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you can use bones and inverse kinematics.. its just that you need to make all your objects copy rotations of the bones instead of parenting them.
bake some keyframes http://blender.stackexchange.com/questions/2533/is-there-a-way-to-convert-a-constraint-to-a-keyframe
and badabing.. ik solved baked keyframes directly to the objects themselves
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you can use bones and inverse kinematics.. its just that you need to make all your objects copy rotations of the bones instead of parenting them.
bake some keyframes
http://blender.stackexchange.com/questions/2533/is-there-a-way-to-convert-a-constraint-to-a-keyframe
and badabing.. ik solved baked keyframes directly to the objects themselves
The text was updated successfully, but these errors were encountered: