DSR Shader Overhaul 0.1
·
71 commits
to custom-lighting
since this release
Extract to your DSR directory.
- Reworks lighting and increases contrast
- Fixes SSAO not affecting point lights (such as the player light)
- Better interaction between baked lightmaps on static geometry and dynamic shadowmaps
- Adds light bleedthrough mitigation for point light specular
- Shadowmaps no longer mask the specular component, only diffuse