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{% page-ref page="../../../characters/electro/shinobu.md" %}
- ICDs:
- E and Q: 3-hit/2.5s - Video - Akane#0926
- Gauges:
- Snapshotting:
- Particles - Video - Zakharov#5645
- 45% generation rate on every E tick.
- Skill hitbox extends slightly above the visual effect. - Video - emmaus#9072
- Skill Initial Cast DMG and Tick DMG share the same ICD. - Video - Akane#0926
- Elemental Burst hits 7 times when above 50% HP. - Video - TWICE#9958
- The number of hits from the Elemental Burst below 50% HP is affected by FPS. - MGR#5268
- Elemental Burst hitcount at low hp and played at 30 fps appears to be somewhat RNG. - Google Sheets - mementomori#0001
- Over 30 instances, an average of 11.7 damage ticks per burst was counted, with each one being either 11 or 12 ticks.
- Ping does not play a roll in how many damage ticks the Burst may have. - Google Sheets - mementomori#0001
- Kuki Shinobu's A4 passive healing is additive. - Video - emmaus#9072
- Difference in healing = 144
- Predicted additive healing = 0.75 * 192 = 144
- Kuki Shinobu's A4 passive healing is affected by Healing Bonus. - Video - emmaus#9072
- Using 15% Healing Bonus difference = 166
- Predicted Difference: 0.75 * 192 * 1.15 = 165.6