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FLNotepad.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>Freelancer Notepad.NET 2.0</name>
</assembly>
<members>
<member name="F:FLNotePad.XMLConverter.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:FLNotePad.XMLConverter.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:FLNotePad.XMLConverter.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="M:FLNotePad.XMLConverter.MakeFLMMString(System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String)">
<summary>
Generates FLMM XML string for a Freelancer item.
</summary>
<param name="displayName">In-game display name for the item.</param>
<param name="Other">Read the comments by the variable definitions...</param>
<returns>FLMM XML-formatted string ready for parsing by FLMM to insert into Freelancer.</returns>
</member>
<member name="T:FLNotePad.Miscellaneous">
<summary>
Miscellaneous support functions. This class will go away eventually.
</summary>
</member>
<member name="M:FLNotePad.Miscellaneous.DecodeName(System.String)">
<summary>
Decodes an encoded Freelancer string; for example,
"005400720065006E0074" returns "Trent"
</summary>
<param name="encodedName"></param>
<returns></returns>
</member>
<member name="M:FLNotePad.Miscellaneous.EncodeName(System.String)">
<summary>
encodes text into a hex representation suitable for persisted Unicode,
consisting of a 4-byte hex numeric for each character in the text string.
For example, EncodeName takes "Trent" and returns
"005400720065006E0074"
</summary>
<param name="name"></param>
<returns></returns>
</member>
<member name="M:FLNotePad.Miscellaneous.EnumerateFiles(System.String,System.String)">
<summary>
Given a base folder and a file ending, returns all matching files
within the folder structure in a queue built from a breadth-first search.
</summary>
<param name="basePath">base folder</param>
<param name="fileSuffix">File termination, such as "thn" or "ini"</param>
<returns></returns>
</member>
<member name="M:FLNotePad.Miscellaneous.RecurseDirectory(System.IO.DirectoryInfo,System.String)">
<summary>
Handles the business of recursively enumerating folders and adding files to the queue
</summary>
<param name="directory"></param>
<param name="fileSuffix"></param>
</member>
<member name="P:FLNotePad.Miscellaneous.FileSet">
<summary>
Files selected by EnumerateFiles
</summary>
</member>
<member name="F:FLNotePad.AboutBox1.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:FLNotePad.AboutBox1.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:FLNotePad.AboutBox1.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:FLNotePad.AboutBox">
<summary>
Summary description for WinForm.
</summary>
</member>
<member name="M:FLNotePad.AboutBox.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
</member>
<member name="M:FLNotePad.AboutBox.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="F:FLNotePad.FLEditor.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:FLNotePad.FLEditor.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:FLNotePad.FLEditor.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:FLNotePad.SavedGame">
<summary>
Manipulates Freelancer saved game information.
</summary>
</member>
<member name="M:FLNotePad.SavedGame.DecodeCharacter(System.String)">
<summary>
Decodes data from a Freelancer .fl save game file.
Altered from original code by sirlancelot.
Additional code provided by Watercooler Warrior.
Final code modified by Brian E Turner (ArchKaine)
</summary>
<param name="filepath">Path to the savegame file.</param>
<returns>human-readable content of the savegame file.</returns>
</member>
<member name="T:TextEditor.IniChunker">
<summary>
Breaks a Freelancer INI file down into "chunks" that
represent functional tokens: headers, data elements such as
value names and values, and delimiters such as commas and
equal signs.
All data is appended to a Queue instance allowing first-in
first-out parsing.
This chunker does NO assessment whatsoever about meaning or
validity of the data; it is not intended to do so. It DOES
correctly interpret quoted strings.
</summary>
</member>
<member name="M:TextEditor.IniChunker.Read(System.String)">
<summary>
Parses a Freelancer INI file; file MUST be text, not BINI-compressed.
</summary>
<param name="filepath">Path to the file to be parsed.</param>
</member>
<member name="M:TextEditor.IniChunker.EnqueueChunk(System.Object)">
<summary>
Enqueues a chunk of data.
</summary>
<param name="chunk"></param>
</member>
<member name="P:TextEditor.IniChunker.TokenQueue">
<summary>
A queue containing parsed tokens from the INI file.
</summary>
</member>
<member name="T:TextEditor.IniChunker.StreamStates">
<summary>
Stream parser states.
</summary>
</member>
<member name="T:FLNotePad.IdsData">
<summary>
Provides support for manipulating ids name/info strings.
</summary>
</member>
<member name="M:FLNotePad.IdsData.MakeIdsName(System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String)">
<summary>
Generates FLMM XML string for a Freelancer item.
</summary>
<param name="displayName">In-game display name for the item.</param>
<param name="Other">Read the comments by the variable definitions...</param>
<returns>FLMM XML-formatted string ready for parsing by FLMM to insert into Freelancer.</returns>
</member>
<member name="T:SearchableControls.Properties.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:SearchableControls.Properties.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:SearchableControls.Properties.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
<member name="T:FLNotePad.Flcodec">
<summary>
Manipulates character state data such as that available in a
saved game file.
To allow easy manipulation, the class exposes information as
clearly understandable text wherever possible. There are limitations
to this - hashes and nicknames are used for most list elements.
</summary>
</member>
<member name="M:FLNotePad.Flcodec.FlFileList">
<summary>
Returns list of all FL files.
</summary>
<param name="targetFolder"></param>
<returns></returns>
</member>
<member name="M:FLNotePad.Flcodec.BatchDecode(System.String)">
<summary>
Attempts batch decoding of all Freelancer FL files on the computer.
</summary>
<param name="targetFolder"></param>
<returns></returns>
</member>
<member name="M:FLNotePad.Flcodec.Load(System.String)">
<summary>
Decodes data from a Freelancer .fl save game file
</summary>
<param name="filepath">Path to the savegame file.</param>
<returns>human-readable content of the savegame file.</returns>
</member>
<member name="M:FLNotePad.Flcodec.Save">
<summary>
Saves the loaded game data back to the original FL file.
If it cannot be saved for some reason, this method returns False.
</summary>
<returns></returns>
</member>
<member name="M:FLNotePad.Flcodec.SaveTo(System.String)">
<summary>
Saves data to a file
</summary>
<param name="newPath">Path to the new file</param>
<returns>true if successful, otherwise false.</returns>
</member>
<member name="P:FLNotePad.Flcodec.RawData">
<summary>
Returns a raw UTF-7 string representation of the pilot's state.
</summary>
</member>
<member name="P:FLNotePad.Flcodec.AccountFolder">
<summary>
Name of the folder where the pilot's file is stored.
</summary>
</member>
<member name="P:FLNotePad.Flcodec.BaseFileName">
<summary>
Base name (without the .fl) of the file where the pilot is stored.
</summary>
</member>
<member name="P:FLNotePad.PilotInformation.FileName">
<summary>
base name of the file containing the pilot information
</summary>
</member>
<member name="P:FLNotePad.PilotInformation.AccountFolder">
<summary>
Base name of the folder containing the pilot's information.
</summary>
</member>
<member name="P:FLNotePad.PilotInformation.SkipVisits">
<summary>
If true, we skip recording the visit lines
</summary>
</member>
<member name="P:FLNotePad.PilotInformation.TerminateAtVisits">
<summary>
If true (default) then when we hit the first visit line we quit processing.
</summary>
</member>
<member name="M:FLNotePad.Program.Main(System.String[])">
<summary>
The main entry point for the application.
</summary>
</member>
<member name="T:TextEditor.RegistryData">
<summary>
Allows you to quickly access data stored in the registry for Freelancer
and various Freelancer modification support tools.
</summary>
</member>
<member name="P:TextEditor.RegistryData.InstallPath">
<summary>
Location where Freelancer is installed
</summary>
</member>
<member name="P:TextEditor.RegistryData.FlmmPath">
<summary>
Location where Freelancer Mod Manager is installed
</summary>
</member>
<member name="P:TextEditor.RegistryData.SDKPath">
<summary>
Location where Freelancer SDK is installed
</summary>
</member>
</members>
</doc>