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On Clara.io we allow people to specify the license for scenes/materials/models. Basically All Rights Reserved, Public Domain and the various CC licenses. Might be useful to introduce this to avoid confusion.
Or just specify what the global license is for public shaders on ShaderFrog -- I think this is the approach ShaderToy does.
The text was updated successfully, but these errors were encountered:
it looks like shadertoy encourages you to inline the license: https://www.shadertoy.com/terms and claims a default license otherwise
I might add a field for a license, but I still imagine a lot of glsl authors would paste their license inline. although, since there are both fragment and vertex programs, that gets tricky. maybe a license field is the way to go
edit: this also means the license would have to be shipped in the json format, which doesn't sound great...
On Clara.io we allow people to specify the license for scenes/materials/models. Basically All Rights Reserved, Public Domain and the various CC licenses. Might be useful to introduce this to avoid confusion.
Or just specify what the global license is for public shaders on ShaderFrog -- I think this is the approach ShaderToy does.
The text was updated successfully, but these errors were encountered: