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yelan.md

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description
A mysterious person who claims to work for the Ministry of Civil Affairs, but is a "non-entity" on the Ministry of Civil Affairs' list.

Yelan

Yelan

Base Stats

Lv Base HP Base ATK Base DEF CRIT Rate
60 9374 158 355 14.60%
60+ 10059 170 381 14.60%
70 11056 187 419 14.60%
70+ 11741 198 445 19.40%
80 12749 215 483 19.40%
80+ 13434 227 509 24.20%
90 14450 244 548 24.20%

Attacks

{% tabs %} {% tab title="Normal Attack: Stealthy Bowshot" %}

Normal Attack
Performs up to 4 consecutive shots with a bow.

String Talent 9% Frames MV/s Poise Damage Impulse Type
1-Hit DMG 74.73% 14 320.27% 14.19 1
2-Hit DMG 71.73% 29 286.92% 13.62 1
3-Hit DMG 94.8% 54 227.52% 18 1
4-Hit DMG 59.72% x2 88 + 102 105.38% + 255.94% 7.56 ×2 1
Recovery - 142 - - -

Notes:

  • N4 appears behind Yelan and will not go through if she is standing with her back to a wall.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.

String Talent 9% Frames MV/s Poise Damage Impulse Type
Aimed Shot 80.58% 15 322.32% 10 (Headshot: 30) 2
With Recovery - 25 193.39% - -
Fully-Charged Aimed Shot 210.8% 86 147.07% 20 (Headshot: 60) 5
With Recovery - 96 131.75% - -

Notes:

  • Charged Attack frame counts are done using by holding and releasing the Normal Attack button.

Breakthrough Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.

Breakthrough Barb DMG

String Talent 9% Frames MV/s Poise Damage Impulse Type
Breakthrough Barb DMG 19.68% Max HP 32 36.90% Max HP 100 3
With Recovery - 42 28.13% Max HP - -

Notes:

  • Breakthrough Barb does not reset after spending 5s off-field and in combat.
  • Yelan can gain Breakthrough Barb while charging a Fully-Charged Aimed Shot.
  • Breakthrough Barb has a 0 damage hit on top of Breakthrough Barb DMG.

Plunge
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Damage Type Talent 9% Poise Damage Impulse Type
Plunge DMG 104.41% 10 2
Low Plunge DMG 208.77% 50 2
High Plunge DMG 260.76% 100 3

Notes:

  • Yelan can plunge from standing. {% endtab %}

{% tab title="Lingering Lifeline" %}

Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.

Tap
Moves a certain distance forward swiftly.

Hold
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.
Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.

Attribute Skill
DMG (T9%) 38.44% Max HP
Particles 4 (-)
Frames Tap: 40
Hold: 42-257
GU 1A
ICD Standard
Snapshot -
Damage Element Hydro
Damage Type Skill
Max Duration (Hold) 3s
CD 10s
Poise Damage 120
Impulse Type Air, 400, 800

Notes:

  • Lingering Lifeline CD begins when Yelan exists the rapid movement state.
  • The rapid movement state is affected by movement speed buffs.
  • Stamina can be regenerated during the rapid movement state.
  • Enemies can i-frame Lifeline, causing it to deal no damage but produce Particles.
  • Things can be picked up via the interaction key during the rapid movement state.
  • The rapid movement state does not do anything to Abyss Lector furnace, Parametric Transformer, or animals.
  • Yelan can escape Mirror Maiden prisons during the rapid movement state. {% endtab %}

{% tab title="Depth-Clarion Dice" %}

Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle.

Exquisite Throw Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:

  • Can occur once every second when your active character uses a Normal Attack.
  • Will occur each time Yelan's Lifeline explodes and hits opponents.
Attribute Skill Exquisite Throw
DMG (T9%) 12.42% Max HP 8.28% Max HP ×3
Cast Frames 91 -
Energy Frame 10 -
CD Frame 1 -
GU 2B 1A
ICD 3-hit / 2.5s 3-hit / 2s
Snapshot - Dynamic
Damage Element Hydro Hydro
Damage Type Burst Burst
Energy Cost 70 -
Duration 15s -
CD 18s -
Poise Damage 100 Air, 200, 600
Impulse Type 30 1

Notes:

  • Initial hit and Exquisite Throws have separate ICDs.
  • Exquisite Throws have variable time intervals between each hit.
  • Exquisite Throws can be buffered.
  • If the duration of Depth-Clarion Dice ends while a wave of Exquisite Throw is triggered, it may not shoot the entire wave.
  • Exquisite Throws can trigger very early into a Normal Attack animation and N0 will trigger a wave.
  • The 15 second timer starts 73 frames after Q is pressed.
  • The Burst can be double prefunneled.

Notes:

  • The damage of each coordinated attack snapshots separately after being generated.

{% endtab %} {% endtabs %}

Ascension Passives

{% tabs %} {% tab title="Passive" %}

Necessary Calculation

Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours.
{% endtab %}

{% tab title="Ascension 1" %}

Turn Control

When the party has 1/2/3/4 Elemental Types, Yelan's Max HP is increased by 6%/12%/18%/30%.

Notes:

  • This is additive to other sources of HP%. {% endtab %}

{% tab title="Ascension 4" %}

Adapt With Ease

So long as an Exquisite Throw is in play, your own active character deals 1% more DMG. This increases by a further 3.5% DMG every second. The maximum increase to DMG dealt is 50%.
The pre-existing effect will be dispelled if Depth-Clarion Dice is recast during its duration.

Notes:

  • It only applies to the character on-field but is not tied to a single character.
  • The damage increase does not snapshot or reset when switching characters.

{% endtab %} {% endtabs %}

Constellations

{% tabs %} {% tab title="C1" %}

Enter the Plotters

Lingering Lifeline gains 1 additional charge.

Notes:

  • CD of the second Lingering Lifeline is added after the CD of the first Lingering Lifeline ends.

{% endtab %}

{% tab title="C2" %}

Taking All Comers

When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan's Max HP as Hydro DMG.
This effect can trigger once every 1.8s.

{% endtab %}

{% tab title="C3" %}

Beware the Trickster's Dice

Increases the Level of Depth-Clarion Dice by 3.
Maximum upgrade level is 15. {% endtab %}

{% tab title="C4" %}

Bait-and-Switch

Increases all party members' Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner.

Notes:

  • Multiple stacks can be gained from a single enemy.
  • Each stack refreshes the timer.
  • All party members' Current HP is increased proportionally to their Max HP, and will be decreased again once the duration ends. {% endtab %}

{% tab title="C5" %}

Dealer's Sleight

Increases the Level of Lingering Lifeline by 3.
Maximum upgrade level is 15. {% endtab %}

{% tab title="C6" %}

Winner Takes All

After using Depth-Clarion Dice, Yelan will enter the Mastermind state.
In this state, all of Yelan's Normal Attacks will be special Breakthrough Barbs. These Breakthrough Barbs will have similar abilities to normal ones and the DMG dealt will be considered Charged Attack DMG, dealing 156% of a normal Breakthrough Barb's DMG.
The Mastermind state lasts 20s and will be cleared after Yelan fires 5 arrows.

Notes:

Full Talent Values

{% tabs %} {% tab title="Normal Attack: Stealthy Bowshot" %}

Normal Attacks

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11
1-Hit DMG 40.68% 43.99% 47.30% 52.03% 55.34% 59.13% 64.33% 69.53% 74.73% 80.41% 86.09%
2-Hit DMG 39.04% 42.22% 45.40% 49.94% 53.12% 56.75% 61.74% 66.74% 71.73% 77.18% 82.63%
3-Hit DMG 51.60% 55.80% 60% 66% 70.20% 75% 81.60% 88.20% 94.80% 102% 109.20%
4-Hit DMG 32.51% x2 35.15% x2 37.8% x2 41.58% x2 44.23% x2 47.25% x2 51.41% x2 55.57% x2 59.72% x2 64.26% x2 68.8% x2

Charged Attack

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11
Aimed Shot 43.86% 47.43% 51% 56.10% 59.67% 63.75% 69.36% 74.97% 80.58% 86.70% 92.82%
Fully-Charged Aimed Shot 124% 133.30% 142.60% 155% 164.30% 173.60% 186% 198.40% 210.80% 223.20% 235.60%

Breakthrow Barb

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11
Breakthrough Barb DMG 11.58% Max HP 12.44% Max HP 13.31% Max HP 14.47% Max HP 15.34% Max HP 16.21% Max HP 17.36% Max HP 18.52% Max HP 19.68% Max HP 20.84% Max HP 21.99% Max HP

Plunge

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11
Plunge DMG 56.83% 61.45% 66.08% 72.69% 77.31% 82.60% 89.87% 97.14% 104.41% 112.34% 120.27%
Low Plunge DMG 113.63% 122.88% 132.13% 145.35% 154.59% 165.17% 179.70% 194.23% 208.77% 224.62% 240.48%
High Plunge DMG 141.93% 153.49% 165.04% 181.54% 193.10% 206.30% 224.45% 242.61% 260.76% 280.57% 300.37%

{% endtab %}

{% tab title="Lingering Lifeline" %}

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13
Skill DMG 22.61% Max HP 24.31% Max HP 26.01% Max HP 28.27% Max HP 29.96% Max HP 31.66% Max HP 33.92% Max HP 36.18% Max HP 38.44% Max HP 40.7% Max HP 42.97% Max HP 45.23% Max HP 48.05% Max HP

Max Duration (Hold): 3s
Cooldown: 10s {% endtab %}

{% tab title="Depth-Clarion Dice" %}

Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13
Skill DMG 7.31% Max HP 7.86% Max HP 8.4% Max HP 9.14% Max HP 9.68% Max HP 10.23% Max HP 10.96% Max HP 11.69% Max HP 12.42% Max HP 13.15% Max HP 13.89% Max HP 14.62% Max HP 15.53% Max HP
Exquisite Throw DMG 4.87% Max HP ×3 5.24% Max HP ×3 5.6% Max HP ×3 6.09% Max HP ×3 6.46% Max HP ×3 6.82% Max HP ×3 7.31% Max HP ×3 7.8% Max HP ×3 8.28% Max HP ×3 8.77% Max HP ×3 9.26% Max HP ×3 9.74% Max HP ×3 10.35% Max HP ×3

Energy Cost: 70
Duration: 15s
Cooldown: 18s
{% endtab %} {% endtabs %}

Evidence Vault

{% page-ref page="../../evidence/characters/hydro/yelan.md" %}