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Painter's_Partition_Algorithm.cpp
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Painter's_Partition_Algorithm.cpp
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//{ Driver Code Starts
// driver code
#include <bits/stdc++.h>
using namespace std;
// } Driver Code Ends
//User function template for C++
class Solution
{
public:
bool isValid(int arr[], long long int unit, int n, int m)
{
int cntBoard = 0;
int count = 1;
for(int i = 0; i < n; i++)
{
if(arr[i] + cntBoard <= unit)
{
cntBoard += arr[i];
}
else
{
count++;
cntBoard = arr[i];
}
}
return count <= m;
}
long long minTime(int arr[], int n, int k)
{
long long int maxi = INT_MIN;
long long int sum = 0;
for(int i = 0; i < n; i++)
{
if(maxi < arr[i]) maxi = arr[i];
sum += arr[i];
}
long long int low = maxi;
long long int high = sum;
long long int ans = 0;
while(low <= high)
{
long long int mid = (low + high) / 2;
if(isValid(arr, mid, n, k))
{
ans = mid;
high = mid -1;
}
else low = mid + 1;
}
return low;
}
};
//{ Driver Code Starts.
int main()
{
int t;
cin>>t;
while(t--)
{
int k,n;
cin>>k>>n;
int arr[n];
for(int i=0;i<n;i++)
cin>>arr[i];
Solution obj;
cout << obj.minTime(arr, n, k) << endl;
}
return 0;
}
// } Driver Code Ends