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battle_map.tscn
139 lines (91 loc) · 9.29 KB
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battle_map.tscn
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://images/map.png" type="Texture" id=1]
[node name="Node2D" type="Node2D"]
[node name="Sprite" type="Sprite" parent="." index="0"]
position = Vector2( 663.003, 354.144 )
scale = Vector2( 1.90572, 1.90572 )
texture = ExtResource( 1 )
[node name="HeavyObj" type="StaticBody2D" parent="." index="1"]
input_pickable = false
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="HeavyObj" index="0"]
build_mode = 0
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build_mode = 0
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build_mode = 0
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input_pickable = false
collision_layer = 1
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constant_angular_velocity = 0.0
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bounce = 0.0
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