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Add 'primary label' system to LM4 API #415
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Done. However, this will not suffice for plugins like ItemsAdder – I will need to make them able to retrieve the formatted version of the primary label, not just the formula it uses. I've listed this as a to-do in #345. |
Hello @lokka30 , is this still relevant PluginBugs/Issues-ItemsAdder#1116 ? |
Hi @LoneDev6, absolutely - although no progress on this issue since the last comment. Whilst you're here - is it all good if LevelledMobs gives you a way to access the current Adventure component (in JSON format) of the name tag / label it is displaying? On another note, recently we switched to using a packet listener approach, where we modify outgoing packets instead of sending them periodically. Could this cause any issues with ItemsAdder? Re-opening this issue, since I forgot to transfer it to another to-do list. Issue management is hard when re-writing large projects! |
I don't see how, so I won't bother Anyway I think that this issue can be closed since no one uses the old itemsadder mobs creation method. The old issue, if I recall, was about the fact that levelled mobs nametag was visible underground, so people can spot mobs like they would do with an xray mod. |
Ok - we can close the issue on the ItemsAdder repository, though this one will still be implemented since it has been requested by another developer as well. |
This is no longer applicable |
On the ArcanePlugins Discord Server, there is a discussion on how this will be implemented.
This will provide compatibility for ItemsAdder (PluginBugs/Issues-ItemsAdder#1116) and also some plugins by AlonsoAliaga, among others we are unaware of.
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