The ability of replacing StructuredBuffer? #6
Unanswered
laicasaane
asked this question in
Q&A
Replies: 1 comment 48 replies
-
Hello! I want to help you but I limitted with my knowledge about rendering (even when I've created sprite rendering system). So here things that I can tell:
I would recommend write a simple test mono / ecs system by looking how NSprites performs rendering. All hardcoded. To just figure out what setup of buffers and other things works for your case. Once we know what type of Buffers / etc we also need in NSprites, then we can think of how it can be integrated in. |
Beta Was this translation helpful? Give feedback.
48 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi, once again, thank you for this brilliant library.
Currently I'm in need of making my project compatible with at least Android 10, so
StructuredBuffer
cannot be used because only Android 11 and latest support it. Could you point out to me important parts of the library and in the shader I have to change or any knowledge I should be aware of? Given that I don't know much about shader.Thanks!
Beta Was this translation helpful? Give feedback.
All reactions