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CMakeLists.txt
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CMakeLists.txt
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#*****************************************************************************
# Copyright (c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#*****************************************************************************
cmake_minimum_required(VERSION 3.9.6 FATAL_ERROR)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE STRING "Minimum OS X deployment version")
# policies
if(POLICY CMP0025)
cmake_policy(SET CMP0025 NEW)
endif()
project(MDL LANGUAGES C CXX)
# MDL SDK build directories
set(MDL_BASE_FOLDER ${CMAKE_SOURCE_DIR} CACHE PATH "The folder that contains the targets to build and the cmake utility scripts.")
set(MDL_INCLUDE_FOLDER ${CMAKE_SOURCE_DIR}/include CACHE PATH "The folder that interface headers, i.e., mi/base, mi/neuray, ... directories.")
set(MDL_SRC_FOLDER ${CMAKE_SOURCE_DIR}/src CACHE PATH "The folder that contains the sources, i.e., the base, io, mdl, ... directories.")
set(MDL_EXAMPLES_FOLDER ${CMAKE_SOURCE_DIR}/examples CACHE PATH "The folder that contains the mdl examples")
#--------------------------------------------------------------------------------------------------
# configuration options
option(MDL_BUILD_SDK_EXAMPLES "Adds MDL SDK examples to the build." ON)
option(MDL_BUILD_CORE_EXAMPLES "Adds MDL Core examples to the build." ON)
option(MDL_LOG_PLATFORM_INFOS "Prints some infos about the current build system (relevant for error reports)." ON)
option(MDL_LOG_DEPENDENCIES "Prints the list of dependencies during the generation step." ON)
option(MDL_LOG_FILE_DEPENDENCIES "Prints the list of files that is copied after a successful build." ON)
set(MDL_ADDITIONAL_COMPILER_DEFINES "" CACHE STRING "Additional compile defines that are passed to each of the projects")
set(MDL_ADDITIONAL_COMPILER_OPTIONS "" CACHE STRING "Additional compile options that are passed to each of the projects")
# -------------------------------------------------------------------------------------------------
# general setup
include(${MDL_BASE_FOLDER}/cmake/setup.cmake)
if(MDL_LOG_PLATFORM_INFOS)
MESSAGE(STATUS "[INFO] MDL_BUILD_SDK_EXAMPLES: " ${MDL_BUILD_SDK_EXAMPLES})
MESSAGE(STATUS "[INFO] MDL_BUILD_CORE_EXAMPLES: " ${MDL_BUILD_CORE_EXAMPLES})
endif()
# enable tests if available
if(MDL_ENABLE_TESTS)
enable_testing()
if(MDL_LOG_PLATFORM_INFOS)
MESSAGE(STATUS "[INFO] MDL_ENABLE_TESTS: " ${MDL_ENABLE_TESTS})
endif()
endif()
# -------------------------------------------------------------------------------------------------
# presets and utility functions used in all CMakeLists
include(${MDL_BASE_FOLDER}/cmake/utilities.cmake)
#--------------------------------------------------------------------------------------------------
# list of modules in defined order
# PUBLIC HEADERS (for convenience in IDEs)
#--------------------------------------------------------------------------------------------------
add_subdirectory(${MDL_INCLUDE_FOLDER})
# MDL SDK and MDL CORE
#--------------------------------------------------------------------------------------------------
# first thing to build
add_subdirectory(${MDL_SRC_FOLDER}/base/system/main)
add_subdirectory(${MDL_SRC_FOLDER}/base/system/stlext)
add_subdirectory(${MDL_SRC_FOLDER}/base/system/version)
# third party
add_subdirectory(${MDL_SRC_FOLDER}/base/lib/libzip)
add_subdirectory(${MDL_SRC_FOLDER}/base/lib/zlib)
add_subdirectory(${MDL_SRC_FOLDER}/base/lib/tinyxml2)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/compiler/coco)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/jit/llvm)
# libs
add_subdirectory(${MDL_SRC_FOLDER}/base/util/string_utils)
add_subdirectory(${MDL_SRC_FOLDER}/base/util/registry)
add_subdirectory(${MDL_SRC_FOLDER}/base/hal/disk)
add_subdirectory(${MDL_SRC_FOLDER}/base/hal/hal)
add_subdirectory(${MDL_SRC_FOLDER}/base/hal/link)
add_subdirectory(${MDL_SRC_FOLDER}/base/hal/time)
add_subdirectory(${MDL_SRC_FOLDER}/base/lib/config)
add_subdirectory(${MDL_SRC_FOLDER}/base/lib/cont)
add_subdirectory(${MDL_SRC_FOLDER}/base/lib/log)
add_subdirectory(${MDL_SRC_FOLDER}/base/lib/mem)
add_subdirectory(${MDL_SRC_FOLDER}/base/lib/path)
add_subdirectory(${MDL_SRC_FOLDER}/base/lib/plug)
add_subdirectory(${MDL_SRC_FOLDER}/base/data/attr)
add_subdirectory(${MDL_SRC_FOLDER}/base/data/db)
add_subdirectory(${MDL_SRC_FOLDER}/base/data/dblight)
add_subdirectory(${MDL_SRC_FOLDER}/base/data/serial)
add_subdirectory(${MDL_SRC_FOLDER}/io/image)
add_subdirectory(${MDL_SRC_FOLDER}/io/scene)
add_subdirectory(${MDL_SRC_FOLDER}/api/api/mdl)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/codegenerators/generator_code)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/codegenerators/generator_dag)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/compiler/compilercore)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/compiler/compiler_hlsl)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/jit/libbsdf)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/jit/devlib)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/jit/generator_jit)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/no_glsl/generator_stub)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/no_jit/generator_stub)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/runtime)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/integration/i18n)
add_subdirectory(${MDL_SRC_FOLDER}/mdl/integration/mdlnr)
add_subdirectory(${MDL_SRC_FOLDER}/render/mdl/backends)
add_subdirectory(${MDL_SRC_FOLDER}/render/mdl/runtime)
# libs/products
add_subdirectory(${MDL_SRC_FOLDER}/prod/lib/mdl_core)
add_subdirectory(${MDL_SRC_FOLDER}/prod/lib/mdl_sdk)
add_subdirectory(${MDL_SRC_FOLDER}/prod/bin/i18n)
add_subdirectory(${MDL_SRC_FOLDER}/prod/bin/mdlc)
add_subdirectory(${MDL_SRC_FOLDER}/prod/bin/mdlm)
# PLUGINS
#--------------------------------------------------------------------------------------------------
add_subdirectory(${MDL_SRC_FOLDER}/shaders/plugin/dds)
add_subdirectory(${MDL_SRC_FOLDER}/shaders/plugin/freeimage)
# EXAMPLES
#--------------------------------------------------------------------------------------------------
# third party
if(MDL_ENABLE_OPENGL_EXAMPLES OR MDL_ENABLE_D3D11_EXAMPLES OR MDL_ENABLE_D3D12_EXAMPLES)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/thirdparty/imgui)
endif()
add_subdirectory(${MDL_EXAMPLES_FOLDER}/thirdparty/tinyxml2)
# MDL SDK
if(MDL_BUILD_SDK_EXAMPLES)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/shared)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/archives)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/calls)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/compilation)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/discovery)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/execution_native)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/generate_mdl_identifier)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/instantiation)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/mdle)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/modules)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/start_shutdown)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/traversal)
if(MDL_ENABLE_CUDA_EXAMPLES)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/execution_cuda)
if(MDL_ENABLE_OPENGL_EXAMPLES)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/df_cuda)
endif()
endif()
if(MDL_ENABLE_QT_EXAMPLES)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/mdl_browser)
endif()
if(WINDOWS AND MDL_ENABLE_D3D12_EXAMPLES)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_sdk/dxr)
endif()
endif()
# MDL CORE
if(MDL_BUILD_CORE_EXAMPLES)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_core/shared)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_core/calls)
if(MDL_ENABLE_CUDA_EXAMPLES)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_core/execution_cuda)
if(MDL_ENABLE_OPENGL_EXAMPLES)
add_subdirectory(${MDL_EXAMPLES_FOLDER}/mdl_core/df_cuda)
endif()
endif()
endif()
# add tests with the POST option; there require all regular targets to be defined already
foreach(_TEST_POST ${MDL_TEST_LIST_POST})
add_subdirectory(${_TEST_POST})
endforeach()