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An explanation of the Poise system in Genshin and how stagger works. |
{% hint style="info" %} If you come across any unknown terms, there is a section in the glossary dedicated to terms used for poise mechanics. {% endhint %}
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Reduce Poise to 0, which will put the enemy into the vulnerable status.
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Attack the enemy, staggering them.
Different stagger levels exist for the various force of attacks that trigger the stagger.
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Vulnerable status ends, and the poise bar is reset.
All units have a hidden poise bar which decreases when receiving attacks that deal poise damage. When the poise bar is depleted to 0, the unit becomes vulnerable. This can be found in each character's attack tables.
A Fatui Cryogunner has more poise, vulnerability, and poise regeneration than a normal Hilichurl.
A melee character has more poise, vulnerability, and poise regeneration than a ranged character.
The vulnerability when a Cryogunner is generating their shield is less than when the Cryogunner is spraying.
"Increasing resistance to interruption" skills take effect via decreasing vulnerability. The same goes for shields.
You can stack Poise and allow your characters to further avoid being staggered.
Zhongli's elemental skill does more poise damage than his N1.
The poise damage of Xiao's plunges increases after activating his burst.
A low-level Kaeya can't knock back a level 89 Cicin Mage with his E, but a level 50 Kaeya can.
Vulnerable Status is a status that occurs when a unit's poise bar is 0. The next attack received by a vulnerable unit may stagger them depending on the level of the stagger.
{% hint style="warning" %} If an attack has enough force, the attack can both set the target’s status to vulnerable and stagger the target in one go. {% endhint %}
The duration of a Cryogunner's vulnerable status is less than a normal Hilichurl's.
The duration of a melee character's vulnerable status is less than a ranged character's.
{% hint style="warning" %} During the stagger animation, an enemy is still considered vulnerable. Meaning, you can attack an enemy in the stagger animation to override the previous Stagger Level. {% endhint %}
C4 Bennett uses a fully-charged level 1 elemental skill, causing a Stonehide Lawachurl to be staggered at Stagger Level 4. Bennett then performs an additional attack, causing the Level 4 Stagger animation to turn into a Level 2 Stagger.
When a target is in the vulnerable status, the next attack received may stagger them depending on the level of the stagger.
Common Impulse Type | Stagger Level | Horizontal Force | Vertical Force |
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Default | Mute | 0 | 0 |
Level 0 | Mute | 0 | 0 |
Level 1 | Shake | 0 | 0 |
Level 2 | Light | 200 | 0 |
Level 3 | Heavy | 200 | 0 |
Level 4 | Heavy | 800 | 0 |
Level 5 | Air | 480 | 600 |
Level 6 | Air | 655 | 800 |
Level 7 | Air | 0 | 800 |
Level 8 | Air | 795 | 900 |
Level 9 | Air | 1200 | 600 |
- The strength and direction of the force is affected by the level of the character/enemy and the talent used.
A low-level Venti can’t throw normal hilichurls into the air with his Q.
Bennett can use his fully-charged level 1 E to cause a Level 4 Stagger on Stonehide Lawachurls, while Venti can’t do this with his E.
- Mass
After using Venti’s elemental skill, a hilichurl is thrown into the air and falls slowly, while an Anemoboxer falls quickly.
After using Kaeya’s elemental skill, a hilichurl is knocked back a large distance, while a Cryogunner is only knocked back a small step.
- Drag Force
Chongyun’s N1 can stagger a Mitachurl at Level 4 in the center of Venti’s burst, but can’t when a Mitachurl is standing on the ground. This indicates that the ground exerts a drag force.
Ningguang’s charged attack with 2 star jades can only cause a Level 2 Stagger on an Anemoboxer standing on the ground, but can cause a Level 3 Stagger on an Anemoboxer standing on the edge of a meteorite cast by Geo Traveler.
Writer: Neptunya#8291 and [Neko]#3521
{% page-ref page="../evidence/combat-mechanics/poise.md" %}