()) *EventHandler {
eh.onDeactivate = cb
return eh
}
// Key events
// OnKeyDown sets callback when key `key` is down.
func (eh *EventHandler) OnKeyDown(key Key, cb func()) *EventHandler {
eh.keyEvents = append(eh.keyEvents, keyEvent{key, cb, IsKeyDown})
return eh
}
// OnKeyPressed sets callback when key `key` is pressed.
func (eh *EventHandler) OnKeyPressed(key Key, cb func()) *EventHandler {
eh.keyEvents = append(eh.keyEvents, keyEvent{key, cb, IsKeyPressed})
return eh
}
// OnKeyReleased sets callback when key `key` is released.
func (eh *EventHandler) OnKeyReleased(key Key, cb func()) *EventHandler {
eh.keyEvents = append(eh.keyEvents, keyEvent{key, cb, IsKeyReleased})
return eh
}
// Mouse events
// OnClick sets callback when mouse button `mouseButton` is clicked.
func (eh *EventHandler) OnClick(mouseButton MouseButton, callback func()) *EventHandler {
eh.mouseEvents = append(eh.mouseEvents, mouseEvent{mouseButton, callback, IsMouseClicked})
return eh
}
// OnDClick sets callback when mouse button `mouseButton` is double-clicked.
func (eh *EventHandler) OnDClick(mouseButton MouseButton, callback func()) *EventHandler {
eh.mouseEvents = append(eh.mouseEvents, mouseEvent{mouseButton, callback, IsMouseDoubleClicked})
return eh
}
// OnMouseDown sets callback when mouse button `mouseButton` is down.
func (eh *EventHandler) OnMouseDown(mouseButton MouseButton, callback func()) *EventHandler {
eh.mouseEvents = append(eh.mouseEvents, mouseEvent{mouseButton, callback, IsMouseDown})
return eh
}
// OnMouseReleased sets callback when mouse button `mouseButton` is released.
func (eh *EventHandler) OnMouseReleased(mouseButton MouseButton, callback func()) *EventHandler {
eh.mouseEvents = append(eh.mouseEvents, mouseEvent{mouseButton, callback, IsMouseReleased})
return eh
}
// Build implements Widget interface
//
//nolint:gocyclo // will fix later
func (eh *EventHandler) Build() {
isActive := IsItemActive()
if eh.onActivate != nil || eh.onDeactivate != nil {
var state *eventHandlerState
stateID := GenAutoID("eventHandlerState")
if state = GetState[eventHandlerState](Context, stateID); state == nil {
state = &eventHandlerState{}
SetState(Context, stateID, state)
}
if eh.onActivate != nil && isActive && !state.isActive {
state.isActive = true
eh.onActivate()
}
if eh.onDeactivate != nil && !isActive && state.isActive {
state.isActive = false
eh.onDeactivate()
}
}
if isActive && eh.onActive != nil {
eh.onActive()
}
if !IsItemHovered() {
return
}
if eh.hover != nil {
eh.hover()
}
if len(eh.keyEvents) > 0 {
for _, event := range eh.keyEvents {
if event.callback != nil && event.cond(event.key) {
event.callback()
}
}
}
if len(eh.mouseEvents) > 0 {
for _, event := range eh.mouseEvents {
if event.callback != nil && event.cond(event.mouseButton) {
event.callback()
}
}
}
}