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Not in the current version of Shaderfrog, which is deprecated. I added a notice to the readme as well.
I wrote a new GLSL compiler that supports GLSL 1.00 and 3.00 ES, and the new Shaderfrog code can convert between them. So hopefully in the future, yes!
Will it be possible in the future to use WebGL2, i.e., GLSL 3.0+ in ShaderFrog?
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