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SumoToUnreal.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28803.156
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{DE671CC9-4941-4CAD-8901-D7A29F18D899}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{2A278BAE-5A09-407C-9552-88AB3D246274}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{ED715707-E5D7-449D-8E06-72699B0C0882}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SumoToUnreal", "Intermediate\ProjectFiles\SumoToUnreal.vcxproj", "{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{FF3E6143-BF60-4025-8E3A-AD4AFB3D79E4}"
ProjectSection(SolutionItems) = preProject
..\..\..\..\..\..\Program Files\Epic Games\UE_4.22\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\..\..\..\Program Files\Epic Games\UE_4.22\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|HTML5 = Development|HTML5
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|HTML5 = Shipping|HTML5
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{ED715707-E5D7-449D-8E06-72699B0C0882}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{ED715707-E5D7-449D-8E06-72699B0C0882}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.DebugGame Editor|HTML5.ActiveCfg = Invalid|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.DebugGame|HTML5.Build.0 = HTML5_DebugGame|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.DebugGame|Win32.Build.0 = DebugGame|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.DebugGame|Win64.Build.0 = DebugGame|x64
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Development Editor|HTML5.ActiveCfg = Invalid|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Development Editor|Win64.Build.0 = Development_Editor|x64
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Development|HTML5.ActiveCfg = HTML5_Development|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Development|HTML5.Build.0 = HTML5_Development|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Development|Win32.ActiveCfg = Development|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Development|Win32.Build.0 = Development|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Development|Win64.ActiveCfg = Development|x64
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Development|Win64.Build.0 = Development|x64
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Shipping|HTML5.ActiveCfg = HTML5_Shipping|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Shipping|HTML5.Build.0 = HTML5_Shipping|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Shipping|Win32.ActiveCfg = Shipping|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Shipping|Win32.Build.0 = Shipping|Win32
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Shipping|Win64.ActiveCfg = Shipping|x64
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{ED715707-E5D7-449D-8E06-72699B0C0882} = {DE671CC9-4941-4CAD-8901-D7A29F18D899}
{EE942536-3238-4EEC-A56B-4D9CFD2C0EFF} = {2A278BAE-5A09-407C-9552-88AB3D246274}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D9A6BA61-358A-427C-BF1F-CD84C9ACB700}
EndGlobalSection
EndGlobal