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changelog.txt
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1.19.x Changelog
43.0
====
- 43.0.8 Fix issue where unknown chunk generators would cause DFU to fail. (#8957)
- 43.0.7 Fix comments and documentation that were missed during the review of #8712 (#8945)
- 43.0.6 Make AnvilUpdateEvent fire even if the second input is empty, which means it fires even if only changing the item name. (#8905)
- 43.0.5 Fix `LivingEntity#isBlocking` to use `ToolActions#SHIELD_BLOCK` instead of `UseAnim#BLOCK` (#8933)
- 43.0.4 Add Custom HolderSet Types allowing for logical combining of sets. (#8928)
- 43.0.3 Add values to VersionSupportMatrix to support loading mods that restrict versions to 1.19.1 on 1.19.2 (#8946)
- 43.0.2 Fix certain particles not updating their bounding box when their position changes (#8925)
- 43.0.1 Update EventBus to address concurrency issue in ModLauncher Factory. Closes #8924
- 43.0.0 1.19.2
42.0
====
- 42.0.9 Remove calls to getStepHeight in Player#maybeBackOffFromEdge (#8927)
- 42.0.8 Add forge tags for tools and armors, these DO NOT replace ToolActions, and are designed just for Recipes. (#8914)
- 42.0.7 Add Biomes.BEACH to Tags (#8892)
- 42.0.6 Let NetworkInstance.isRemotePresent check minecraft:register for channel IDs. (#8921)
- 42.0.5 Add an event for when the chunk ticket level is updated (#8909)
- 42.0.4 Re-add PotentialSpawns event (#8712)
- 42.0.3 Fix misplaced patch in ItemEntityRenderer breaking ItemEntityRenderer#shouldBob() (#8919)
- 42.0.2 [1.19] [HotFix] Fix the dedicated server not having access to the JiJ filesystems. (#8931)
- 42.0.1 Match Mojang's action bar fix for MC-72687 (#8917)
- 42.0.0 Forge 1.19.1
Load natives from classpath
Make command argument types a forge registry
Add `EntityMobGriefingEvent` to `Allay#wantsToPickUp`
Overhaul `ServerChatEvent` to use `ChatDecorator` system
Remove `ClientChatEvent#setMessage` for now
Gradle 7.5
41.1
====
- 41.1.0 Mark 1.19 RB
41.0
====
- 41.0.113 Allow faces of an "elements" model to be made emissive (#8890)
- 41.0.112 Fix invalid channel names sent from the server causing the network thread to error. (#8902)
- 41.0.111 Fix PlayerEvent.BreakSpeed using magic block position to signify invalid position. Closes #8906
- 41.0.110 Fix cases where URIs would not work properly with JarInJar (#8900)
- 41.0.109 Add new hook to allow modification of lightmap via Dimension special effects (#8863)
- 41.0.108 Fix Forge's packet handling on play messages. (#8875)
- 41.0.107 Add API for tab list header/footer (#8803)
- 41.0.106 Allow modded blocks overriding canStickTo prevent sticking to vanilla blocks/other modded blocks (#8837)
- 41.0.105 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 3 (#8864)
Fix weighted baked models not respecting children render types
Allow fluid container model to use base texture as particle
Fix inverted behavior in composite model building. Fixes #8871
- 41.0.104 Fix crossbows not firing ArrowLooseEvent (#8887)
- 41.0.103 Add User-Agent header to requests made by the update checker (#8881)
Format: Java-http-client/<Java version> MinecraftForge/<ForgeVer> <ModId>/<ModVersion>
- 41.0.102 Output the full path in a crash report so it is easier to find the outer mod when a crash in Jar-In-Jar occurs. (#8856)
- 41.0.101 Clean up the pick item ("middle mouse click") patches (#8870)
- 41.0.100 [1.19.x] Hotfix for test mods while the refactor is ongoing
- 41.0.99 add event to SugarCaneBlock (#8877)
- 41.0.98 Fix Global Loot Modifiers not using Dispatch Codec (#8859)
- 41.0.97 Allow block render types to be set in datagen (#8852)
- 41.0.96 Fix renderBreakingTexture not using the target's model data (#8849)
- 41.0.95 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 2 (#8854)
* Add getter for the component names in an unbaked geometry
* Fix render type hint not being copied in BlockGeometryBakingContext
* Ensure BlockRenderDispatches's renderSingleBlock uses the correct buffer
- 41.0.94 [1.19.x] Apply general renames, A SRG is provided for modders. (#8840)
See https://gist.github.com/SizableShrimp/882a671ff74256d150776da08c89ef72
- 41.0.93 Fix mob block breaking AI not working correctly when chunk 0,0 is unloaded. Closes #8853
- 41.0.92 Fix crash when breaking blocks with multipart models and remove caching. Closes #8850
- 41.0.91 Fixed `CompositeModel.Baked.Builder.build()` passing arguments in the wrong order (#8846)
- 41.0.90 Make cutout mipmaps explicitly opt-in for item/entity rendering (#8845)
* Make cutout mipmaps explicitly opt-in for item/entity rendering
* Default render type domain to "minecraft" in model datagens
- 41.0.89 Fixed multipart block models not using the new model driven render type system. (#8844)
- 41.0.88 Update to the latest JarJar to fix a collision issue where multiple jars could provide an exact match. (#8847)
- 41.0.87 Add FML config to disable DFU optimizations client-side. (#8842)
* Add client-side command line argument to disable DFU optimizations.
* Switch to using FMLConfig value instead.
- 41.0.86 [1.19] Fixed broken BufferBuilder.putBulkData(ByteBuffer) added by Forge (#8819)
* Fixes BufferBuilder.putBulkData(ByteBuffer)
* use nextElementByte
* Fixed merge conflict
- 41.0.85 [1.19.x] Fix shulker boxes allowing input of items, that return false for Item#canFitInsideContainerItems, through hoppers. (#8823)
* Make ShulkerBoxBlockEntity#canPlaceItemThroughFace delegate to Item#canFitInsideContainerItems.
* Switch to using Or and add comment.
* Switch Or to And.
- 41.0.84 [1.19.x] Added RenderLevelStageEvent to replace RenderLevelLastEvent (#8820)
* Ported RenderLevelStageEvent from 1.18.2
* Updated to fix merge conflicts
- 41.0.83 [1.19.x] Fix door datagenerator (#8821)
* Fix door datagenerator
Fix datagenerator for door blocks. Successor to #8687, addresses comments made there about statement complexity.
* Fix extra space around parameter
Fix extra space before comma around a parameter.
- 41.0.82 Create PieceBeardifierModifier to re-enable piecewise beardifier definitions (#8798)
- 41.0.81 Allow blocks to provide a dynamic MaterialColor for display on maps (#8812)
- 41.0.80 [1.19.x] BiomeTags Fixes/Improvements (#8711)
* dimension specific tag fix
* remove forge:is_beach cause vanilla has it already
* remove forge tags for new 1.19 vanilla tags (savanna, beach, overworld, end)
Co-authored-by: Flemmli97 <[email protected]>
- 41.0.79 1.19 - Remove GlobalLootModifierSerializer and move to Codecs (#8721)
* convert GLM serializer class to codec
* cleanup
* GLM list needs to be sorted
* datagen
* simplify serialization
* fix test mods (oops)
* properly use suppliers for codec as they are registry obj
- 41.0.78 Implement item hooks for potions and enchantments (#8718)
* Implement item hooks for potions and enchantments
* code style fixes
- 41.0.77 Re-apply missing patch to ServerLevel.EntityCallbacks#onTrackingEnd() (#8828)
- 41.0.76 Double Bar Rendering fixed (#8806) (#8807)
* Double Bar Rendering fixed (#8806)
* Added requested changes by sciwhiz12
- 41.0.75 Multiple tweaks and fixes to the recent changes in the client refactor PR (#8836)
* Add an easy way to get the NamedGuiOverlay from a vanilla overlay
* Fix static member ordering crash in UnitTextureAtlasSprite
* Allow boss bar rendering to be cancelled
* Make fluid container datagen use the new name
- 41.0.74 Add FogMode to ViewportEvent.RenderFog (#8825)
- 41.0.73 Provide additional context to the getFieldOfView event (#8830)
- 41.0.72 Pass renderType to IForgeBakedModel.useAmbientOcclusion (#8834)
- 41.0.71 Load custom ITransformationServices from the classpath in dev (#8818)
* Add a classpath transformer discoverer to load custom transformation services from the classpath
* Update ClasspathTransformerDiscoverer to 1.18
* Update license year
* Update license header
* Fix the other license headers
* Update ClasspathTransformerDiscoverer to 1.19
- 41.0.70 Handle modded packets on the network thread (#8703)
* Handle modded packets on the network thread
- On the server we simply need to remove the call to
ensureRunningOnSameThread.
- On the client side, we now handle the packet at the very start of the
call. We make sure we're running from a network thread to prevent
calling the handling code twice.
While this does mean we no longer call .release(), in practice this
doesn't cause any leaks as ClientboundCustomPayloadPacket releases
for us.
* Clarify behaviour a little in the documentation
* Javadoc formatting
* Add a helper method for handling packets on the main thread
Also rename the network thread one. Should make it clearer the expected
behaviour of the two, and make it clearer there's a potentially breaking
change.
* Add back consumer() methods
Also document EventNetworkChannel, to clarify the thread behaviour
there.
* Add since = "1.19" to deprecated annotations
- 41.0.69 Cache resource listing calls in resource packs (#8829)
* Make the resource lookups cached.
* Include configurability and handle patch cleanup.
* Document and comment the cache manager.
* Make thread selection configurable.
* Implement a configurable loading mechanic that falls back to default behaviour when the config is not bound yet.
* Use boolean supplier and fix wildcard import.
* Clean up the VPR since this is more elegant.
* Clean up the VPR since this is more elegant.
* Address review comments.
* Address more review comments.
* Fix formatting on `getSource`
* Address comments by ichtt
* Adapt to pups requests.
* Stupid idea.
* Attempt this again with a copy on write list.
* Fix a concurrency and loading issue.
* Fix #8813
Checks if the paths are valid resource paths.
* Move the new methods on vanilla Patch.
- 41.0.68 Update SJH and JIJ
- 41.0.67 Fix #8833 (#8835)
- 41.0.66 Fix backwards fabulous check in SimpleBakedModel (#8832)
Yet another blunder we missed during the review of #8786.
- 41.0.65 Make texture atlas in StandaloneGeometryBakingContext configurable (#8831)
- 41.0.64 [1.19.X] Client code cleanup, updates, and other refactors (#8786)
* Revert "Allow safely registering RenderType predicates at any time (#8685)"
This reverts commit be7275443fd939db9c58bcad47079c3767789ac1.
* Renderable API refactors
- Rename "render values" to "context"
- Rename SimpleRenderable to CompositeRenderable to better reflect its use
- Remove IMultipartRenderValues since it doesn't have any real use
- Add extensive customization options to BakedModelRenderable
* ClientRegistry and MinecraftForgeClient refactors
- Add sprite loader manager and registration event
- Add spectator shader manager and registration event
- Add client tooltip factory manager and registration event
- Add recipe book manager and registration event
- Add key mapping registration event
- Remove ClientRegistry, as everything has been moved out of it
- Remove registration methods from MinecraftForgeClient, as they have dedicated events now
* Dimension special effects refactors
- Fold handlers into an extension class and remove public mutable fields
- Add dimension special effects manager and registration event
* HUD overlay refactors
- Rename to IGuiOverlay match vanilla (instead of Ingame)
- Add overlay manager and registration event
- Move vanilla overlays to a standalone enum
* Model loader refactors
- Rename IModelLoader to IGeometryLoader
- Add loader manager and registration event
- Fold all model events into one
- Move registration of additionally loaded models to an event
- Remove ForgeModelBakery and related classes as they served no purpose anymore
* Render properties refactors
- Rename all render properties to client extensions and relocate accordingly
- Move lookups to the respective interfaces
* Model data refactors
- Convert model data to a final class backed by an immutable map and document mutability requirements. This addresses several thread-safety issues in the current implementation which could result in race conditions
- Transfer ownership of the data manager to the client level. This addresses several issues that arise when multiple levels are used at once
* GUI and widget refactors
- Move all widgets to the correct package
- Rename GuiUtils and children to match vanilla naming
* New vertex pipeline API
- Move to vanilla's VertexConsumer
- Roll back recent PR making VertexConsumer format-aware. This is the opposite of what vanilla does, and should not be relevant with the updated lighting pipeline
* Lighting pipeline refactors
- Move to dedicated lighting package
- Separate flat and smooth lighters
- Convert from a vertex pipeline transformer to a pure vertex source (input is baked quads)
* Model geometry API refactors
- Rename IModelGeometry to IUnbakedGeometry
- Rename IModelConfiguration to IGeometryBakingContext
- Rename other elements to match vanilla naming
- Remove current changes to ModelState, as they do not belong there. Transforms should be specified through vanilla's system. ModelState is intended to transfer state from the blockstate JSON
- Remove multipart geometries and geometry parts. After some discussion, these should not be exposed. Instead, geometries should be baked with only the necessary parts enabled
* Make render types a first-class citizen in baked models
- Add named render types (block + entity + fabulous entity)
- Add named render type manager + registration event
- Make BakedModel aware of render types and transfer control over which ones are used to it instead of ItemBlockRenderTypes (fallback)
- (additional) Add concatenated list view. A wrapper for multiple lists that iterates through them in order without the cost of merging them. Useful for merging lists of baked quads
* General event refactors
- Several renames to either match vanilla or improve clarity
- Relocate client chat event dispatching out of common code
* Forge model type refactors
- Rename SeparatePerspectiveModel to SeparateTransformsModel
- Rename ItemModelMesherForge to ForgeItemModelShaper
- Rename DynamicBucketModel to DynamicFluidContainerModel
- Prefix all OBJ-related classes with "Obj" and decouple parsing from construction
- Extract ElementsModel from model loader registry
- Add EmptyModel (baked, unbaked and loader)
- Refactor CompositeModel to take over ItemMultiLayerBakedModel
- Remove FluidModel as it's not used and isn't compatible with the new fluid rendering in modern versions
- Move model loader registration to a proper event handler
- Update names of several JSON fields (backwards-compatible)
- Update datagens to match
* Miscellaneous changes and overlapping patches
- Dispatch all new registration events
- Convert ExtendedServerListData to a record
- Add/remove hooks from ForgeHooksClient as necessary
* Update test mods
* Fix VertexConsumerWrapper returning parent instead of itself
* Additional event cleanup pass
As discussed on Discord:
- Remove "@hidden" and "@see <callsite>" javadoc annotations from all client events and replace them with @ApiStatus.Internal annotation
- Make all events that shouldn't be fired directly into abstract classes with protected constructors
- Another styling pass, just in case (caught some missed classes)
* Add proper deprecation javadocs and de-dupe some vertex consumer code
* Replace sets of chunk render types with a faster BitSet-backed collection
This largely addresses potential performance concerns that using a plain HashSet might involve by making lookups and iteration as linear as they can likely be (aside from using a plain byte/int/long for bit storage). Further performance concerns related to the implementation may be addressed separately, as all the implementation details are hidden from the end user
* Requested changes
- Remove MinecraftForgeClient and move members to Minecraft, IForgeMinecraft and StencilManager
- Allow non-default elements to be passed into VertexConsumer and add support to derived classes
- Move array instantiation out of quad processing in lighting pipeline
- Fix flipped fluid container model
- Set default UV1 to the correct values in the remapping pipeline
- Minor documentation changes
* Add/update EXC entries and fix AT comment
* Add test mod as per Orion's request
* Additional requested changes
* Allow custom model types to request the particle texture to be loaded
* Even more requested changes
* Improve generics in ConcatenatedListView and add missing fallbacks
* Fix fluid render types being bound to the fluid and not its holder
* Remove non-contractual nullability in ChunkRenderTypeSet and add isEmpty
Additionally, introduce chunk render type checks in ItemBlockRenderTypes
Co-authored-by: Dennis C <[email protected]>
- 41.0.63 Implement full support for IPv6 (#8742)
- 41.0.62 Fix certain user-configured options being overwritten incorrectly due to validators. (#8780)
- 41.0.61 Allow safely registering RenderType predicates at any time (#8685)
- 41.0.60 Fix crash after loading error due to fluid texture gathering and config lookup (#8802)
- 41.0.59 Remove the configuration option for handling empty tags in ingredients. (#8799)
Now empty tags are considered broken in all states.
- 41.0.58 Fix MC-105317 Structure blocks do not rotate entities correctly when loading (#8792)
- 41.0.57 Fire ChunkWatchEvents after sending packets (#8747)
- 41.0.56 Add item handler capability to chest boats (#8787)
- 41.0.55 Add getter for correct BiomeSpecialEffectsBuilder to BiomeInfo$Builder (#8781)
- 41.0.54 Fix BlockToolModificationEvent missing cancelable annotation (#8778)
- 41.0.53 Fix ticking chunk tickets from forge's chunk manager not causing chunks to fully tick (#8775)
- 41.0.52 Fix default audio device config loading string comparison issue (#8767)
- 41.0.51 Fix missed vanilla method overrides in ForgeRegistry (#8766)
- 41.0.50 Add MinecraftServer reference to ServerTickEvent (#8765)
- 41.0.49 Fix TagsProviders for datapack registries not recognizing existing files (#8761)
- 41.0.48 Add callback after a BlockState was changed and the neighbors were updated (#8686)
- 41.0.47 Add biome tag entries for 1.19 biomes (#8684)
- 41.0.46 Make fishing rods use tool actions for relevant logic (#8681)
- 41.0.45 Update BootstrapLauncher to 1.1.1 and remove the forced
merge of text2speech since new BSL does it.
- 41.0.44 Merge text2speech libs together so the natives are part of the jar
- 41.0.43 Make Forge ConfigValues implement Supplier. (#8776)
- 41.0.42 Fix merge derp in AbstractModProvider and logic derp in ModDiscoverer
- 41.0.41 Add "send to mods in order" method to ModList and use it (#8759)
* Add "send to mods in order" method to ModList and use it in RegistryEvents and DataGen..
* Also preserve order in runAll
* Do better comparator thanks @pupnewfster
* postEvent as well.
- 41.0.40 Update SJH to 2.0.2.. (#8774)
* Update SJH to 2.0.3..
- 41.0.39 Sanity check the version specified in the mod file (#8749)
* Sanity check the version specified in the mod file to
make sure it's compatible with JPMS standards for
version strings.
Closes #8748
Requires SPI 6
- 41.0.38 Fix SP-Devtime world loading crash due to missing server configs (#8757)
- 41.0.37 Remove ForgeWorldPreset and related code (#8756)
Vanilla has a working replacement.
- 41.0.36 Change ConfigValue#get() to throw if called before config loaded (#8236)
This prevents silent issues where a mod gets the value of the setting
before configs are loaded, which means the default value is always
returned.
As there may be situations where the getting the config setting before
configs are loaded is needed, and it is not preferable to hardcode the
default value, the original behavior is made available through #getRaw.
Implements and closes #7716
* Remove getRaw() method
This is effectively replaced with the expression `spec.isLoaded() ?
configValue.get() : configValue.getDefault()`.
* Remove forceSystemNanoTime config setting
As implemented, it never had any effect as any place where the config
value would be queried happens before the configs are loaded.
- 41.0.35 Fix EnumArgument to use enum names for suggestions (#8728)
Previously, the suggestions used the string representation of the enum
through Enum#toString, which can differ from the name of the enum as
required by Enum#valueOf, causing invalid suggestions (both in gui and
through the error message).
- 41.0.34 Jar-In-Jar (#8715)
- 41.0.33 [1.19] Fix data-gen output path of custom data-pack registries (#8724)
- 41.0.32 Fix player dive and surface animations in custom fluids (#8738)
- 41.0.31 [1.19.x] Affect ItemEntity Motion in Custom Fluids (#8737)
- 41.0.30 [1.19] Add support for items to add enchantments without setting them in NBT (#8719)
- 41.0.29 [1.19.x] Add stock biome modifier types for adding features and spawns (#8697)
- 41.0.28 [1.19.x] Fluid API Overhaul (#8695)
- 41.0.27 Replace StructureSpawnListGatherEvent with StructureModifiers (#8717)
- 41.0.26 Use stack sensitive translation key by default for FluidAttributes. (#8707)
- 41.0.25 Delete LootItemRandomChanceCondition which added looting bonus enchantment incorrectly. (#8733)
- 41.0.24 Update EventBus to 6.0, ModLauncher to 10.0.1 and BootstrapLauncher to 1.1 (#8725)
- 41.0.23 Replace support bot with support action (#8700)
- 41.0.22 Fix Reach Distance / Attack Range being clamped at 6.0 (#8699)
- 41.0.21 [1.19.x] Fix mods' worldgen data not being loaded when creating new singleplayer worlds (#8693)
- 41.0.20 [1.19.x] Fix experimental confirmation screen (#8727)
- 41.0.19 Move is_mountain to forge's tag instead of vanilla's (#8726)
- 41.0.18 [1.19.x] Add CommandBuildContext to Register Command Events (#8716)
- 41.0.17 Only rewrite datagen cache when needed (#8709)
- 41.0.16 Implement a simple feature system for Forge (#8670)
* Implement a simple feature system for Forge. Allows mods to demand certain features are available in the loading system. An example for java_version is provided, but not expected to be used widely. This is more targeted to properties of the display, such as GL version and glsl profile.
Requires https://github.com/MinecraftForge/ForgeSPI/pull/13 to be merged first in ForgeSPI, and the SPI to be updated appropriately in build.gradle files.
* rebase onto 1.19 and add in SPI update
- 41.0.15 displayTest option in mods.toml (#8656)
* displayTest option in mods.toml
* "MATCH_VERSION" (or none) is existing match version string behaviour
* "IGNORE_SERVER_VERSION" accepts anything and sends special SERVERONLY string
* "IGNORE_ALL_VERSION" accepts anything and sends an empty string
* "NONE" allows the mod to supply their own displaytest using the IExtensionPoint mechanism.
* Update display test with feedback and added the mods.toml discussion in mdk.
- 41.0.14 Update forgeSPI to v5 (#8696)
- 41.0.13 Make IVertexConsumers such as the lighting pipeline, be aware of which format they are dealing with. (#8692)
Also fix Lighting pipeline ignoring the overlay coords from the block renderer.
- 41.0.12 Fixed misaligned patch to invalidateCaps in Entity (#8705)
- 41.0.11 Fix readAdditionalLevelSaveData (#8704)
- 41.0.10 Fixes setPos to syncPacketPositionCodec (#8702)
- 41.0.9 Fix wrong param passed to PlayLevelSoundEvent.AtEntity (#8688)
- 41.0.8 Override initialize in SlotItemHandler, so it uses the itemhandler instead of container (#8679)
- 41.0.7 Update MDK for 1.19 changes (#8675)
- 41.0.6 Add helper to RecipeType, and fix eclipse compiler error in test class.
- 41.0.5 Update modlauncher to latest (#8691)
- 41.0.4 Fix getting entity data serializer id crashing due to improper port to new registry system (#8678)
- 41.0.3 Fire registry events in the order vanilla registers to registries (#8677)
Custom registries are still fired in alphabetical order, after all vanilla registries.
Move forge's data_serializers registry to forge namespace.
- 41.0.2 Add method with pre/post wrap to allow setting/clearing mod context. (#8682)
Fixes ActiveContainer in ModContext not being present in registry events. Closes #8680
- 41.0.1 Fix the Curlie oopsie
- 41.0.0 Forge 1.19
* Bump pack.mcmeta formats
* 1.19 biome modifiers
* Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable
* Add docs and package-info to client extension interfaces package
* Move RenderBlockOverlayEvent hooks to ForgeHooksClient
* Add package-infos to client events package
* Rename SoundLoadEvent to SoundEngineLoadEvent
This reduces confusion from consumers which may think the
name SoundLoadEvent refers to an individual sound being loaded rather
than the sound engine.
* Document and change SoundLoadEvent to fire on mod bus
Previously, it fired on both the mod bus and the Forge bus, which is
confusing for consumers.
* Delete SoundSetupEvent
Looking at its original implementation shows that there isn't an
appropriate place in the new sound code to reinsert the event, and the
place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent.
* Perform some cleanup on client events
- Removed nullable annotations from ClientPlayerNetworkEvent
- Renamed #getPartialTicks methods to #getPartialTick, to be consistent
with vanilla's naming of the partial tick
- Cleanup documentation to remove line breaks, use the
spelling 'cancelled' over
'canceled', and improve docs on existing and
new methods.
* Remove EntityEvent.CanUpdate
Closes MinecraftForge/MinecraftForge#6394
* Switch to Jetbrains nullability annotations
* New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent
* Remove ForgeWorldPresetScreens
* Remove IForgeRegistryEntry
* Remove use of List<Throwable> in FML's CompletableFutures
* Add docs to mod loading stages, stages, and phases
* Gradle 7.4.2
* Use SLF4J in FMLLoader and other subprojects
* Switch dynamic versions in subprojects to pinned ones
* Switch ForgeRoot and MDK to FG plugin markers
* Configure Forge javadoc task
The task now uses a custom stylesheet with MCForge elements, and
configured to combine the generation from the four FML subprojects
(fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project
into the javadoc output.
* Update docs/md files, for 1.19 update and the move away from IRC to Discord.
* Make "Potentially dangerous alternative prefix" a debug warning, not info.
Co-authored-by: Curle <[email protected]>
Co-authored-by: sciwhiz12 <[email protected]>