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It should be perfectly feasible to run on iOS and Android via Metal and Vulkan backends for WebGPU respectively, however there isn't a paved path example build yet.
Building libs for iOS and Android should be straightforward one we get the external API finalized. I think with clang it will simply require building a lib with the proper target architecture. I'll likely take a stab at automating as much as I can from iOS/Android builds with CMake when we get the FFI bindings closer if no one else has completed before me.
Does gpu.cpp support iOS and Android?
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