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emscripten_audio.h
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#pragma once
#include <array>
#include <functional>
#include <span>
#include <string>
#include <vector>
#include <emscripten/webaudio.h>
extern "C" {
EMSCRIPTEN_KEEPALIVE void audio_worklet_unpause_return(void *callback_data);
}
class emscripten_audio {
public:
enum class latencies {
balanced,
interactive,
playback,
};
struct callback_types {
std::function<void()> playback_started{};
std::function<void(
std::span<AudioSampleFrame const>, // inputs
std::span<AudioSampleFrame>, // outputs
std::span<AudioParamFrame const > // params
)> processing{};
};
struct construction_options {
unsigned int inputs{0}; // number of inputs
std::vector<unsigned int> output_channels{2}; // number of outputs, and number of channels for each output
latencies latency_hint{latencies::interactive}; // hint for requested latency mode
std::string worklet_name{"emscripten-audio-worklet"};
callback_types callbacks{}; // action and data processing callbacks
};
enum class states { // equivalent to AUDIO_CONTEXT_STATE_* macros
suspended,
running,
closed,
interrupted,
};
private:
struct alignas(16) {
std::array<uint8_t, 4096> audio_thread_stack;
};
EMSCRIPTEN_WEBAUDIO_T context{};
std::string worklet_name{construction_options{}.worklet_name};
latencies latency_hint{construction_options{}.latency_hint};
unsigned int sample_rate{0};
states state{states::suspended};
public:
unsigned int const inputs{0}; // number of inputs
std::vector<unsigned int> const output_channels{2}; // number of outputs, and channels for each output
callback_types callbacks;
emscripten_audio(construction_options &&options);
EMSCRIPTEN_WEBAUDIO_T get_context() const;
states get_state() const;
unsigned int get_sample_rate() const;
private:
void audio_worklet_unpause();
friend void audio_worklet_unpause_return(void *callback_data);
};